Battlestrike: The Road to Berlin
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
City Interactive | |
Publishers | |
DTP Entertainment | |
Russia | 1C Company |
Engines | |
Impact 2 | |
Release dates | |
Windows | December 20, 2004 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | Action, Shooter, FPS, TPS, Rail shooter |
Vehicles | Automobile |
Art styles | Realistic |
Themes | Europe, World War II |
Series | Battlestrike |
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Simple disc check. | |||
GamersGate | ||||
Green Man Gaming (unavailable) |
Notes
- File names and formats vary based on the game language.
Game data
Configuration file(s) location
System | Location |
---|
Save game data location
System | Location |
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Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- Even though there are registry entries and an ingame option to change Anti-Aliasing, they do not do anything.
Widescreen resolution
- Non-4:3 resolutions are stretched.
- Widescreen resolutions cannot be set in-game. You must do it through the Registry.
- Make sure you use decimal numbers in Registry instead of hexadecimal ones when changing values.
Set video mode via Registry |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and Effects sliders available. | |
Surround sound | ||
Subtitles | Always on. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
German | ||||
Polish | ||||
Russian |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Tokamak | |
Audio | Aureal 3D |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 98 | |
Processor (CPU) | 1.6 GHz | |
System memory (RAM) | 256 MB | |
Hard disk drive (HDD) | ||
Video card (GPU) | 3D Accelerator 32 MB of VRAM DirectX 9.0c compatible |
|
Sound (audio device) | DirectX compatible |