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A Robot Named Fight!

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A Robot Named Fight!
A Robot Named Fight! cover
Developers
Morningstar Game Studio
Engines
Unity 2018[Note 1]
Release dates
Windows September 7, 2017
macOS (OS X) September 7, 2017
Linux November 17, 2017[2]
Reception
OpenCritic 73
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Scrolling, Side view
Genres Action, Metroidvania, Platform, Roguelike
Themes Sci-fi
A Robot Named Fight! on HowLongToBeat
A Robot Named Fight! on IGDB
A Robot Named Fight! on MobyGames

General information

Source Code (GitHub)
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Microsoft Store
Microsoft Store
Windows
Steam
DRM-free after installation through Steam client (notes may include more details)
DRM-free when launched from the executable. [3]
Windows
macOS (OS X)
Linux

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions None

Game data

Configuration file(s) location

System Location
Windows
Microsoft Store
macOS (OS X)
Linux
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
Windows %USERPROFILE%\Appdata\LocalLow\Matt Bitner\A Robot Named Fight\
Microsoft Store
macOS (OS X) $HOME/Library/Application Support/unity.Matt Bitner.A Robot Named Fight/
Linux $HOME/.config/unity3d/Matt Bitner/A Robot Named Fight/[4]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

In-game video settings.
In-game video settings.

Graphics feature State Notes
Widescreen resolution
Using non-16.9 resolutions will letterbox game world. However, heads-up display and menu scales to whatever aspect ratio game is currently running at.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Game world is displayed only at 16:9 aspect ratio.
Windowed
Resize game by dragging window borders.
Borderless fullscreen windowed
"Fullscreen" is borderless windowed, for exclusive fullscreen use the -window-mode exclusive parameter.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS and 120+ FPS
Camera scrolling and sprites are currently locked at 60 FPS, background animations sync to the high refresh rate.
High dynamic range display (HDR)
See the glossary page for potential alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

Keyboard and mouse State Notes
Remapping
Cannot remap Confirm and Cancel functions, along with mouse buttons.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Game does not use mouse at all.
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
Cannot remap Confirm and Cancel functions.[5]
Controller sensitivity
Can modify using Calibrate in Controls menu for thumb sticks and triggers.
Controller Y-axis inversion
Can modify using Calibrate in Controls menu for thumb sticks and triggers.
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
DualShock 4 controllers
DualShock button prompts
Light bar support
Connection modes unknown
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M
Can use simultaneous input devices in main menu, but game locks in input device that was used to start or continue the game. Switching input devices requires exiting to the main menu, then using the other input device to start or continue the game.

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
No voice acting.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
4 Co-op, Versus
Updates have officially introduced both four player co-operative and versus modes.[6][7]
LAN play
Online play

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bitARM Notes
Windows
macOS (OS X)
Linux

System requirements

Windows
Minimum
Operating system (OS) XP SP2
Processor (CPU) Intel Pentium E2180 2.0 GHz (or AMD equivalent)
System memory (RAM) 1 GB
Hard disk drive (HDD) 600 MB
Video card (GPU) DirectX 9.0 compatible
Shader model 3.0 support
macOS (OS X)
Minimum
Operating system (OS) Mountain Lion
Processor (CPU) SSE2 instruction set support
System memory (RAM)
Hard disk drive (HDD) 600 MB
Video card (GPU) Shader model 3.0 support
Linux
Minimum
Operating system (OS) Ubuntu 12.04 or SteamOS
Processor (CPU) SSE2 instruction set support
System memory (RAM)
Hard disk drive (HDD) 600 MB
Video card (GPU) Shader model 3.0 support
A 64-bit operating system is required.


Notes

  1. Unity engine build: 2018.3.8f1[1]

References