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AssaultCube

From PCGamingWiki, the wiki about fixing PC games
AssaultCube
AssaultCube cover
Developers
Rabid Viper Productions[1]
Engines
Cube
Release dates
Windows November 21, 2008
macOS (OS X) November 21, 2008
Linux November 21, 2008
Taxonomy
Monetization Freeware
Microtransactions None
Modes Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres FPS
Art styles Realistic, Stylized
Themes Contemporary
AssaultCube on MobyGames
AssaultCube on Wikipedia

Key points

Open source
Available for free

General information

Official forums
Quadropolis - Fan site for Cube engine games

Availability

Source DRM Notes Keys OS
Official website
DRM-free
Windows
macOS (OS X)
Linux

Game data

In-game general settings.
In-game general settings.

Configuration file(s) location

System Location
Windows <path-to-game>\config[Note 1]
macOS (OS X) $HOME/.assaultcube/config
Linux $HOME/.assaultcube/config
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Video

In-game general video settings.
In-game general video settings.
In-game advanced video settings.
In-game advanced video settings.

LOD can be set with the command /minlod. Max is 250.

Input

In-game key map settings.
In-game key map settings.
In-game mouse settings.
In-game mouse settings.

Using CubeScript one can customize their binding even further. See the TuxArena Guide or this thread for examples.

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Surround sound
Up to 7.0 output with OpenAL.
Subtitles
No speech.
Closed captions
Mute on focus lost
EAX support
Use OpenAL Soft for binaural HRTF mixing.[2]

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Notes
LAN play
Online play

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
See the README file for further details.
Self-hosting
Direct IP

Ports

Protocol Port(s) and/or port range(s)
UDP 28763, 28764
Universal Plug and Play (UPnP) support status is unknown.

Issues fixed

Game crashes when entering fullscreen (OS X)

Use this build[3]
Build is a beta version; it's most notable issue is that the gamma causes color issues if set to anything besides 100. Use command /gamma 100; resetgl to reset if you get issues.

Sound keeps cutting out (Windows)

type /bulletairsound 0 in the console[4]
Disables the sound file that causes the problem.
rename openal32_RemoveThisPartToUseOpenAL-Soft.dll

to openal32.dll[citation needed]

Forces the game to use OpenAL soft.

Other information

API

Technical specs Supported Notes
OpenGL 1.3
Executable 32-bit 64-bitARM Notes
Windows
macOS (OS X)
Linux
[5]

Middleware

Middleware Notes
Audio OpenAL
Interface FreeType 2, GNU gettext

Mods

Protox HQ Reskin offers high detail player models while Protox Mod offers high detail HUD items. A simplified version of Protox Mod can be found here.
Alternative Flag Animation replaces the flags in CTF game mode with higher quality versions.
Real Sound Pack makes weapon sounds more realistic and immersive. Note that this pack is quite old and instructs you to install it by overwriting the original game files; do not do this! Install it like any other mod: place the weapon folder inside a packages\audio sub directory. Also only the files usp, sub, auto, grenade_exp and sniper are used, the rest can be deleted. Also note that in newer versions you may have to convert the files to ogg format.
Reloaded Sound Pack like the above, was created for an older version of the game but features higher quality sound effects. To make it work correctly rename the weapons folder to weapon, then move the clip_empty file from the misc folder to the weapon folder. For the change_gun file do the exact opposite, move it from weapon to misc. Then rename the bolt file in the weapon folder to sniper. You can also delete the rpg file as it is unused in the latest versions. Like the previous pack you may need to convert the files to ogg for them to work properly.

System requirements

Windows
Minimum
Operating system (OS) 2000, XP, Vista, 7, 8, 8.1
Processor (CPU) Intel Pentium III
AMD K7
System memory (RAM) 192 MB
Hard disk drive (HDD) 72 MB
Video card (GPU) Nvidia GeForce 256
ATI Radeon 7000
macOS (OS X)
Minimum
Operating system (OS) 10.4
Processor (CPU) Intel
System memory (RAM)
Hard disk drive (HDD)
Last PowerPC compatible version is 1.1.0.4
Linux
Minimum
Operating system (OS)
Processor (CPU) Intel Pentium III
AMD K7
System memory (RAM) 192 MB
Hard disk drive (HDD) 72 MB
Video card (GPU) Nvidia GeForce 256
ATI Radeon 7000


Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. AssaultCube Documentation - The Team - last accessed on 2023-02-16
  2. AssaultCube w/ 3D spatial sound 🎧 (OpenAL Soft HRTF audio) 100th Discord member special! - last accessed on 9 June 2023
  3. forum.cubers.net - last accessed on 26 May 2023
  4. forum.cubers.net - last accessed on 26 May 2023
  5. Assaultcube Download for Linux (deb, rpm, tgz, txz) - last accessed on 2021-10-09