A.I.M. Racing
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Developers | |
---|---|
SkyRiver Studios | |
Publishers | |
2007-2018 | 1C Company |
2018-2022 | 1C Entertainment |
2022-present | Fulqrum Publishing |
Release dates | |
Windows | February 9, 2007 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | Racing |
Art styles | Realistic |
Themes | Sci-fi |
Series | A.I.M. |
A.I.M. | |
---|---|
A.I.M.: Artificial Intelligence Machines | 2004 |
A.I.M. 2: Clan Wars | 2006 |
A.I.M. Racing | 2007 |
A.I.M.3: War Protocol | TBA |
A.I.M. Racing is a singleplayer and multiplayer first-person and third-person racing game in the A.I.M. series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | StarForce DRM; removed with the patch. | |||
Amazon.com | ||||
GamersGate | ||||
GOG.com | ||||
Green Man Gaming | ||||
Steam | ||||
ZOOM Platform | ||||
Publisher website |
Essential improvements
Patches
- The patch is available here.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | Main: <path-to-game>\Data\Config\cfg.ini Player-specific: %USERPROFILE%\Documents\My Games\A.I.M. Racing\(player name).ini[Note 1] |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/46200/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\A.I.M. Racing\ |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/46200/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | FOV can be controlled by FOV1 and FOV2 variables under the [CONFIG] section. FOV1 is used when your glider stands still ("zoomed in"), and FOV2 when your glider has achieved its maximum speed (not counting on-track boosts), which is usually a zoom out.Static FOV throughout the game can be achieved by assigning the same exact value to both variables. |
||
Windowed | Requires Windowed=1 to be set in <path-to-game>\Data\Config\cfg.ini under [DEVELOP] section. Windowed mode is fixed at 1018x743 resolution. |
||
Borderless fullscreen windowed | No option to disable. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | Requires Interval=1 to be set in <path-to-game>\Data\Config\cfg.ini under [CONFIG] section. |
||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Reversing with controller's stick can achieve comical game-breaking speed. | |
Full controller support | Menu navigation is possible only with mouse. | |
Controller remapping | Besides left stick (minus its push-button), both sticks' directions, and L2 and R2 and the 'home' button, everything is mappable. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Simultaneous controller+KB/M | Controller + keyboard + mouse sim. input is possible with one exception: mouse and controller's left stick cannot control glider at the same time. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sound, music and engine | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Czech | ||||
French | ||||
German | ||||
Italian | ||||
Russian |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play | |||
Asynchronous multiplayer |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8.1 | Despite system requirements stating otherwise and game coming with D3D9 libraries, game actually uses D3D8.1.[1] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, ME, 2000, XP | |
Processor (CPU) | Intel Pentium 4 1.5 GHz | Intel Pentium 4 2.5 GHz |
System memory (RAM) | 384 MB | 768 MB |
Hard disk drive (HDD) | 2.5 GB | |
Video card (GPU) | Nvidia GeForce 4200 ATI Radeon 9500 DirectX 9.0c compatible | Nvidia GeForce 6800 ATI Radeon x800 |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/46200/
in addition to or instead of this directory. The app ID (46200) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ Verified by User:Macgovern on 2023-06-28
- dgVoodoo2 v2.8.2 hooks on DX8 DLL, not DX9 DLL. Furthermore, the game is fully playable without DX7 DLLs, a departure from A.I.M. 2: Clan Wars.