Key points
- Also known as America: No Peace Beyond the Line and A*M*E*R*I*C*A.
Availability
Monetization
DLC and expansion packs
Name |
Notes |
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America: Expansion Pack |
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Essential improvements
Patches
1.02 is the latest version. It fixes random crashes that may occur on 1.00 but also comes with new problems. See Resolution troubles.
Skip intro videos
Game data
Configuration file(s) location
Save game data location
Video
Instructions
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- Go to
<path-to-game>\America.ini
- Set FullScreen=1 to FullScreen=0
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Resolution troubles
Overview[1]
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- Widescreen resolutions are supported by default.
- The game always tries to stretch the display in fullscreen mode, if the resolution does not fill the entire screen.
- When patch 1.02 is applied to combat the random crashes on modern systems, any resolution above 1152x864 will crash the game when running in fullscreen mode. Resolutions up to Full HD work fine in window mode but the performance is considerably worse. Window mode will require the Windows color depth to be set to 16 bit instead of 32 bit to avoid the rainbow color issues. Performance can be increased by tweaking and launching the game with DXWnd
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Input
Audio
Audio feature |
State |
Notes |
Separate volume controls |
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Music & SFX. |
Surround sound |
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Subtitles |
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Closed captions |
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Mute on focus lost |
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Royalty free audio |
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Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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German |
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Network
Multiplayer types
Connection types
Issues fixed
Game refuses to launch
Instructions
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- Running the game in window mode usually solves that issue. See Windowed.
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Terrible performance and mouse issues
Issues unresolved
Crash upon saving in mission 5 of the Mexican campaign
There is a bug in mission 5 of the Mexican campaign that might prevent the player from saving their game in this mission since the game will suddenly start crashing upon each saving attempt and the created save file will be corrupted. This problem can reliably be reproduced on said mission on patch 1.02. The only known way around it is to win the mission without relying on saves.
Unit pathfinding becoming abysmal
Sometimes the pathfinding of all units on the map can become extremely slow or cause units to ignore orders and remain frozen. This is usually caused by the buggy AI trying to move their army to a spot they cannot reach or a destination very far away. Usually a big group of enemy troops can be found stuck together somewhere. Killing them typically restores the regular pathfinding behaviour.
Other information
API
Executable |
32-bit |
64-bit |
Notes |
Windows |
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System requirements
Windows |
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Minimum |
Operating system (OS) |
95 |
Processor (CPU) |
Intel Pentium II 300 MHz |
System memory (RAM) |
64 MB |
Hard disk drive (HDD) |
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Video card (GPU) |
DirectX 7 compatible |
Notes
References