Battle Engine Aquila
From PCGamingWiki, the wiki about fixing PC games
![]() |
|
Developers | |
---|---|
Lost Toys | |
Publishers | |
Retail | Encore Software |
Digital | Ziggurat Interactive |
Release dates | |
Windows | November 2, 2003 |
Reception | |
Metacritic | 65 |
Taxonomy | |
Monetization | One-time game purchase |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GOG.com | ||||
Green Man Gaming | ||||
Steam |
Essential improvements
Skip intro videos
Delete/rename video files[citation needed] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\defaultoptions.bea[Note 1] |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1346400/pfx/[Note 2] |
- The main configuration file is encrypted.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\savegames\[Note 1] |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1346400/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See the WSGF entry. | ||
Multi-monitor | See the WSGF entry. | ||
Ultra-widescreen | See the WSGF entry. | ||
4K Ultra HD | See the WSGF entry. | ||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | FMVs are locked at 25 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | See the glossary page for potential workarounds. |
---|
DualShock 4 controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and sound. | |
Surround sound | ||
Subtitles | In-game dialogue is subtitled and cannot be disabled. FMVs are not subtitled. | |
Closed captions | ||
Mute on focus lost | ||
EAX support | Full/light HRTF | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Split-screen.[1] | ||
LAN play | ||||
Online play |
Issues fixed
Enable extra graphical features setting on modern video cards
Add entry to cardid.txt[2] |
---|
|
- For example, the
Device
line for a Vega 56 GPU should beDevice:687F Radeon RX Vega
- The GPU's name and chip type can be found using DxDiag (for the chip type, only copy the hexadecimal part at the end of the information)
- The chip type should be written without the
0x
prefix
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, ME, XP, 2K | |
Processor (CPU) | Intel Pentium II 700 MHz | |
System memory (RAM) | 128 MB | 256 MB |
Hard disk drive (HDD) | 700 MB | 900 MB |
Video card (GPU) | 32 MB of VRAM DirectX 9.0 compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/1346400/
in addition to or instead of this directory. The app ID (1346400) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ GameSpy: Battle Engine Aquila - Page 1 - last accessed on May 2023
- ↑ Battle Engine Aquila "extra graphical features" ? - last accessed on 2021-09-29