Akiba's Trip: Undead & Undressed
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Acquire | |
Publishers | |
XSEED | |
Marvelous | |
Engines | |
PhyreEngine | |
Release dates | |
Windows | May 26, 2015 |
Reception | |
OpenCritic | 63 |
IGDB | 64 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Brawler, Open world |
Art styles | Anime |
Themes | Japan |
Series | Akiba's Trip |
Akiba's Trip | |
---|---|
Akiba's Trip: Undead & Undressed | 2015 |
Akiba's Trip Festa! | 2016 |
Akiba's Trip: Hellbound & Debriefed | 2021 |
Key points
- The game's internal resolution may be too blurry by default.[1] See AkibaInterceptor.
- Mouse support is very poor, playing with a controller is highly recommended.
General information
Availability
Essential improvements
AkibaInterceptor
- AkibaInterceptor is a small utility for adjusting the resolution and frame rate in AKIBA'S TRIP.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\AKIBA'S TRIP\config.dat <path-to-game>\gamepad.ini[Note 1] |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/333980/pfx/[Note 2] |
- Config file is in hex format.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\AKIBA'S TRIP\savedata |
Steam | <Steam-folder>\userdata\<user-id>\333980\ |
GOG.com | %LOCALAPPDATA%\GOG.com\Galaxy\Applic.\53377098024699305\Storage\Shared\Files\ |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/333980/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Native up to 1920x1200. Use AkibaInterceptor to change internal resolution. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Use AkibaInterceptor. | ||
Field of view (FOV) | |||
Windowed | Toggle with Alt+↵ Enter or use AkibaInterceptor. | ||
Borderless fullscreen windowed | Use AkibaInterceptor. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | FXAA. Use AkibaInterceptor for downsampling.[2] | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Affects the speed of some in-game actions. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Left click is accept, right click is cancel, menu items aren't clickable. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | XInput and DirectInput. XInput prioritized, only first controller can be used.[3] | |
Full controller support | ||
Controller remapping | DirectInput controllers are bound to imaginary 360 controller. Some known controllers, e.g. DualShock 4 are automatically bound,[3] but if controller is unknown, game uses <path-to-game>\gamepad.ini for key bindings. |
|
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
DualShock 4 controllers | ||
---|---|---|
DualShock button prompts | Xbox button prompts are always shown. | |
Light bar support | ||
Connection modes | unknown |
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | XInput only. | |
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, effects, voice and street. | |
Surround sound | ||
Subtitles | Always enabled. Some speech is text only. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
Japanese |
Issues unresolved
Poor mouse support
- The mouse mostly mimics a right stick, and the cursor isn't restricted to the window nor hidden. When the cursor reaches the edge of the screen, it stops the right stick movement, making camera control nearly impossible.[4]
High frame rate issues
- The game is playable at 60 FPS, but some actions are affected, e.g. menu navigation becomes faster, button smash QTEs require faster button pressing and inputs are registered per frame, so shorter button presses are registered as button holding.[5] At very high frame rates, some actions are completely impossible.[3]
Issues fixed
Resolution looks blurry or upscaled
- The game uses a lower rendering resolution than the selected one,[1] and outlines of the objects are mostly unaffected by the game's native anti-aliasing.[6]
Downsample from high resolutions[citation needed] |
---|
|
Monitor falls asleep when playing with controller
Prevent system sleep[citation needed] |
---|
|
Mouse cursor always visible when playing
Hide cursor[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | MPEG-4 Advanced Video Codec |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista SP2 | 7, 8 |
Processor (CPU) | Intel Core i3-530 2.93 GHz AMD Phenom II X4 810 2.60 GHz |
Intel Core i5-2500K 3.3 GHz |
System memory (RAM) | 6 GB | 8 GB |
Hard disk drive (HDD) | 3 GB | |
Video card (GPU) | Nvidia GeForce GTS 450 ATI Radeon HD 5870 1 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 760 4 GB of VRAM |
Sound (audio device) | DirectX 11 compatible |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/333980/
in addition to or instead of this directory. The app ID (333980) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ 1.0 1.1 Akiba's Trip Resolution Hex Edit : Screenshot Comparison
- ↑ Akiba's Trip: Undead & Undressed PC : Screenshot Comparison - 1080p vs 1800p downsampled to 1080p
- ↑ 3.0 3.1 3.2 Verified by User:Marioysikax on January 9, 2016
- ↑ AKIBA'S TRIP: Mouse and cursor - YouTube - Marioysikax
- ↑ 30 FPS and Resolution Fix :: AKIBA'S TRIP: Undead & Undressed General Discussion - last accessed on May 2023
- ↑ Forcing AA via GPU drivers? :: AKIBA'S TRIP: Undead & Undressed General Discussion - Post #2 - last accessed on January 11, 2016