Afterfall Reconquest Episode I
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| Developers | |
|---|---|
| Intoxicate Studios | |
| Publishers | |
| Nicolas Entertainment Group | |
| Engines | |
| Unreal Engine 3 | |
| Release dates | |
| Windows | February 19, 2015 |
| Taxonomy | |
| Monetization | One-time game purchase |
| Modes | Singleplayer |
| Pacing | Real-time |
| Perspectives | Third-person |
| Controls | Direct control |
| Genres | TPS |
| Art styles | Realistic |
| Themes | Post-apocalyptic |
| Series | Afterfall |
| Afterfall | |
|---|---|
| Afterfall: InSanity | 2011 |
| Afterfall: InSanity - Dirty Arena Edition | 2013 |
| Afterfall Reconquest Episode I | 2015 |
Afterfall Reconquest Episode I is a singleplayer third-person TPS game in the Afterfall series.
Previously titled as Afterfall: Pearl of the Wastelands during its early access. And released as first of the planned nine episodes. However, the game later became unavailable on Steam in May 2015 as a result from legal dispute between publisher and Epic Games over overdue royalties for using their game engine.[1]
General information
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Steam (unavailable) |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | <path-to-game>\PearlGame\Config[Note 1] |
| Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/299640/pfx/[Note 2] |
Save game data location
| System | Location |
|---|---|
| Windows | (32bit) - <path-to-game>\Binaries\Win32\SaveGame.sav[Note 1] (64bit) - <path-to-game>\Binaries\Win64\SaveGame.sav[Note 1] |
| Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/299640/pfx/[Note 2] |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Steam Cloud |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | Vert-. Resolution below 1024x768 causes issue with some UI elements. | ||
| Multi-monitor | See Ultra-widescreen | ||
| Ultra-widescreen | See Ultra-widescreen | ||
| 4K Ultra HD | |||
| Field of view (FOV) | Can be changed by modifying values in <path-to-game>\PearlGame\Config\PearlCamera.ini. |
||
| Windowed | |||
| Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
| Anisotropic filtering (AF) | |||
| Anti-aliasing (AA) | |||
| Vertical sync (Vsync) | |||
| 60 FPS | |||
| 120+ FPS | Edit <path-to-game>\PearlGame\Config\PearlEngine.ini and set bSmoothFrameRate under [Engine.Engine] section to False. |
||
| High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
| Ray tracing (RT) | |||
Ultra-widescreen
| Modify config files[2] |
|---|
[PearlGame.PearlThirdPersonCameraMode] FOVAngle=50 [PearlGame.PearlTPCMode_Aim] FOVAngle=30 [PearlGame.PearlTPCMode_Death] FOVAngle=50 [PearlGame.PearlTPCMode_Run] FOVAngle=43
Notes:
|
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse acceleration | ||
| Mouse sensitivity | ||
| Mouse input in menus | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | ||
| Full controller support | Buttons for menu navigation are tied to in-game controls. | |
| Controller remapping | On some system, D-pad directions are labelled incorrectly. | |
| Controller sensitivity | ||
| Controller Y-axis inversion | Y and X axis inversion tied to mouse settings. |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | Some prompts use abbreviated term for some buttons, (i.e. LSHLDR for left bumper, LTS for left stick click, etc.) | |
| Impulse Trigger vibration |
| DualShock 4 controllers |
|---|
| Generic/other controllers |
|---|
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Haptic feedback | ||
| Simultaneous controller+KB/M |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Master, Music and Interface. | |
| Surround sound | ||
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Polish |
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 9.0c |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
| Middleware | Notes | |
|---|---|---|
| Physics | PhysX | |
| Audio | Vorbis | |
| Cutscenes | Bink Video |
System requirements
| Windows | ||
|---|---|---|
| Minimum | ||
| Operating system (OS) | XP, Vista 7, 8 | |
| Processor (CPU) | Intel Core 2 Duo 2 GHz Athlon 64 X2 2 GHz |
|
| System memory (RAM) | 4 GB | |
| Hard disk drive (HDD) | 2 GB | |
| Video card (GPU) | Nvidia GeForce 460 or ATI Radeon equivalent DirectX 9.0c compatible |
|
Notes
- ↑ 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%,%PROGRAMDATA%, or%WINDIR%might be redirected to%LOCALAPPDATA%\VirtualStoreon Windows Vista and later (more details). - ↑ 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/299640/in addition to or instead of this directory. The app ID (299640) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ Afterfall Series Developer Nicolas Games Goes Bankrupt (archived) - last accessed on 2015-06-09
- ↑ Verified by User:Suicide machine on 2022-09-18