Azure Striker Gunvolt 2
Developers | |
---|---|
Inti Creates | |
Release dates | |
Windows | June 22, 2020[1] |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Scrolling, Side view |
Controls | Direct control |
Genres | Action, Platform, Shooter |
Art styles | Anime |
Themes | Cyberpunk, Sci-fi, Supernatural |
Series | GUNVOLT |
Azure Striker Gunvolt 2 is an anime action platform game developed by Inti Creates. It is the sequel to Azure Striker Gunvolt.
After a 4-year gap between games, Azure Striker Gunvolt 2 was eventually released onto PC through Steam on June 22, 2020. Compared to its predecessor, the PC port of Azure Striker Gunvolt 2 features most of the enhancements from its Nintendo Switch port, which includes higher resolution cutscene graphics, widescreen presentation, 60 FPS gameplay, and includes all of the additional DLC content from the 3DS version. The PC version also retains a unique feature from the 3DS version for the final boss battle in Gunvolt's campaign which involved the 3DS's microphone, which can be disabled by disabling or disconnecting any microphones from the computer and cause the final boss to play similarly to the Switch version. Unfortunately, the PC version does not include the Shovel Knight amiibo-exclusive boss battle from the 3DS and Switch versions, which rewarded players with an unique item for defeating the titular Shovel Knight, and as of the latest Simplified Chinese support update, also introduced a number of game-breaking bugs that were not present in the initial PC release or the console and handheld versions. The game also has no audio settings whatsoever.
The game has not seen any patches since October 2, 2020.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\win\save\gv_config.ini[Note 1] |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1065180/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\win\save\gv2_save.bin[Note 1] <path-to-game>\win\save\gv2_sys_save.bin[Note 1] |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1065180/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Stores up to 128 KB of game save online (maximum of 16 save files). |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 16:9 resolutions only.[2] | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Run the game in windowed mode at your display's native resolution and use Borderless Gaming.[2] | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Capped at 60 FPS.[2] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
- Xbox One prompts are always shown, regardless of input device.
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Some keys such as ⇧ Shift or Alt cannot be used.[2] If you want to assign ⇧ Shift to any action, for example "dash", just open gv_config.ini in save folder and change value of "dash" to 16 | |
Mouse acceleration | Mouse movement not used at all.[2] | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Button Calibration function from the Options menu remaps buttons to other buttons; there's a tab in the in-game pause menu that allows remapping of buttons to in-game functions. | |
Controller sensitivity | Digital movement. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
DualShock 4 controllers | Native DualShock 4 support is broken and cannot be configured properly. Use Steam's PlayStation 4 controller configuration as a workaround.[3] | |
---|---|---|
DualShock button prompts | ||
Light bar support | ||
Connection modes | Wired, Bluetooth |
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Vibration feedback from the console versions is omitted. | |
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | No audio settings whatsoever outside of turning off voice-overs during dialogue. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | The game uses different Special Skill terms from the original Japanese language if set game language in English, French, German, Italian, Portuguese and Spanish. In Traditional/Simplified Chinese and Korean languages, Special Skill term is based upon the original Japanese language. | |||
Simplified Chinese | Simplified Chinese added in update ver. 20200917, but causes issues in Score Attack mode. | |||
Traditional Chinese | Traditional Chinese is a specific addition to match up the localization of the game's console versions. | |||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Portuguese | ||||
Spanish |
Issues fixed
Bugs introduced in the Simplified Chinese update
- The Simplified Chinese update for the game (Build 5529337) has introduced the following bugs into the game:
- If playing the game in Traditional Chinese, the special attacks of EX Merak, EX Carrera, and EX Jota will cause the game to crash.
- In Score Attack mode, a score-breaking glitch can occur if the player does not defeat any enemies in a regular stage, wait for the 5-star time requirements to expire, then come into contact with a boss's body to intentionally lose Kudos, and defeating it with a normal attack.[dubious – discuss]
Downgrade the game to the initial release (Build 5609015)[citation needed] |
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Follow these instructions on how to install older versions of Steam games from your account after February 12, 2020. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c | |
Shader Model support | 3.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
Change the final boss's ultimate attack in Gunvolt's story (spoilers)
- The PC port of Azure Striker Gunvolt 2 retains a specific microphone use during the game's final boss battle from the original 3DS version, whereas the Switch port was altered to compensate for lack bult-in microphone support.
Disable/remove any microphones connected to the computer before launching the game.[4] |
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System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7, 8.1, 10 | |
Processor (CPU) | 2 GHz | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 5 GB | |
Video card (GPU) | DirectX 9.0c compatible Shader model 3.0 support |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/1065180/
in addition to or instead of this directory. The app ID (1065180) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ Azure Striker Gunvolt 2 coming to PC on June 22 - Gematsu - last accessed on 2020-06-09
- ↑ 2.0 2.1 2.2 2.3 2.4 Verified by User:AmethystViper on 2020-06-24
- ↑ Problem with Dualshock 4 gamepad - Steam Community Discussions - last accessed on 2020-07-02
- ↑ You need a mic connected to beat Gunvolt's story, unless you alter some sound settings - Steam Community Discussions - last accessed on 2020-10-19