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Art of Murder - Cards of Destiny

From PCGamingWiki, the wiki about fixing PC games
Art of Murder - Cards of Destiny
Art of Murder - Cards of Destiny cover
Developers
City Interactive
Engines
Virtools[1]
Release dates
Windows February 23, 2009
Reception
Metacritic 57
Taxonomy
Microtransactions None
Modes Singleplayer
Perspectives Cinematic camera
Controls Point and select
Genres Adventure
Art styles Pre-rendered graphics, Realistic
Themes Contemporary, Detective/mystery, North America
Series Art of Murder
Art of Murder - Cards of Destiny on HowLongToBeat
Art of Murder - Cards of Destiny on IGDB
Art of Murder - Cards of Destiny on MobyGames
Art of Murder - Cards of Destiny on Wikipedia
Art of Murder
Art of Murder - FBI Confidential 2008
Art of Murder - Hunt for the Puppeteer 2009
Art of Murder - Cards of Destiny 2009
Art of Murder - The Secret Files 2009
Art of Murder - Deadly Secrets 2011

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
DRM-free after installation through Steam client (notes may include more details)
Can be played without Steam running.[2]
Windows

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\<Localized Art of Murder - Cards of Destiny>\game.setup
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/836770/pfx/[Note 1]

Save game data location

System Location
Windows %USERPROFILE%\Documents\<Localized Art of Murder - Cards of Destiny>\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/836770/pfx/[Note 1]

Save game cloud syncing

System Native Notes
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud

Video

In-game video settings.
In-game video settings.

Graphics feature State Notes
Widescreen resolution
Save the screen ratio on: 1920x1080 pillarboxed to 16:10, off: 1024x768.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Fixed view.
Windowed
See the glossary page for potential workarounds.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Anti-aliasing (AA)
MSAA 2x.[3]
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
120+ FPS
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Input

Keyboard and mouse State Notes
Remapping
Keyboard is not used during gameplay.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Music, FX, Dialogues, Master
Surround sound
5.0 Side, FMVs are 2.0.
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Polish
Russian
Official localization by «Новый диск» (ND)
Russian
Fan translation by «ZoG Forum Team»
Spanish
Fan translation, download.

Issues fixed

Migrate saves between languages

When directly copying save files between localized folders, the game may not display these files in the Load Game section.

Copy the first 288 bytes from the localized save into the target save
  1. Make a backup of all saves.
  2. Change the language to the one you want to use in the game.
  3. Start a new game.
  4. Save the game.
  5. Exit the game.
  6. Go to the localized folder with saves.
  7. Find the localized save file you just created, ensuring the file's creation date and time are correct. Let's say it's save0000.aom.
  8. Copy the target save file to the localized folder. Be careful not to replace the localized save you just created! Let's say the target file is save0015.aom.
  9. Copy the first 288 bytes from the localized file you just created to the target file (in our example, from save0000.aom to save0015.aom). You can use a hex editor like HxD[1] or, if you're familiar with Linux, open the Linux terminal or Git Bash in Windows and issue the command dd if=save0000.aom of=save0015.aom conv=notrunc bs=1 count=288
  10. Run the game and load the prepared target save. Don't worry about the lack of a screenshot and date in the prepared target save.
  11. If the game loads, create a new save.
  12. Exit the game.
  13. Ensure the game created a fresh save file with a screenshot in the localized folder. In our example, it would be save0001.aom and save0001.png.
  14. Remove the target save. In our example, it is save0015.aom.

Other information

API

Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU) Intel Pentium D 2.66 GHz
AMD Athlon 64 3500+
System memory (RAM) 2 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) Nvidia GeForce (6800/7600-7950/8600-8800/9600-9800/GTX 260-280)
AMD Radeon (X1650-1950/HD2400-2900/3650-3870/4650-4870)
DirectX 9.0c compatible


Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/836770/ in addition to or instead of this directory. The app ID (836770) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Verified by User:Mastan on 2019-10-01
  2. Verified by User:Mastan on 2019-10-10
  3. Verified by User:Mastan on 2019-10-10