AssaultCube
From PCGamingWiki, the wiki about fixing PC games
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|
Developers | |
---|---|
Rabid Viper Productions[1] | |
Engines | |
Cube | |
Release dates | |
Windows | November 21, 2008 |
macOS (OS X) | November 21, 2008 |
Linux | November 21, 2008 |
Taxonomy | |
Monetization | Freeware |
Microtransactions | None |
Modes | Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | FPS |
Art styles | Realistic, Stylized |
Themes | Contemporary |
Key points
- Open source
- Available for free
General information
- Official forums
- Quadropolis - Fan site for Cube engine games
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\config[Note 1] |
macOS (OS X) | $HOME/.assaultcube/config |
Linux | $HOME/.assaultcube/config |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | 75-120° | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Capped at 200 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- LOD can be set with the command
/minlod
. Max is 250.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Scroll wheel only. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
- Using CubeScript one can customize their binding even further. See the TuxArena Guide or this thread for examples.
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Up to 7.0 output with OpenAL. | |
Subtitles | No speech. | |
Closed captions | ||
Mute on focus lost | ||
EAX support | Use OpenAL Soft for binaural HRTF mixing.[2] |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | See the README file for further details. | |
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
UDP | 28763, 28764 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Game crashes when entering fullscreen (OS X)
Use this build[3] |
---|
|
Sound keeps cutting out (Windows)
type /bulletairsound 0 in the console[4]
|
---|
|
rename openal32_RemoveThisPartToUseOpenAL-Soft.dll
to openal32.dll[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 1.3 |
Executable | 32-bit | 64-bit | ARM | Notes |
---|---|---|---|---|
Windows | ||||
macOS (OS X) | ||||
Linux | [5] |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL | |
Interface | FreeType 2, GNU gettext |
Mods
- Protox HQ Reskin offers high detail player models while Protox Mod offers high detail HUD items. A simplified version of Protox Mod can be found here.
- Alternative Flag Animation replaces the flags in CTF game mode with higher quality versions.
- Real Sound Pack makes weapon sounds more realistic and immersive. Note that this pack is quite old and instructs you to install it by overwriting the original game files; do not do this! Install it like any other mod: place the weapon folder inside a packages\audio sub directory. Also only the files usp, sub, auto, grenade_exp and sniper are used, the rest can be deleted. Also note that in newer versions you may have to convert the files to ogg format.
- Reloaded Sound Pack like the above, was created for an older version of the game but features higher quality sound effects. To make it work correctly rename the weapons folder to weapon, then move the clip_empty file from the misc folder to the weapon folder. For the change_gun file do the exact opposite, move it from weapon to misc. Then rename the bolt file in the weapon folder to sniper. You can also delete the rpg file as it is unused in the latest versions. Like the previous pack you may need to convert the files to ogg for them to work properly.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 2000, XP, Vista, 7, 8, 8.1 | |
Processor (CPU) | Intel Pentium III AMD K7 |
|
System memory (RAM) | 192 MB | |
Hard disk drive (HDD) | 72 MB | |
Video card (GPU) | Nvidia GeForce 256 ATI Radeon 7000 |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.4 | |
Processor (CPU) | Intel | |
System memory (RAM) | ||
Hard disk drive (HDD) |
- Last PowerPC compatible version is 1.1.0.4
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | Intel Pentium III AMD K7 |
|
System memory (RAM) | 192 MB | |
Hard disk drive (HDD) | 72 MB | |
Video card (GPU) | Nvidia GeForce 256 ATI Radeon 7000 |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ AssaultCube Documentation - The Team - last accessed on 2023-02-16
- ↑ AssaultCube w/ 3D spatial sound 🎧 (OpenAL Soft HRTF audio) 100th Discord member special! - last accessed on 9 June 2023
- ↑ forum.cubers.net - last accessed on 26 May 2023
- ↑ forum.cubers.net - last accessed on 26 May 2023
- ↑ Assaultcube Download for Linux (deb, rpm, tgz, txz) - last accessed on 2021-10-09