Adrift
From PCGamingWiki, the wiki about fixing PC games
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Developers | |
---|---|
Three One Zero | |
Publishers | |
505 Games | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | March 28, 2016[1] |
Taxonomy | |
Monetization | One-time game purchase |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Available April 26, 2016 | |||
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Humble Store | ||||
Oculus Store | Includes both VR and non-VR versions.[2] | |||
Steam | Oculus Store key available by emailing the developer.[3] |
- Denuvo Anti-Tamper DRM was removed from the game on September 14, 2017.[4]
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\ADR1FT\Saved\SaveGames\ |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/300060/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\ADR1FT\Saved\SaveGames\ |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/300060/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | The list of available resolutions is hard-coded; for other resolutions select Windowed Fullscreen. | ||
Multi-monitor | |||
Ultra-widescreen | Use Windowed Fullscreen if resolution is unlisted.[5] | ||
4K Ultra HD | [6] | ||
Field of view (FOV) | Slider shows no values. See FOV range comparison. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | 30, 60, 75, 90 FPS or uncapped. In-game Vsync must be disabled to configure. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | [7] | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | [7] | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
DualShock 4 controllers |
---|
Tracked motion controllers | ||
---|---|---|
Button/gesture prompts |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | See Haptic feedback. | |
Simultaneous controller+KB/M |
Haptic feedback
Disable controller vibration[citation needed] |
---|
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master and music. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
VR support
Headsets | State | Notes | |
---|---|---|---|
SteamVR | Support was added in a May 2016 update.[8] | ||
Oculus VR (LibOVR) | |||
Windows Mixed Reality | |||
OSVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | See Input for details. | ||
Traditional controller | See Input for details. | ||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale | Moving head too far will reset head back to center position. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core 2 Quad CPU Q9550 2.83 GHz AMD Phenom 9850 2.5 GHz |
Intel Core i5-4570 3.2 GHz AMD Phenom II 945 3.0 GHz |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 6 GB | |
Video card (GPU) | Nvidia GeForce GTX 650 AMD Radeon HD 7770 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 970 AMD Radeon R9 290 4 GB of VRAM |
Notes
- ↑ 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/300060/
in addition to or instead of this directory. The app ID (300060) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ Three One Zero on Twitter: "#ADR1FT launches March 28th 2016 on #Oculus Rift VR and Steam non-VR. PlayStation 4 and Xbox One to follow shortly after."
- ↑ Purchasing ADR1FT – THREE ONE ZERO
- ↑ Playing ADR1FT on Steam using your Oculus Rift :: ADR1FT General Discussions - last accessed on 17 May 2023
- ↑ Starting Today ADR1FT is Denuvo-Free! :: ADR1FT General Discussions - last accessed on 17 May 2023
- ↑ 21:9 Support :: ADR1FT General Discussions - last accessed on 17 May 2023
- ↑ 4k support? :: ADR1FT General Discussions - last accessed on 17 May 2023
- ↑ 7.0 7.1 Mouse Y invert and keys rebind? :: ADR1FT General Discussions
- ↑ Steam Community :: Group Announcements :: ADR1FT - last accessed on 17 May 2023