AEW Fight Forever
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Yuke's | |
Publishers | |
THQ Nordic | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | June 29, 2023 |
Reception | |
Metacritic | 68 |
OpenCritic | 65 |
IGDB | 69 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Cinematic camera |
Controls | Direct control |
Genres | Sports, Mini-games |
Sports | Wrestling |
Art styles | Realistic, Stylized |
Themes | Contemporary |
AEW Fight Forever is a singleplayer and multiplayer wrestling game developed by Yuke's and published by THQ Nordic. It is the debut title on home consoles and PC from the second largest wrestling promotion in the United States, All Elite Wrestling.
The game was officially announced on November 10, 2020 and released on June 29, 2023.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Elite Edition also available. | ||||
Green Man Gaming | Elite Edition also available. | |||
Humble Store | Elite Edition also available. | |||
Steam | Elite Edition also available. |
Version differences
- The Elite Edition includes the game, the Matt Hardy Pack and the season pass.
Monetization
Type | Notes |
---|---|
DLC | Additional playable wrestlers and minigames. |
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | The game does not contain microtransactions. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Season Pass | ||
FTR: Revival Pack | ||
Hookhausen Very Handsome, Very Evil Pack | ||
Limitless Bunny Bundle | ||
Matt Hardy Pack |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\AEWFightForever\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1913210/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\AEWFightForever\Saved\SaveGames\ |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1913210/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Labelled as Windowed Full Screen. | ||
Anisotropic filtering (AF) | Scales with Textures setting. | ||
Anti-aliasing (AA) | TAA. Off, Low, Medium, High settings available. |
||
High-fidelity upscaling | DLSS 2.3 |
||
Vertical sync (Vsync) | On/Off toggle. | ||
60 FPS and 120+ FPS | Options for 60, 120, No Limit. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | Via remapping. X-axis can also be inverted. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | D-pad and analog sticks movements can't be remapped. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
DualShock 4 controllers | See DualShock 4 and DualSense. | |
---|---|---|
DualShock button prompts | Use this mod. | |
Light bar support | ||
Connection modes | unknown |
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts | ||
Cursor detection |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for Master, Sound Effects, Crowd, Voices, Ring Announcements, Entrance & Victory Music, Menu Jukebox, Offline Game Jukebox, and Online Game Jukebox. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio | Some licensed songs can trigger copyright claims.[2] |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Japanese | ||||
Brazilian Portuguese | ||||
Spanish |
Network
- The game asks for an optional Epic Games account to allow PC storefronts crossplay, but this option does not have any effect as the game is available only via Steam.
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Versus, Co-op |
||
LAN play | ||||
Online play | 30 | Versus, Co-op Up to 4 players for regular wrestling matches and minigames. Up to 30 players for the Stadium Stampede mode introduced with the 1.03 patch.[3] |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | XAudio2, OGG Vorbis | |
Multiplayer | Epic Online Services | |
Anti-cheat | Easy Anti-Cheat |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-3550 AMD FX-8150 |
Intel Core i7-4790 AMD FX-8350 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 25 GB | |
Video card (GPU) | Nvidia GeForce GTX 1060 AMD Radeon RX 480 4 GB of VRAM DirectX 12 compatible | Nvidia GeForce GTX 1070 AMD Radeon RX 580 Intel Arc A380 Graphics 6 GB of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.27.2.0[1]
- ↑ 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/1913210/
in addition to or instead of this directory. The app ID (1913210) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ Verified by User:Jigen123 on 2023-06-28
- ↑ AEW Fight Forever - Pre-release FAQ and Release Times - last accessed on 2023-06-28
- "Will the music in-game be streamable or is there a risk for CCs to receive copyright strikes?
Creators should avoid capturing/uploading/streaming content that includes the game intro trailer, road to elite trailer and below list of talents' licensed intro music:
Chris Jericho
Bryan Danielson
Orange Cassidy
Jungle Boy
CM Punk
The Hardys"
- "Will the music in-game be streamable or is there a risk for CCs to receive copyright strikes?
- ↑ AEW: Fight Forever Patch v1.03 and Stadium Stampede now live - Steam - last accessed on 2023-08-28