Before We Leave
Developers | |
---|---|
Balancing Monkey Games | |
Microsoft Store | DO Games |
Publishers | |
2020-2021 | Balancing Monkey Games[1] |
2021-present | Team17[2] |
Engines | |
Unity 2019[Note 1] | |
Microsoft Store | Unity 2019[Note 2] |
Release dates | |
Windows | May 8, 2020 |
macOS (OS X) | August 18, 2021 |
Reception | |
Metacritic | 72 |
OpenCritic | 75 |
IGDB | 82 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Relaxed |
Genres | Building |
Before We Leave is a relaxed city building singleplayer game developed by Balancing Monkey Games and released in May 2020.
The game was self-published by the developers on Epic Games Store in May 2020. Through a partnership with Team17 the game was released on Steam in May the following year and ported to the Microsoft Store by DO Games in November 2021.
As of August 2022 there are two different versions of the game, the original up-to-date Epic Games Store/Steam releases maintained by the original developers, as well as the separate Microsoft Store release maintained by Team17 and DO Games. The Microsoft Store release is based on an older version of the game, specifically the Scenario Update from May 2021.
On July 15, 2022 Team17 confirmed that the Microsoft Store release would not receive the as of then latest update titled The Wasteland Update.[4] The same day, Balancing Monkey Games' creative director mentioned that the Microsoft Store release would likely never receive the earlier September 2021 Planet Editor Update either due to the lack of file sharing making the feature less valuable.[5]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | ||||
GamersGate | ||||
GOG.com | Deluxe Edition also available. | |||
Green Man Gaming | ||||
Humble Store | ||||
Microsoft Store | Xbox Play Anywhere. | |||
Steam | DRM-free in creating a steam_appid.txt file containing its Steam App ID number 1073910 in <path-to-game>[6] |
Version differences
- The Epic Games Store,Steam and GOG releases are the original up-to-date edition of the game maintained by Balancing Monkey Games.
- The Microsoft Store release is based on the Scenario Update from May 2021 and is maintained by Team17 and DO Games.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\SOFTWARE\Balancing Monkey Games\Before We Leave\ |
Microsoft Store | |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1073910/pfx/[Note 3] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\Balancing Monkey Games\Before We Leave\ |
Microsoft Store | |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1073910/pfx/[Note 3] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Tested on 32:9 5120x1440, Tested on 21:9 2560x1080 | ||
4K Ultra HD | |||
Field of view (FOV) | 20-84, default 52; controls camera hover on landscape. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | On/off toggle. | ||
Anti-aliasing (AA) | Off/Low/High | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Framerate is capped at 60 FPS.[7] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Two bindings per slot. bindings cannot use modifier keys. | |
Mouse acceleration | There's a slider to enable and adjust "Smoothed Camera". Other movements snap on hexagonal tiles and can't be smoothed. | |
Mouse sensitivity | Separate "zoom" and "rotate" settings | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | [8] |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | SFX, UI, and Music | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Turkish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-4300U AMD Phenom II X4 975 |
Intel Core i5-9400 AMD Ryzen 5 3400X |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia GeForce GTX 550 Ti ATI Radeon HD 4890 DirectX 11 compatible | Nvidia GeForce GTX 970 AMD Radeon RX 590 |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2019.4.26f1[3]
- ↑ Unity engine build: 2019.4.30f1[3]
- ↑ 3.0 3.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/1073910/
in addition to or instead of this directory. The app ID (1073910) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ Before We Leave - Official Discord Server - #player-support (permalink) - last accessed on 2022-07-27
- "Sam Barham, Creative Director & Lead Developer at Balancing Monkey Games (chiefmonkey#8853) on July 27, 2022:
Yeah, it was self published on EGS"
- "Sam Barham, Creative Director & Lead Developer at Balancing Monkey Games (chiefmonkey#8853) on July 27, 2022:
- ↑ Before We Leave - Official Discord Server - #announcements (permalink) - last accessed on 2022-07-27
- "Sam Barham, Creative Director & Lead Developer at Balancing Monkey Games (chiefmonkey#8853) on April 28, 2021:
We’re partnering with Team17 to help us launch Before We Leave on Steam!"
- "Sam Barham, Creative Director & Lead Developer at Balancing Monkey Games (chiefmonkey#8853) on April 28, 2021:
- ↑ 3.0 3.1 Verified by User:Aemony on 2022-08-15
- ↑ Team17's Official Twitter account - last accessed on 2022-07-16
- "The Wasteland Update will not be coming to the console versions of Before We Leave. Team17 and DoGames did their best, but in the end it wasn’t feasible."
- ↑ Before We Leave - Official Discord Server - #general (permalink) - last accessed on 2022-07-27
- "Sam Barham, Creative Director & Lead Developer at Balancing Monkey Games (chiefmonkey#8853) on July 16, 2022:
Yup. I don’t think [the Planet Editor] was ever going to come to consoles - lack of file sharing made it a lot less valuable"
- "Sam Barham, Creative Director & Lead Developer at Balancing Monkey Games (chiefmonkey#8853) on July 16, 2022:
- ↑ Verified by User:Bowi on 2022-08-08
- I did not check it myself, but a trustworthy member of the Discord and Fandom community did.
- ↑ Before We Leave - Official Discord Server - #patch-notes (permalink) - last accessed on 2022-07-27
- "Sam Barham, Creative Director & Lead Developer at Balancing Monkey Games (chiefmonkey#8853) on May 20, 2021:
1.0238 [...] When VSync is off, limit framerate to 60 fps not 120"
- "Sam Barham, Creative Director & Lead Developer at Balancing Monkey Games (chiefmonkey#8853) on May 20, 2021:
- ↑ Verified by User:Bowi on 2022-06-30
- I'm also active on the official Discord Server and developer are clear.