Atari 50: The Anniversary Celebration
From PCGamingWiki, the wiki about fixing PC games
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Developers | |
---|---|
Digital Eclipse Software | |
Publishers | |
Atari | |
Release dates | |
Windows | November 11, 2022 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Genres | Arcade |
Atari 50: The Anniversary Celebration is a singleplayer and multiplayer arcade game.
General information
Availability
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\Atari 50 |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1919470/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\Atari 50 |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1919470/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Menus and Reimagined. Emulated games scaled from native resolution. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | Cybermorph and Club Drive feature a Radial Menu to change between different camera perspectives. | ||
Windowed | |||
Borderless fullscreen windowed | Used in place of exclusive fullscreen. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | Emulated games run in their native framerate. | ||
120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Resolution and scaling
- The game has three scaling modes: Original, Full and Wide.
All modes will stretch the game resolution using bilinear scaling as following:
- Original scales the image up to the greatest integer scale below the screen resolution.
- Full stretches the game vertically to fill the space, then horizontally to stretch into the screen aspect ratio.
- Wide simply stretch the game to fit the whole 16:9 area.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Game Dependant. Menu keys and Reimagined games can not be remaped. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Mouse is only usable in Missile Command (Arcade), Haunted Houses and VCTR-SCTR. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Required for Quadratank[1][2] | |
Full controller support | ||
Controller remapping | Game dependant. Menu keys and Reimagined games can not be remaped. | |
Controller sensitivity | Only on Neo Breakout | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
DualShock 4 controllers |
---|
Generic/other controllers | Button mapping varies. No haptic feedback. Radial Menu and Panning does not work. Quadratank only controls properly with "B" layout. | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Single slider. Music and SFX slider on Yoomp! and Jaguar games except Cybermorph (Engine, SFX, Voice) Fight For Life (Master & Music) and Trevor Mcfur (Single slider, music toggle unusable due to 0 button not being mapped); except the latter and Ruiner all jaguar games also have a music toggle. | |
Surround sound | ||
Subtitles | Atari 50 Interviews and Syzygy, 1973 only. Text based speech on some games. | |
Closed captions | Atari 50 Interviews. | |
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Co-op, Hot seat, Versus Game dependant. Each player needs a separate controller. |
||
LAN play | ||||
Online play | [3] |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
OpenGL |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i3 3.0 GHz or AMD equivalent | |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | ATI Radeon HD 4800 Nvidia GeForce 8800GT |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/1919470/
in addition to or instead of this directory. The app ID (1919470) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ Quadra-Tank has no keyboard controls :: Atari 50: The Anniversary Celebration General Discussion - last accessed on 2022-12-08
- ↑ No way to ready up on keyboard in Quadratank? :: Atari 50: The Anniversary Celebration General Discussion - last accessed on 2022-12-08
- ↑ No online play? :: Atari 50: The Anniversary Celebration General Discussion - last accessed on 2022-12-08