Afterfall Reconquest Episode I
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Developers | |
---|---|
Intoxicate Studios | |
Publishers | |
Nicolas Entertainment Group | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | February 19, 2015 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | TPS |
Art styles | Realistic |
Themes | Post-apocalyptic |
Series | Afterfall |
Afterfall | |
---|---|
Afterfall: InSanity | 2011 |
Afterfall: InSanity - Dirty Arena Edition | 2013 |
Afterfall Reconquest Episode I | 2015 |
Afterfall Reconquest Episode I is a singleplayer third-person TPS game in the Afterfall series.
Previously titled as Afterfall: Pearl of the Wastelands during its early access. And released as first of the planned nine episodes. However, the game later became unavailable on Steam in May 2015 as a result from legal dispute between publisher and Epic Games over overdue royalties for using their game engine.[1]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam (unavailable) |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\PearlGame\Config[Note 1] |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/299640/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | (32bit) - <path-to-game>\Binaries\Win32\SaveGame.sav[Note 1] (64bit) - <path-to-game>\Binaries\Win64\SaveGame.sav[Note 1] |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/299640/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Vert-. Resolution below 1024x768 causes issue with some UI elements. | ||
Multi-monitor | See Ultra-widescreen | ||
Ultra-widescreen | See Ultra-widescreen | ||
4K Ultra HD | |||
Field of view (FOV) | Can be changed by modifying values in <path-to-game>\PearlGame\Config\PearlCamera.ini . |
||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Edit <path-to-game>\PearlGame\Config\PearlEngine.ini and set bSmoothFrameRate under [Engine.Engine] section to False . |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Ultra-widescreen
Modify config files[2] |
---|
[PearlGame.PearlThirdPersonCameraMode] FOVAngle=50 [PearlGame.PearlTPCMode_Aim] FOVAngle=30 [PearlGame.PearlTPCMode_Death] FOVAngle=50 [PearlGame.PearlTPCMode_Run] FOVAngle=43
Notes:
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Buttons for menu navigation are tied to in-game controls. | |
Controller remapping | On some system, D-pad directions are labelled incorrectly. | |
Controller sensitivity | ||
Controller Y-axis inversion | Y and X axis inversion tied to mouse settings. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Some prompts use abbreviated term for some buttons, (i.e. LSHLDR for left bumper, LTS for left stick click, etc.) | |
Impulse Trigger vibration |
DualShock 4 controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Music and Interface. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Polish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | Vorbis | |
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP, Vista 7, 8 | |
Processor (CPU) | Intel Core 2 Duo 2 GHz Athlon 64 X2 2 GHz |
|
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia GeForce 460 or ATI Radeon equivalent DirectX 9.0c compatible |
Notes
- ↑ 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/299640/
in addition to or instead of this directory. The app ID (299640) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ Afterfall Series Developer Nicolas Games Goes Bankrupt (archived) - last accessed on 2015-06-09
- ↑ Verified by User:Suicide machine on 2022-09-18