A.I.M.: Artificial Intelligence Machines
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| Developers | |
|---|---|
| SkyRiver Studios | |
| Publishers | |
| 2004-2018 | 1C Company |
| 2018-2022 | 1C Entertainment |
| 2022-present | Fulqrum Publishing |
| Estonia (2004) | Andrico |
| France (2004) | Micro Application |
| Release dates | |
| Windows | February 27, 2004 |
| Taxonomy | |
| Monetization | One-time game purchase |
| Microtransactions | None |
| Modes | Singleplayer, Multiplayer |
| Pacing | Real-time |
| Perspectives | First-person, Third-person |
| Controls | Direct control |
| Genres | Adventure, RPG |
| Art styles | Realistic |
| Themes | Sci-fi |
| Series | A.I.M. |
| A.I.M. | |
|---|---|
| A.I.M.: Artificial Intelligence Machines | 2004 |
| A.I.M. 2: Clan Wars | 2006 |
| A.I.M. Racing | 2007 |
| A.I.M.3: War Protocol | TBA |
A.I.M.: Artificial Intelligence Machines is a singleplayer and multiplayer first-person and third-person adventure and RPG game in the A.I.M. series.
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Retail | StarForce DRM; removed with Patch 1.06. Version 1.03 (international disc release) also came without the DRM in some countries. |
|||
| GamersGate | ||||
| ZOOM Platform |
Essential improvements
Patches
- Patches are available here.
- Although these patches are advertised for Russian release, they can be applied on any localized game version, minus the included Russian localization files.[citation needed]
Missing road decals
| Lower view distance in order to allow on-terrain decals to load in |
|---|
Now the view distance is at 256 in-game length units. It is rather short for modern standards but it is enough for decals to start mostly loading in correctly. The
|
Skip intro videos
| Disable publisher and developer intros |
|---|
|
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | <path-to-game>\data\config\[Note 1] |
Save game data location
| System | Location |
|---|---|
| Windows | <path-to-game>\SAVES\[Note 1] |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | |||
| Ultra-widescreen | |||
| 4K Ultra HD | Works, but game versions < 1.06 are crash-prone, and in-building menu buttons are dislocated from their intended positions. | ||
| Field of view (FOV) | v0.21, v1.00-1.03: dynamic (widens with movement speed) v1.04 & v1.06: fixed |
||
| Windowed | Requires game version 1.06 and Windowed=1 set in <path-to-game>\data\config\ under [CONFIG] section. Windowed mode is fixed at 640x480 resolution. |
||
| Borderless fullscreen windowed | Windowed mode is unconditionally borderless. | ||
| Anisotropic filtering (AF) | |||
| Anti-aliasing (AA) | See Anti-aliasing (AA). | ||
| Vertical sync (Vsync) | |||
| 60 FPS and 120+ FPS | Introduces some physics-related problems (like uninitiated glider self-acceleration in a random direction) when frame rate is very high (~300–1000, or more). | ||
| High dynamic range display (HDR) | |||
Anti-aliasing (AA)
| Modify configuration file[1] |
|---|
Notes
|
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse acceleration | ||
| Mouse sensitivity | ||
| Mouse input in menus | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | Some buttons aren't detected and cannot be used at all (like right stick) or have hardcoded function (left stick). | |
| Full controller support | Menu navigation is possible only with mouse. | |
| Controller remapping | Limited: some buttons either have hardcoded function or aren't detected at all and thus cannot be (re)mapped. | |
| Controller sensitivity | ||
| Controller Y-axis inversion |
| Additional information | ||
|---|---|---|
| Button prompts | ||
| Controller hotplugging | ||
| Haptic feedback | ||
| Simultaneous controller+KB/M | Supported but the controller's left stick takes over turning functionality of mouse while its buttons still work. |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Music, Sound, Engine. | |
| Surround sound | ||
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Estonian | ||||
| Bulgarian | The game was released in Bulgaria, but only its discs cover was in Bulgarian. It is unknown whether or not the game itself, too, was ever localized. | |||
| Czech | ||||
| French | An unofficial French patch to 1.06 is available here. | |||
| German | ||||
| Russian |
Network
Multiplayer types
| Type | Native | Players | Notes | |
|---|---|---|---|---|
| Local play | ||||
| LAN play | 16 (default) | Versus, Co-op Desynchronizes usually rather quickly, especially when entering menus that pause game on client-side. |
||
| Online play | Although WAN isn't implemented, VPN can be used as a workaround. | |||
| Asynchronous multiplayer | ||||
Connection types
| Type | Native | Notes |
|---|---|---|
| Matchmaking | Servers will be automatically scanned for and joined, without any way for players to choose which one to join if multiple servers have been created. | |
| Peer-to-peer | ||
| Dedicated | In game root directory, named as MMServ.exe, along with its accompanying MMServ.ini configuration file. |
|
| Self-hosting | When entering the multiplayer mode and no servers are detected, a new instance will be created and hosted automatically. Alternatively the server executable MMServ.exe can be launched directly. |
|
| Direct IP |
Ports
| Protocol | Port(s) and/or port range(s) |
|---|---|
| TCP | 1 (default) |
- Universal Plug and Play (UPnP) support status is unknown.
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 8.1 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
System requirements
| Windows | ||
|---|---|---|
| Minimum | Recommended | |
| Operating system (OS) | 98 | ME, 2000, XP |
| Processor (CPU) | Intel Pentium 3 800 MHz AMD Athlon 800 MHz |
Intel Pentium 4 1.5 GHz AMD Athlon 1.5 GHz |
| System memory (RAM) | 256 MB | 512 MB |
| Hard disk drive (HDD) | 2.5 GB | |
| Video card (GPU) | Nvidia GeForce 2 ATI Radeon 7500 32 MB of VRAM DirectX 8.1 compatible | Nvidia GeForce FX 5600 ATI Radeon 9500 128 MB of VRAM |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%,%PROGRAMDATA%, or%WINDIR%might be redirected to%LOCALAPPDATA%\VirtualStoreon Windows Vista and later (more details).
References
- ↑ Steam Community Guide - 8x anti-aliasing/ 8x сглаживание - last accessed on 2016-08-21