AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome
From PCGamingWiki, the wiki about fixing PC games
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Developers | |
---|---|
Dejobaan Games | |
Aaaaaculus! | Owlchemy Labs[1] |
Engines | |
Unity 4[Note 1] | |
Release dates | |
Windows | November 23, 2011 |
macOS (OS X) | November 23, 2011 |
Linux | December 17, 2013 |
Taxonomy | |
Monetization | One-time game purchase |
Series | AaaaaAAaaaAAAaaAAAAaAAAAA!!! |
AaaaaAAaaaAAAaaAAAAaAAAAA!!! | |
---|---|
A Reckless Disregard for Gravity | 2009 |
For the Awesome | 2011 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website | Includes the browser version. | |||
Humble Store | Includes the browser version. | |||
Steam | Can be played without Steam running.[3] |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Dejobaan Games\Awesome\ |
macOS (OS X) | $HOME/Library/Preferences/unity.Dejobaan Games.Awesome.plist |
Linux | $HOME/.config/unity3d/Dejobaan Games/Awesome/ |
- This game does not follow the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Dejobaan Games\Awesome\ |
macOS (OS X) | $HOME/Library/Preferences/unity.Dejobaan Games.Awesome.plist |
Linux | $HOME/.config/unity3d/Dejobaan Games/Awesome/ |
- Progress from A Reckless Disregard for Gravity can be imported with "Restore Aaaaa Save File" in options menu.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Enable windowed mode and use the -popupwindow parameter (or see the glossary page). |
||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
- Controller works but game doesn't have controller-specific settings so mouse settings carry over and zero deadzone used for analog sticks.
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Right analog stick used as mouse. | |
Full controller support | ||
Controller remapping | External Unity launcher is used. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
DualShock 4 controllers |
---|
Tracked motion controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Overall volume off, low, medium and high. Music on or off. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | |||
TriDef 3D | |||
iZ3D |
Headsets | |||
---|---|---|---|
SteamVR | LibOVRWrapper with Revive Compatibility Layer might work. | ||
Oculus VR (LibOVR) | DK1 & DK2 only. Titled Aaaaaculus! in Steam launcher. For CV1, LibOVRWrapper might work for this game. |
||
Windows Mixed Reality | LibOVRWrapper with Revive Compatibility Layer might work. | ||
OSVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | See Input for details. | ||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c, 11 | Direct3D 11 is only for the VR version of the game. |
OpenGL | 2.0 | OS X and Linux only. |
Shader Model support | 3, 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP, Vista, 7 | |
Processor (CPU) | Dual Core | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 512 MB of VRAM DirectX 9.0c compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.5.8, 10.6.3 | |
Processor (CPU) | Dual Core | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 512 MB of VRAM |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04 | |
Processor (CPU) | Dual Core | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 512 MB of VRAM |
Notes
References
- ↑ Aaaaaculus! = Aaaaa! + Oculus Rift - last accessed on May 2023
- ↑ Verified by User:Vetle on 2017-05-21
- ↑ Verified by User:Vetle on 2016-03-20