Actua Ice Hockey 2
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Gremlin Interactive | |
Publishers | |
Retail | Gremlin Interactive |
ZOOM Platform | Urbanscan |
Steam | Pixel Games UK |
Release dates | |
Windows | April 23, 1999 |
Taxonomy | |
Monetization | One-time game purchase |
Genres | Sports |
Sports | Hockey |
Series | Actua Ice Hockey |
Actua Ice Hockey | |
---|---|
Subseries of Actua Sports | |
Actua Ice Hockey | 1998 |
Actua Ice Hockey 2 | 1999 |
Actua Ice Hockey 2 is a sports game in the Actua Ice Hockey series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
ZOOM Platform | ||||
Steam | Based on PlayStation release instead of the PC one. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\*.ini[Note 1] |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/2152720/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\saves[Note 1] |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/2152720/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Mouse used only in the menus. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | In-game music, in-game effects, commentary, stadium, front-end music, front-end effects | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Versus |
||
LAN play | 10 | Versus |
||
Online play |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP | Malord and DirectPlay methods supported. To join, choose the desired protocol and press Refresh to get a host IP address prompt. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6 | |
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 98 |
Processor (CPU) | Intel Pentium MMX 166 MHz | 200 MHz |
System memory (RAM) | 32 MB | |
Hard disk drive (HDD) | 50 MB | 550 MB |
Video card (GPU) | 4 MB of VRAM DirectX 6.1 compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/2152720/
in addition to or instead of this directory. The app ID (2152720) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.