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Beatbuddy: Tale of the Guardians

From PCGamingWiki, the wiki about fixing PC games
Beatbuddy: Tale of the Guardians
Beatbuddy: Tale of the Guardians cover
Developers
Threaks
Publishers
Reverb Publishing
Engines
Unity 4[Note 1]
Release dates
Windows August 6, 2013
macOS (OS X) August 6, 2013
Linux August 6, 2013
Taxonomy
Monetization One-time game purchase
Series Beatbuddy
Beatbuddy: Tale of the Guardians on MobyGames
Beatbuddy
Beatbuddy: Tale of the Guardians 2013
Beatbuddy: On Tour 2015

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
GOG.com
DRM-free
Windows
macOS (OS X)
Humble Store
DRM-free
Icon overlay.png
Windows
macOS (OS X)
Linux
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux
Mac App Store (unavailable)
Icon overlay.png
macOS (OS X)

Game data

Configuration file location

System Location
Windows HKEY_CURRENT_USER\Software\Threaks\Beatbuddy\
macOS (OS X)
Linux $HOME/.config/unity3d/Threaks/Beatbuddy/
This game does not follow the XDG Base Directory Specification on Linux.

Save game data location

System Location
Windows %USERPROFILE%\AppData\LocalLow\Threaks\Beatbuddy
macOS (OS X)
Linux $HOME/.config/unity3d/Threaks/Beatbuddy/
Steam <Steam-folder>/userdata/<user-id>/231040/

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

In-game video settings.
In-game video settings.

The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

In-game control settings.
In-game control settings.

Audio

In-game audio settings.
In-game audio settings.
In-game language settings.
In-game language settings.

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Voice acting is mumbling, all speech is text.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Japanese
Portuguese
Russian
Spanish

Issues unresolved

Missing terrain

There are parts in game where environment vanishes. This happens randomly and mostly after dying in certain part[2]
New patch supposedly fixed this but some users still are still experiencing this. Devs are working for next patch[3] which should also fix it for all the recent savefiles without having to restart[4]
If this happens only workaround at the moment is restart level and levels are lengthy. Playing without dying is best workaround.

"The Rhythm Leecher" enemy not working

There's an enemy called "The Rhythm Leecher" which you can hit in rhythm to advance. However, sometimes it simply refuses to take hits at all and usually killing it is required to advance in game[5]
This seems to be problem with restarting/resuming game at point where Leech is present.
If this happens only workaround at the moment is restart level and levels are lengthy. Playing whole level through before quitting is best workaround.

Other information

API

Technical specs Supported Notes
Direct3D 9
OpenGL 2 OS X and Linux only.
Shader Model support 3
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

System requirements

Windows
Minimum
Operating system (OS) XP, Vista, 7, 8
Processor (CPU) 1.8 GHz Dual Core
System memory (RAM) 2 GB
Hard disk drive (HDD) 1 GB
Video card (GPU) Intel HD Graphics 3000
256 MB of VRAM
macOS (OS X)
Minimum
Operating system (OS) 10.6
Processor (CPU) 1.8 GHz Dual Core
System memory (RAM) 2 GB
Hard disk drive (HDD) 1 GB
Video card (GPU) Intel HD Graphics 3000
256 MB of VRAM
Linux
Minimum
Operating system (OS) Ubuntu 12.04 LTS
Processor (CPU) 1.8 GHz Dual Core
System memory (RAM) 2 GB
Hard disk drive (HDD) 1 GB
Video card (GPU) Intel HD Graphics 3000
256 MB of VRAM


Notes

  1. Unity engine build: 4.5.5p2[1]

References