A Robot Named Fight!
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Developers | |
---|---|
Morningstar Game Studio | |
Engines | |
Unity 2018[Note 1] | |
Release dates | |
Windows | September 7, 2017 |
macOS (OS X) | September 7, 2017 |
Linux | November 17, 2017[2] |
Reception | |
OpenCritic | 73 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Scrolling, Side view |
Genres | Action, Metroidvania, Platform, Roguelike |
Themes | Sci-fi |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Microsoft Store | ||||
Steam | DRM-free when launched from the executable. [3] |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | None |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Microsoft Store | |
macOS (OS X) | |
Linux |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Appdata\LocalLow\Matt Bitner\A Robot Named Fight\ |
Microsoft Store | |
macOS (OS X) | $HOME/Library/Application Support/unity.Matt Bitner.A Robot Named Fight/ |
Linux | $HOME/.config/unity3d/Matt Bitner/A Robot Named Fight/[4] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Using non-16.9 resolutions will letterbox game world. However, heads-up display and menu scales to whatever aspect ratio game is currently running at. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | Game world is displayed only at 16:9 aspect ratio. | ||
Windowed | Resize game by dragging window borders. | ||
Borderless fullscreen windowed | "Fullscreen" is borderless windowed, for exclusive fullscreen use the -window-mode exclusive parameter. |
||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Camera scrolling and sprites are currently locked at 60 FPS, background animations sync to the high refresh rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Cannot remap Confirm and Cancel functions, along with mouse buttons. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Game does not use mouse at all. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Cannot remap Confirm and Cancel functions.[5] | |
Controller sensitivity | Can modify using Calibrate in Controls menu for thumb sticks and triggers. | |
Controller Y-axis inversion | Can modify using Calibrate in Controls menu for thumb sticks and triggers. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
DualShock 4 controllers | ||
---|---|---|
DualShock button prompts | ||
Light bar support | ||
Connection modes | unknown |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Simultaneous controller+KB/M | Can use simultaneous input devices in main menu, but game locks in input device that was used to start or continue the game. Switching input devices requires exiting to the main menu, then using the other input device to start or continue the game. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | No voice acting. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Co-op, Versus Updates have officially introduced both four player co-operative and versus modes.[6][7] |
||
LAN play | ||||
Online play |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | ARM | Notes |
---|---|---|---|---|
Windows | ||||
macOS (OS X) | ||||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP SP2 | |
Processor (CPU) | Intel Pentium E2180 2.0 GHz (or AMD equivalent) | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 600 MB | |
Video card (GPU) | DirectX 9.0 compatible Shader model 3.0 support |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | Mountain Lion | |
Processor (CPU) | SSE2 instruction set support | |
System memory (RAM) | ||
Hard disk drive (HDD) | 600 MB | |
Video card (GPU) | Shader model 3.0 support |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04 or SteamOS | |
Processor (CPU) | SSE2 instruction set support | |
System memory (RAM) | ||
Hard disk drive (HDD) | 600 MB | |
Video card (GPU) | Shader model 3.0 support |
- A 64-bit operating system is required.
Notes
References
- ↑ Verified by User:thesmashingone on 2019-05-28
- ↑ A Robot Named Fight :: Version 1.1.0.0 Patch Notes - last accessed on May 2023
- ↑ Verified by User:Sehieb on 2021-11-01
- ↑ Where is my save file? :: A Robot Named Fight Bug Reporting - last accessed on 2019-05-28
- ↑ Confusing controller behavior :: A Robot Named Fight Bug Reporting - last accessed on 2019-05-28
- ↑ A Robot Named Fight :: Patch Notes 1.3.0.23 - Deathmatch Update - last accessed on 2019-06-29
- ↑ A Robot Named Fight :: Patch Notes 1.4.0.26 - last accessed on 2019-06-29