BallisticNG
Developers | |
---|---|
Neognosis | |
Engines | |
Unity 2020.3.5[Note 1] | |
Release dates | |
Windows | December 14, 2018[2] |
macOS (OS X) | December 14, 2018 |
Linux | December 14, 2018 |
Taxonomy | |
Monetization | DLC |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | Action, Racing, Shooter |
Vehicles | Hovercraft, Track racing |
Art styles | Stylized |
Themes | Cyberpunk, Sci-fi |
BallisticNG is a stylized sci-fi racing game developed by Neognosis. The game was developed using the Unity engine.
The game initially developed as an unofficial HD fan remake of Psygnosis' WipEout series,[3] but some of the team members of the project branched off during its development and redesigning the game's graphics in the style of WipEout 3. The team that branched off the SlipstreamGX project before its development went on hiatus would go onto form their own development team as Neognosis and would go on to develop BallisticNG.[4] Rather than base the game around the WipEout series' later installments, BallisticNG was developed as an anti-gravity modding sandbox that pays homage to the series' earlier installments from the PlayStation era in terms of gameplay and art style. It was formally released as a free-to-play game through Steam after passing Steam Greenlight with monetized support through the developer's Patreon prior to its closure. It was released as an Early Access game on May 30, 2016, however, since September 21, 2017, the game has transitioned into being a commercial game on Steam and the developer's closed their Patreon, while previous donors would receive a Steam key and a special set of liveries for the game as gratitude for supporting the developers.[5] The game left Early Access since December 14, 2018, and has since continued to receive content updates and downloadable content. The game was updated from Unity 2018 to Unity 2020.3 on Novemeber 30, 2022, along with content updates and a price increase to reflect on the changes introduced in v1.3.
The game includes modding tools for creating and adding user-made tracks and ships, as well as allowing users to import their own music tracks and sound effects (see here for details). Mods for the game can be found through the game's Steam Workshop and the official Discord server. A roadmap of the game's upcoming features and content can be found on the developer's Trello.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam | Can be played without Steam running, but Steamworks features will be disabled.[5] |
- Game's soundtrack can be streamed here, v1.0 songs here, Neon Nights Expansion songs here, Outer Reaches Expansion songs here, and Legacy v1.1.6 songs here.
- Any additional music tracks introduced via patch updates are added to the game and Soundtrack DLC free of charge.[6]
Monetization
Type | Notes |
---|---|
DLC | Some downloadable content are free while others are commercial. |
Free-to-play | Formally free-to-play prior to September 21, 2017 after transitioning to a commercial game. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Neon Nights | Adds 5 new tracks, a new campaign with 48 events, and extra sets of liveries. Requires v1.1 or later. | |
Outer Reaches | Adds 6 new tracks, a new campaign, and an extra set of new liveries. Requires v1.1.6 or later. | |
Maceno Island | Adds 6 new tracks, a new campaign, and an extra set of new liveries. | |
Donation Liveries | Adds a set of Golden liveries, which also changes the color of the player's name in menus. Exclusive to donors of the developer's Patreon prior to the game transitioning to a commercial release through Steam.[5] | |
Bling Pack | Adds a set of Golden, Platinum, Iridescent, and Psychedelic liveries. Patreon donors whom previously received the Donation Liveries set are granted this DLC free of charge.[7] Available here. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\User\Configs\Controller\[Note 2] <path-to-game>\User\Configs\ini\[Note 2] |
macOS (OS X) | |
Linux |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\User\Save\[Note 2] |
macOS (OS X) | |
Linux |
- The
Campaign
sub-folder stores the vanilla campaign progress, theGhosts
sub-folder stores time trial ghosts, thePrecision
sub-folder stores Precision Run records, theStats
sub-folder stores achievements and gameplay records, and theTimes
sub-folder stores time records for various modes.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Stores up to 953.67 MB of game save online (maximum of 1,000 save files). Sync between Windows and Linux works (MacOS: untested).[8] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Splitscreen supports use of two monitors, one for each player. | ||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | Between 70-100° vertically; field of view for 2159 (default) and 2280 game modes are independently adjustable. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | FXAA, can be toggled on or off. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Framerate Limiter can be toggled on or off, and is adjustable from 30 Hz to 300 Hz. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Mouse is not used during gameplay. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Xbox 360 variant. | |
Impulse Trigger vibration |
DualShock 4 controllers | ||
---|---|---|
DualShock button prompts | ||
Light bar support | Blue (Player 1), Red (Player 2) | |
Connection modes | V2, Wired, Bluetooth |
Tracked motion controllers |
---|
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for Master, SFX, Music, Voices volume. Some announcer voices can be either be toggled on or off or replaced by a sound effect. | |
Surround sound | ||
Subtitles | No speech outside of the announcer. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Adding custom music tracks and sounds
Instructions[9] |
---|
Notes
|
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Splitscreen, dual monitor output supported. | ||
LAN play | 8 | |||
Online play | 8 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 25565 |
UDP | 25565 |
- This game supports Universal Plug and Play (UPnP) for automatic port configuration.
VR support
Headsets | State | Notes | |
---|---|---|---|
SteamVR | |||
Oculus VR (LibOVR) | |||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer, or Windows Mixed Reality for SteamVR. |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | See Input for details. | ||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c, 11 | Direct3D 9 only supported on v1.0 and below; the game will only use Direct3D 9 if Direct3D 11 is not supported on the GPU. |
OpenGL | 3.2, 4.5 | |
Shader Model support | 3.0, 5.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | Since v1.0 the game is only available for 64-bit systems. v0.9.4 was the last version available for 32-bit systems and is not available on Steam after v1.0 has released. v0.9.4 could be backed up manually to preserve the 32-bit copy of the game.[10] | ||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Multiplayer | Steamworks |
Playing Steam Workshop content without Steam running
- BallisticNG uses Steamworks to load custom user-created content into the game, however, they can also be installed locally within the game's respective mod folders.
Instructions[11] |
---|
Notes
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | |
Processor (CPU) | ||
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | OpenGL 3.2+ compatible DirectX 11 compatible |
- A 64-bit operating and system processor is required.
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.14 | |
Processor (CPU) | ||
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | OpenGL 3.2+ compatible |
- A 64-bit operating and system processor is required.
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | 64-bit distro | |
Processor (CPU) | ||
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | OpenGL 3.2+ compatible |
- A 64-bit operating and system processor is required.
Notes
- ↑ Unity engine build: 2020.3[1]
- ↑ 2.0 2.1 2.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ BallisticNG 1.3 Released! - Steam Community Announcements - last accessed on 2022-11-30
- "BallisticNG is now running on Unity 2020.3."
- ↑ BallisticNG is now released! - Steam Community Annoucements - last accessed on 2020-10-29
- ↑ Ballistic NG Alpha 0.02 - A WipEout Remake - YouTube - last accessed on 2020-10-29
- ↑ The Other Wipeout Fangame: Slipstream GX - Steam Community Discussions, a reply from the developer - last accessed on 2020-10-29
- ↑ 5.0 5.1 5.2 BallisticNG 0.9 is now out and the game will soon be transitioning to paid, read for details - Steam Community Announcements - last accessed on 2020-08-24
- ↑ Verified by User:AmethystViper on 2020-07-26
- Previously owned the game since v1.1.5 and found the newer Outer Reaches music in the game after the v1.2 update.
- ↑ BallisticNG 1.2.2, Utah Dam and Bling Pack are now available! - last accessed on 2020-10-13
- "If you were previously a donator in the game's Patreon days and already have the gold liveries then these new liveries are available to you at no cost!"
- ↑ Verified by User:Kaede on 2020-06-02
- ↑ Verified by User:AmethystViper on 2020-07-25
- Tested on v1.2 with alternate soundtrack files for in-game music.
- ↑ 1 week to go! - Steam Community Announcements - last accessed on 2020-08-24
- ↑ Verified by User:AmethystViper on 2020-07-11
- Tested on v1.1.5 by installing some Steam Workshop files and importing them to their respective mod folders. The Workshop items installed in this fashion also appear to work if the game's installation folder is stored in another location (e.g. Documents folder).