Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.

Abuse

From PCGamingWiki, the wiki about fixing PC games
Abuse
Abuse cover
Developers
Crack dot Com[1]
Publishers
Origin Systems[2]
Mac OS Bungie Software[3][4]
Linux RedHat[5]
Engines
Abuse Engine
Release dates
DOS February 29, 1996
Linux 1996
Mac OS (Classic) October 1996[4]
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Perspectives Side view
Controls Direct control
Genres TPS
Themes Sci-fi
Abuse on HowLongToBeat
Abuse guide on StrategyWiki
Abuse on MobyGames
Abuse on Wikipedia

Abuse is a singleplayer and multiplayer side view TPS game.

The source code was released in public domain in 1997, allowing third-party ports and modifications.[6]

Availability

Source DRM Notes Keys OS
Retail
DRM-free
DOS
Mac OS
Linux
A shareware version is available.

Essential improvements

Abuse SDL

Abuse SDL is an updated version of the game ported to SDL2, it allows for modern OS support, higher resolutions, gamepad support, and a multitude of bug fixes and enhancements. Note that there is no support for multiplayer.
For Windows, everything is provided in a single download. For OS X and Linux, the source code for the port needs to be downloaded and compiled.

FRABS (Free Abuse)

A standalone fan made single player campaign based on the shareware release. Contains levels and assets from the shareware version, as well as fan made assets and over 20 levels. Download available here.

Game data

Configuration file(s) location

System Location
DOS <path-to-game>
Mac OS (Classic)
Linux
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
DOS <path-to-game>
Mac OS (Classic)
Linux

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Use Abuse SDL. On by default. Can be toggled using F10.
Borderless fullscreen windowed
Use Abuse SDL. See Borderless fullscreen windowed.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
Use Abuse SDL. See Vertical sync (Vsync).
60 FPS
Use Abuse SDL. Note that the game was designed to run at 15 FPS. As such, Abuse SDL by default sets the physics update speed to 65 ms (or 15 FPS) to prevent it from breaking.
120+ FPS
Use Abuse SDL. See the note above.

Borderless fullscreen windowed

These instructions are for Abuse SDL only
Modify config.txt[citation needed]
  1. Go to <path-to-game>\user.
  2. Open config.txt.
  3. Change the value of fullscreen from 0 to 1.
  4. Save the changes made and launch the game.

Vertical sync (Vsync)

These instructions are for Abuse SDL only
Modify config.txt[citation needed]
  1. Go to <path-to-game>\user.
  2. Open config.txt.
  3. Change the value of vsync from 0 to 1.
  4. Save the changes made and launch the game.

Input

Remapping

These instructions are for Abuse SDL only
Some keys are hardwired and cannot be changed. See the README.txt file in <path-to-game> for a full list
Modify config.txt[citation needed]
  1. Go to <path-to-game>\user.
  2. Open config.txt.
  3. Under the ; Key mappings header, change the values of the commands to the desired key(s).
    • A list of special keys available can be found in the included README.txt file.
  4. Save the changes made and launch the game.

Controller remapping

These instructions are for Abuse SDL only
Modify config.txt[citation needed]
  1. Go to <path-to-game>\user.
  2. Open config.txt.
  3. Under the ; Button mappings header, change the values of the commands to the desired button(s).
    • A list of of the button names to be used can be found in the included README.txt file in <path-to-game>.
  4. Save the changes made and launch the game.

Controller sensitivity

These instructions are for Abuse SDL only
Modify config.txt[citation needed]
  1. Go to <path-to-game>\user.
  2. Open config.txt.
  3. Change the value of ctr_rst_s to the desired sensitivity.
  4. Save the changes made and launch the game.

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
No speech.
Closed captions
Mute on focus lost
For DOSBox change the priority background value in the DOSBox configuration file.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
LAN play
8 Versus
Online play
8 Versus

Connection types

Other information

API

Technical specs Supported Notes
DOS video modes VGA
ExecutablePPC16-bit 32-bit 64-bitARM Notes
Windows
Requires a sourceport. See Abuse SDL.
macOS (OS X)
Requires a sourceport.[7]
Linux
Mac OS (Classic)

System requirements

DOS
Minimum Recommended
Operating system (OS) 5.0
Processor (CPU) Intel i486DX 50 MHz
System memory (RAM) 8 MB
Hard disk drive (HDD) 13 MB
Video card (GPU) VGA
1 MB of VRAM
Mac OS
Minimum
Operating system (OS) System 7.1
Processor (CPU) Motorola 68040
System memory (RAM)
Hard disk drive (HDD)
Linux
Minimum
Operating system (OS) Kernel 2.0.x
Processor (CPU) Intel 386
System memory (RAM)
Hard disk drive (HDD)


References