Absolute Drift
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Funselektor Labs | |
Engines | |
Unity 2017[Note 1] | |
Release dates | |
Windows | July 29, 2015 |
macOS (OS X) | July 29, 2015 |
Linux | July 29, 2015 |
Reception | |
Metacritic | 66 |
OpenCritic | 69 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Perspectives | Bird's-eye view |
Genres | Racing |
Absolute Drift is a singleplayer bird's-eye view racing game.
General information
- Developer Discord server
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | Can be launched directly from executable[2] | |||
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Microsoft Store | ||||
Steam | ||||
Ubisoft Store | ||||
Official website (unavailable) |
Essential improvements
Skip intro videos
In the options menu, set Splash Screen to Off
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Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Funselektor Labs Inc.\Absolute Drift\ |
Microsoft Store | |
macOS (OS X) | |
Linux |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Funselektor Labs Inc.\Absolute Drift\ |
Epic Games Launcher | %USERPROFILE%\AppData\LocalLow\Funselektor Labs Inc_\Absolute Drift\EOS_cloud |
GOG.com | %USERPROFILE%\AppData\LocalLow\Funselektor Labs Inc_\Absolute Drift\GOG_cloud |
Microsoft Store | |
macOS (OS X) | |
Linux | $XDG_DATA_HOME/Steam/userdata/<user-id>/320140 |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Steam Cloud | ||
Ubisoft Connect | ||
Xbox Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | Ranges from 50 to 80 with steps of 2°. For more, see Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | Enable windowed mode and use the -popupwindow parameter (or see the glossary page). |
||
Anisotropic filtering (AF) | Most of 3D elements are textureless. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
- Only graphical quality presets can be selected. There is no separate options.
Field of view (FOV)
Custom FOV in registry[citation needed] |
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Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | The mouse is never used. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | XInput and DirectInput. Designed for XInput, with other controllers, use Update #3 Beta. | |
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
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XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
DualShock 4 controllers |
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Generic/other controllers |
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Additional information | ||
---|---|---|
Button prompts | DualShock for Update #3 Beta | |
Controller hotplugging | ||
Haptic feedback | XInput only. | |
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and effects. | |
Surround sound | ||
Subtitles | The game does not contain much spoken dialogue. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
VR support
3D modes | State | Notes | |
---|---|---|---|
Native 3D | Use -vrmode DEVICE parameter. Some missing elements, e.g. pause menu. |
||
Nvidia 3D Vision | See Helix Mod: Absolute Drift. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
OpenGL |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Input | Rewired |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP, Vista, 7, 8 | |
Processor (CPU) | 2.2 GHz Dual Core | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 350 MB | |
Video card (GPU) | 512 MB of VRAM | |
Other | Best played with controller |
- A 64-bit operating system is required.
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.0 | |
Processor (CPU) | 2.2 GHz Dual Core | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 350 MB | |
Video card (GPU) | 512 MB of VRAM | |
Other | Best played with controller |
- A 64-bit operating system is required.
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04 | |
Processor (CPU) | 2.2 GHz Dual Core | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 350 MB | |
Video card (GPU) | 512 MB of VRAM | |
Other | Best played with controller |
- A 64-bit operating system is required.
Notes
References
- ↑ Verified by User:Baronsmoki on 2023-11-08
- ↑ Verified by User:Dribbleondo on 2022-12-29
- Ran directly from executable, and went into free roam with no issues.