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Bayonetta

From PCGamingWiki, the wiki about fixing PC games
Bayonetta
Bayonetta cover
Developers
PlatinumGames
Windows Little Stone Software
Publishers
Sega
Engines
Platinum Engine
Release dates
Windows April 11, 2017
Reception
Metacritic 90
OpenCritic 85
IGDB 91
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, Hack and slash, Quick time events
Art styles Realistic
Themes Fantasy
Series Bayonetta
Bayonetta on HowLongToBeat
Bayonetta on IGDB
Bayonetta guide on StrategyWiki
Bayonetta on MobyGames
Bayonetta on Wikipedia
Bayonetta
8-Bit Bayonetta 2017
Bayonetta 2017

Bayonetta is a singleplayer third-person action, hack and slash and quick time events game in the Bayonetta series.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Gamesplanet logo.svg
Icon overlay.png
Windows
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
Amazon.com (unavailable)
Icon overlay.png
Windows
All versions require Steam DRM.

Version differences

The Digital Deluxe Edition includes a sampler of the game's soundtrack, a digital artbook, some wallpapers, and avatars, which can be found in <path-to-game>\Extras. This version of the game was available only until April 25, 2017.

Essential improvements

Skip intro videos

Skip startup movies[1]
  1. Go to <path-to-game>\data\movie.
  2. Delete or rename B_US_0000.sfd, PlatinumGames.sfd, and syukyaku_A.sfd.
Criware logo does not have its own separate file and as such cannot be skipped.

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\Bayonetta\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/460790/pfx/[Note 1]
The configuration file, system_data, is encrypted.

Save game data location

System Location
Windows <Steam-folder>\userdata\<user-id>\460790\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/460790/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Display settings
Display settings
Graphics settings (1)
Graphics settings (1)
Graphics settings (2)
Graphics settings (2)

Graphics feature State WSGF Notes
Widescreen resolution
Native anamorphic support (16:9 letterboxed). See Widescreen resolution.
Multi-monitor
See Widescreen resolution.
Ultra-widescreen
See Widescreen resolution.
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Up to 16 samples.
Anti-aliasing (AA)
Up to 16x MSAA. See Anti-aliasing (AA) for improved Anti-aliasing on Nvidia cards.
Vertical sync (Vsync)
60 FPS
Cutscenes run at 30 FPS.
120+ FPS
Frame rate is capped at 60 FPS. Forces 60Hz screen refresh rate with exclusive fullscreen.
High dynamic range display (HDR)
Rendered image uses SDR color space. HDR option refers only to HDR Rendering.[2]

Widescreen resolution

Remove black bars for all aspect ratios[3]
  1. Go to <path-to-game>\Apsect Unlock\.
  2. Double-click on DisableAspectLock.reg to remove the black bars.
  3. Use jackfuste's fix to center the HUD for wide aspect ratios.

Notes

Certain UI elements will be distorted with this lock disabled; for example, the book that appears before boss fights may appear off-center, etc. Double-click on EnableAspectLock.reg to re-enable the 16:9 lock.

Anti-aliasing (AA)

Set AA with Nvidia Profile Inspector[4]
  1. Download and run Nvidia Profile Inspector.
  2. Add a profile for the game.
  3. Set Antialiasing compatibility to one of the following:
    • 0x00001241 for MSAA
    • 0x000012C1 for SGSSAA, OGSSAA or HSAA
    • 0x000012C1 for a higher quality 4x SGSSAA that may require more performance.
  4. If using either SGSSAA option, set Antialiasing fix to On
  5. Set Antialiasing - Mode to the desired option.
  6. If only applying MSAA, do not set anything in the Antialiasing - Transparency Supersampling field with this flag; it will either break shadows or make the image very blurry. For SGSSAA the same field must instead be set to the corresponding SGSSAA option to work.
  7. Click Apply to save your changes.

Notes

For the high quality 4x SGSSAA, it's important to disable SSAO in game for this. Otherwise the image is blurry and performance tanks.[5]

Input

Controller settings
Controller settings
Controller layout
Controller layout
Camera settings
Camera settings

Keyboard and mouse State Notes
Remapping
Two keys per action.
Keymapping might be broken for some people. It will not let you rebind one set of keys even though both are blank. You either have to rebind both sets or hit the Home key to reset the defaults.[citation needed]
Mouse acceleration
Mouse sensitivity
Separate slider for camera
Mouse input in menus
Mouse Y-axis inversion
Third-person and first-person camera can be configured separately. Both also have X-axis inversion.
Controller
Controller support
XInput only.
Full controller support
Controller remapping
See the glossary page for potential workarounds.
Controller sensitivity
Controller Y-axis inversion
Third-person and first-person camera can be configured separately. Both also have X-axis inversion. The Y-axis for the minigame in chapter 14 and the weapon in chapter 15 can also be inverted.
Controller types
XInput-compatible controllers
Xbox button prompts
360 variations.
Impulse Trigger vibration
DualShock 4 controllers
See the glossary page for potential workarounds.
Generic/other controllers
See the glossary page for potential workarounds.
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M
Switches rapidly between controller and KB/M prompts. Prioritizes controller button prompts.

DualShock button prompts

DualShock 3 button prompts

Adds in DualShock 3 equivalent prompts to all parts of the game.
Only supports English UI language.

Proper PS4 button prompts

Adds in DualShock 4 prompts from the PS4 version to all parts of the game.
Supports all ingame UI languages.

Audio

Sound settings
Sound settings

Audio feature State Notes
Separate volume controls
Music, Sound effects.
Surround sound
Tested with 7.1
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Japanese
The subtitles will show the Japanese script if Japanese voices are selected or the translation of the English script if English voices are selected.
Brazilian Portuguese
Fan translation, download.
Russian
Fan translation by «Alliance Team» link #1 #2.
Spanish

VR support

3D modes State Notes
Native 3D
Nvidia 3D Vision
See Helix Mod: Bayonetta.
vorpX
G3D, Z3D
Officially supported game, see official vorpx game list.

Issues unresolved

Display resolution tied to shadow and depth of field sharpness

As the display resolution increases above 1280x720 so does the sharpness of shadows and depth of field blur. Using high resolutions results in razor sharp shadows and a lack of depth of field blur. This can make cutscenes look odd or ugly. Example 1, Example 2

Issues fixed

Run the game at screen refresh rate

Game defaults the monitor's refresh rate to 60 Hz when using fullscreen display mode. This can result in screen tearing on high refresh rate monitors using G-Sync or FreeSync.
Upgrade game from D3D9 to D3D9Ex
  1. Extract SpecialK32.dll from Special K (0.8.65) to <path-to-game> and rename it to d3d9.dll
  2. Start the game once and close it to allow the configuration file of Special K to be created.
  3. Open <path-to-game>\d3d9.ini
  4. Change ForceD3D9Ex=false to ForceD3D9Ex=true under [Render.D3D9]
This is preferable to full-screen exclusive mode for variable refresh rate displays.
Set screen refresh rate[6]
  1. Install Special K by following the Special K Unofficial Guide.
  2. Start the game once and close it to allow the configuration file of Special K to be created.
  3. Open <path-to-game>\d3d9.ini or %USERPROFILE%\Documents\My Mods\SpecialK\Profiles\Bayonetta\SpecialK.ini depending on the installation method you used.
  4. Change RefreshRate=-1 to RefreshRate=0 under [Render.FrameRate].
Use borderless window mode
The in-engine 60fps limit still applies but variable refresh rate monitors with >60Hz can synchronize properly.

Anti-aliasing not applied

If game doesn't apply anti-aliasing after startup, and adjusting AA parameter doesn't help neither - prior to launch into level, change Display mode.

Other information

API

Technical specs Supported Notes
Direct3D 9.0c, 9Ex Uses D3D9Ex, old versions of SweetFX will not work with the game. ReShade does work, but will break forced AA on Nvidia cards.
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Cutscenes Criware

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i3-3220
System memory (RAM) 4 GB
Hard disk drive (HDD) 20 GB
Video card (GPU) AMD Radeon HD 6950
Nvidia GeForce GTX 570
768 MB of VRAM
DirectX 9 compatible


Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/460790/ in addition to or instead of this directory. The app ID (460790) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References