AirStrike 2: Gulf Thunder
From PCGamingWiki, the wiki about fixing PC games
Key points
- Game requires workarounds to function properly on modern versions of Windows.[1]
Developers | |
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DivoGames | |
Release dates | |
Windows | February 2005 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Perspectives | Bird's-eye view |
Genres | Shooter |
Vehicles | Helicopter |
Art styles | Realistic |
Series | AirStrike |
AirStrike | |
---|---|
AirStrike 3D: Operation W.A.T | 2002 |
AirStrike 2 | 2004 |
AirStrike 2: Gulf Thunder | 2005 |
AirStrike 2: Gulf Thunder is a singleplayer and multiplayer bird's-eye view shooter game in the AirStrike series.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\config.ini[Note 1] |
Save game data location
System | Location |
---|---|
Windows |
Essential improvements
Opening video setup tool. |
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Skip logo/intro. |
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Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Setting EnableNonStdModes to 1 in config.ini allows for widescreen resolution to be selected, however this causes mouse cursor not able to reach the lower half of the screen, making menu navigation and selections impossible. |
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Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | Options for different camera perspective which does not affect FOV. | ||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Disabled by default. Either enable via external video settings utility, Or in config.ini . Set WaitVSync to 1 |
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60 FPS and 120+ FPS | Uncapped as-is. Wrappers may override the frame rate cap. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Certain functions such can't be remapped in-game. Tutorial still refers to default bindings. | |
Mouse acceleration | Mouse acceleration follows Windows settings. | |
Mouse sensitivity | Use for controlling player's helicopter like the first game, follows Windows settings. | |
Mouse input in menus | Cursor speed follows Windows' mouse acceleration settings. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Supported via DirectInput. | |
Full controller support | Cannot pause game with a button on controller. Menu navigation are unresponsive due to left/right behaves erratically, and certain menu still requires a mouse to operate. | |
Controller remapping | Only joystick's axis can be mapped to movement. | |
Controller sensitivity | Fixed speed with no acceleration present. | |
Controller Y-axis inversion |
Controller types |
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XInput-compatible controllers | Playable with default configuration. | |
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Xbox button prompts | Game still refers keyboard buttons in information screen and tutorials. | |
Impulse Trigger vibration |
DualShock 4 controllers |
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Generic/other controllers | ||
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Button prompts | Game still refers keyboard buttons in information screen and tutorials. |
Additional information | ||
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Controller hotplugging | ||
Haptic feedback | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and Sound Effects | |
Surround sound | 3D Sound is broken as mentioned below | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Polish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op Supports a combination of mouse/keyboard and a controller, or two controllers. |
Issues unresolved
Missing sound effects with 3D Sound turned on.[1]
- Audio wrappers such as DSOAL does not solve the issue, due to sound panning errors present in this game.
- With IndirectSound the audio will play almost all sound effects in the right channel.[2]
Issues fixed
Use QindieGL. |
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Set flags via Nvidia Profile Inspector |
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Notes.
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(Linux) Set Mesa and/or Nvidia's OpenGL extension limit through environment variables. |
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Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 1.1 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | BASS |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, 98, ME, NT 4.0, 2000, XP | |
Processor (CPU) | Pentium or Athlon 400 MHz | Pentium or Athlon 600 MHz |
System memory (RAM) | 128 MB | 256 MB |
Hard disk drive (HDD) | 50 MB | |
Video card (GPU) | 16 MB TNT2-class or other OpenGL 1.1+ compliant video card | 16 MB NVIDIA GeForce / ATI Radeon |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ 1.0 1.1 Verified by User:Fudgesiclesxd on 2021-12-15
- ↑ Exceptions includes interface selection sound. Typewriter clicks used in each stage introduction.