Acceleration of SUGURI 2
Developers | |
---|---|
Orange_Juice | |
Publishers | |
English | Fruitbat Factory |
Engines | |
Luna3D | |
Release dates | |
Windows | August 13, 2011 |
Taxonomy | |
Monetization | One-time game purchase, DLC |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Side view |
Controls | Direct control |
Genres | Arcade, Fighting, Shooter |
Art styles | Anime |
Themes | Sci-fi |
Series | SUGURI |
SUGURI | |
---|---|
SUGURI | 2005 |
Acceleration of SUGURI | 2006 |
Sora | 2010 |
Acceleration of SUGURI 2 | 2011 |
Acceleration of SUGURI X-Edition HD | 2012 |
Acceleration of SUGURI 2 is an anime sci-fi shooter fighting game developed by Orange_Juice and published by Fruitbat Factory. It is the spin-off sequel to sora and was developed using Luna3D.
The was game originally released during Summer Comiket 80 on August 13, 2011. The game, however, had multiple gameplay and balance issues during its initial release as well as missing features that was planned for the game. Thankfully the game's original Japanese release was received patches that addressed these issues as of v1.3a. The game was later localized by Fruitbat Factory and released through Steam on March 7, 2018, and features various improvements over the original Comiket 80 release, such as higher resolutions with widescreen support, native keyboard remapping, XInput controller support, and online multiplayer through Steamworks.
The overseas version of the game has continued to received content updates with features similar to 100% Orange Juice!, gameplay rebalancing, and other quality-of-life improvements. A roadmap of content updates and planned features to come can be viewed here. The game also has a niche multiplayer scene through the publisher's and the unofficial acceleration of SUGURI 2 Discord servers, with torunaments being hosted on the Suguri_TV twitch channel. The game was also featured in a tournament in CEOtaku in 2019.[1]
General information
- Official Publisher Discord Server
- Acceleration of SUGURI 2 on the SUGURI Wikia — A wiki about the SUGURI series
- 100% Orange Juice Wiki — The official 100% Orange Juice wiki, covers other games by Orange_Juice
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Original Comiket 80 release | |||
GamersGate | ||||
Green Man Gaming | ||||
Publisher website | Overseas version. | |||
Humble Store | Overseas version. | |||
Steam | Overseas version. Can be played without Steam but still requires its steam_api.dll file.[2] |
- A demo for the original Japanese version is available from the developer's website, and the overseas version's demo with online play is available on Steam.
- Owning Acceleration of SUGURI 2 on Steam will unlock an extra character, Suguri (ver.2), for 100% Orange Juice!.
Version differences
- The overseas Steam version features improved HD visuals, widescreen resolutions, updated controller support, in-game tutorials and movelists, multiple localizations, a lobby system for multiplayer through Steamworks, and other quality-of-life improvements.
Monetization
Type | Notes |
---|---|
DLC | Downloadable soundtracks and costumes for the overseas version. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Realism | Adds 3 tracks into the overseas Steam version of the game as extra background music. | |
SUGURI the Best | Adds 11 tracks into the overseas Steam version of the game as extra background music. | |
TRANCENATION of SUGURI | Adds 17 tracks into the overseas Steam version of the game as extra background music. | |
HOSHI NO KAKERA - Acceleration of SUGURI Original Soundtrack | Adds 8 tracks into the overseas Steam version of the game as extra background music. | |
Guardian Casual Costume Pack | Adds new casual-styled costumes for Hime and Sumika. | |
Festive Friends Costume Pack | Adds new festive costumes for Nanako and Kae. |
Essential improvements
Patches (Japanese version)
- The v1.3a patch, found next to the acceleration of SUGURI 2 banner, which fixes many bugs, gameplay balance issues, and restores features missing from the initial release. The overseas version is always updated with the latest patches.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Fruitbat Factory\AoS2\game.cfg %USERPROFILE%\Documents\Fruitbat Factory\AoS2\controller.cfg %USERPROFILE%\Documents\Fruitbat Factory\AoS2\player.rkg |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/390710/pfx/[Note 1] |
- If you are playing the Japanese version, the configuration and save files are stored under
%USERPROFILE%\Documents\橙汁\AoS2
instead. -
game.cfg
store configuration settings. For the Japanese version, network settings are stored innetcfg.ini
. In the overseas version, control settings are stored incontroller.cfg
and player profile settings are stored inplayer.rkg
.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Fruitbat Factory\AoS2\game.sys %USERPROFILE%\Documents\Fruitbat Factory\AoS2\game.rkg |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/390710/pfx/[Note 1] |
- If you are playing the Japanese version, the configuration and save files are stored under
%USERPROFILE%\Documents\橙汁\AoS2
instead. -
game.sys
stores save game data andgame.rkg
stores high score data. For the Japanese version, network settings are stored innetcfg.ini
.
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Only in the overseas version. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | 2D game. | ||
Windowed | |||
Borderless fullscreen windowed | Partial support in the overseas version; run the game in Windowed mode at your display's native resolution. No upscaling for smaller resolutions. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | Capped at 60 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
- Pressing Esc instantly closes the game in the Japanese version.
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Native for the overseas version; keys F1-F12 cannot be bound. For the Japanese version, see Remapping. | |
Mouse acceleration | Mouse not used at all. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Japanese version uses DirectInput. Overseas version has been updated to support XInput. | |
Full controller support | Entering profile/lobby name, passwords, and using the in-game chat requires keyboard in the overseas version. | |
Controller remapping | Confirm and Cancel may be mapped differently depending on the controller. The overseas version however supports remapping menu buttons. | |
Controller sensitivity | Digital movement. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Xbox One variant; only for the overseas version. | |
Impulse Trigger vibration |
DualShock 4 controllers | Game recognizes DualShock 4 controllers as generic DirectInput controllers.[3] | |
---|---|---|
DualShock button prompts | ||
Light bar support | ||
Connection modes | Wired |
Generic/other controllers | ||
---|---|---|
Button prompts | Generic prompts are used for DirectInput-based controllers and in the Japanese version. |
Additional information | ||
---|---|---|
Controller hotplugging | Only in the overseas version. | |
Haptic feedback | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Official controller preset(s) | ||
Steam Controller button prompts |
Remapping
- Remapping keyboard controls in the Japanese version must be done through the
external_option.txt
found under<path-to-game>
and uses virtual-key codes for key bindings. A reference sheet of virtual-key codes can be found here.
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | BGM, SFX | |
Surround sound | ||
Subtitles | Dialogue is text-based. | |
Closed captions | ||
Mute on focus lost | Only in the overseas version. All audio, music, or sound effects can be muted or not. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Only in the overseas version. | |||
Simplified Chinese | Only in the overseas version. | |||
Traditional Chinese | Only in the overseas version. | |||
Japanese | Some menus are partially in English in the original Comiket release. | |||
Brazilian Portuguese | Only in the overseas version. | |||
Russian | Fan translation by TouhouTheftAuto | |||
Spanish | Only in the overseas version. | |||
Latin American Spanish | Only in the overseas version. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Versus |
||
LAN play | ||||
Online play | 2 | Versus Total of 8 people can be in a single lobby in the overseas version. |
||
Asynchronous multiplayer |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | Players can use the "Quick Join" option in the overseas version to quickly find available lobbies. | |
Peer-to-peer | ||
Dedicated | ||
Self-hosting | Lobbies are hosted by the creator of the lobby, but matches themselves are peer-to-peer. | |
Direct IP | Only in the Japanese version. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8.1, 9.0c | The Japanese version uses DirectX 8.1. The overseas version uses DirectX 9.0. |
Shader Model support | 1.4, 3.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Multiplayer | Steamworks | The overseas version uses Steamworks for multiplayer. |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista | 7, 8 |
Processor (CPU) | Intel 2.0 GHz | |
System memory (RAM) | 1024 MB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 256 MB of VRAM DirectX 8.1a compatible |
Notes
- ↑ 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/390710/
in addition to or instead of this directory. The app ID (390710) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ Acceleration of SUGURI 2 at CEOtaku - Steam News - last accessed on 2020-11-01
- ↑ Verified by User:AmethystViper on 2018-02-24
- Both demo version and full game (v1.6.3b) were playable without Steam running
- ↑ Verified by User:AmethystViper on 2018-11-27