Adrift
From PCGamingWiki, the wiki about fixing PC games
| Developers | |
|---|---|
| Three One Zero | |
| Publishers | |
| 505 Games | |
| Engines | |
| Unreal Engine 4 | |
| Release dates | |
| Windows | March 28, 2016[1] |
| Taxonomy | |
| Monetization | One-time game purchase |
General information
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Retail | Available April 26, 2016 | |||
| Humble Store | ||||
| Oculus Store | Includes both VR and non-VR versions.[2] | |||
| Steam | Oculus Store key available by emailing the developer.[3] |
- Denuvo Anti-Tamper DRM was removed from the game on September 14, 2017.[4]
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | %LOCALAPPDATA%\ADR1FT\Saved\SaveGames\ |
| Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/300060/pfx/[Note 1] |
Save game data location
| System | Location |
|---|---|
| Windows | %LOCALAPPDATA%\ADR1FT\Saved\SaveGames\ |
| Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/300060/pfx/[Note 1] |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Steam Cloud |
Video
| Graphics feature | State | WSGF | Notes |
|---|---|---|---|
| Widescreen resolution | The list of available resolutions is hard-coded; for other resolutions select Windowed Fullscreen. | ||
| Multi-monitor | |||
| Ultra-widescreen | Use Windowed Fullscreen if resolution is unlisted.[5] | ||
| 4K Ultra HD | [6] | ||
| Field of view (FOV) | Slider shows no values. See FOV range comparison. | ||
| Windowed | |||
| Borderless fullscreen windowed | |||
| Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
| Anti-aliasing (AA) | |||
| Vertical sync (Vsync) | |||
| 60 FPS and 120+ FPS | 30, 60, 75, 90 FPS or uncapped. In-game Vsync must be disabled to configure. | ||
| High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | [7] | |
| Mouse acceleration | ||
| Mouse sensitivity | ||
| Mouse input in menus | ||
| Mouse Y-axis inversion | [7] | |
| Controller | ||
| Controller support | ||
| Full controller support | ||
| Controller remapping | See the glossary page for potential workarounds. | |
| Controller sensitivity | ||
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger vibration |
| DualShock 4 controllers |
|---|
| Tracked motion controllers | ||
|---|---|---|
| Button/gesture prompts |
| Generic/other controllers |
|---|
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Haptic feedback | See Haptic feedback. | |
| Simultaneous controller+KB/M |
Haptic feedback
| Disable controller vibration[citation needed] |
|---|
|
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Master and music. | |
| Surround sound | ||
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| French | ||||
| German | ||||
| Italian | ||||
| Brazilian Portuguese | ||||
| Russian | ||||
| Spanish |
VR support
| Headsets | State | Notes | |
|---|---|---|---|
| SteamVR | Support was added in a May 2016 update.[8] | ||
| Oculus VR (LibOVR) | |||
| Windows Mixed Reality | |||
| OSVR | |||
| Devices | |||
|---|---|---|---|
| Tracked motion controllers | See Input for details. | ||
| Traditional controller | See Input for details. | ||
| Keyboard/Mouse | |||
| Play area | |||
|---|---|---|---|
| Seated | |||
| Standing | |||
| Room-scale | Moving head too far will reset head back to center position. | ||
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 11 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
System requirements
| Windows | ||
|---|---|---|
| Minimum | Recommended | |
| Operating system (OS) | 10 | |
| Processor (CPU) | Intel Core 2 Quad CPU Q9550 2.83 GHz AMD Phenom 9850 2.5 GHz |
Intel Core i5-4570 3.2 GHz AMD Phenom II 945 3.0 GHz |
| System memory (RAM) | 8 GB | 16 GB |
| Hard disk drive (HDD) | 6 GB | |
| Video card (GPU) | Nvidia GeForce GTX 650 AMD Radeon HD 7770 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 970 AMD Radeon R9 290 4 GB of VRAM |
Notes
- ↑ 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/300060/in addition to or instead of this directory. The app ID (300060) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ Three One Zero on Twitter: "#ADR1FT launches March 28th 2016 on #Oculus Rift VR and Steam non-VR. PlayStation 4 and Xbox One to follow shortly after."
- ↑ Purchasing ADR1FT – THREE ONE ZERO
- ↑ Playing ADR1FT on Steam using your Oculus Rift :: ADR1FT General Discussions - last accessed on 17 May 2023
- ↑ Starting Today ADR1FT is Denuvo-Free! :: ADR1FT General Discussions - last accessed on 17 May 2023
- ↑ 21:9 Support :: ADR1FT General Discussions - last accessed on 17 May 2023
- ↑ 4k support? :: ADR1FT General Discussions - last accessed on 17 May 2023
- ↑ 7.0 7.1 Mouse Y invert and keys rebind? :: ADR1FT General Discussions
- ↑ Steam Community :: Group Announcements :: ADR1FT - last accessed on 17 May 2023