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Before We Leave

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Before We Leave
Before We Leave cover
Developers
Balancing Monkey Games
Microsoft Store DO Games
Publishers
2020-2021 Balancing Monkey Games[1]
2021-present Team17[2]
Engines
Unity 2019[Note 1]
Microsoft Store Unity 2019[Note 2]
Release dates
Windows May 8, 2020
macOS (OS X) August 18, 2021
Reception
Metacritic 72
OpenCritic 75
IGDB 82
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Relaxed
Genres Building
Before We Leave on HowLongToBeat
Before We Leave on IGDB
Before We Leave on MobyGames

Before We Leave is a relaxed city building singleplayer game developed by Balancing Monkey Games and released in May 2020.

The game was self-published by the developers on Epic Games Store in May 2020. Through a partnership with Team17 the game was released on Steam in May the following year and ported to the Microsoft Store by DO Games in November 2021.

As of August 2022 there are two different versions of the game, the original up-to-date Epic Games Store/Steam releases maintained by the original developers, as well as the separate Microsoft Store release maintained by Team17 and DO Games. The Microsoft Store release is based on an older version of the game, specifically the Scenario Update from May 2021.

On July 15, 2022 Team17 confirmed that the Microsoft Store release would not receive the as of then latest update titled The Wasteland Update.[4] The same day, Balancing Monkey Games' creative director mentioned that the Microsoft Store release would likely never receive the earlier September 2021 Planet Editor Update either due to the lack of file sharing making the feature less valuable.[5]

General information

Official Discord server
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Epic Games Store
Epic Games Launcher
Windows
macOS (OS X)
GamersGate
Icon overlay.png
Windows
macOS (OS X)
Gamesplanet logo.svg
Icon overlay.png
Windows
macOS (OS X)
GOG.com
DRM-free
Deluxe Edition also available.
Windows
Green Man Gaming
Icon overlay.png
Windows
macOS (OS X)
Humble Store
Epic Games Launcher
Windows
macOS (OS X)
Microsoft Store
Microsoft Store
Xbox Play Anywhere.
Windows
Steam
DRM-free after installation through Steam client (notes may include more details)
DRM-free in creating a steam_appid.txt file containing its Steam App ID number 1073910 in <path-to-game>[6]
Windows
macOS (OS X)

Version differences

The Epic Games Store,Steam and GOG releases are the original up-to-date edition of the game maintained by Balancing Monkey Games.
The Microsoft Store release is based on the Scenario Update from May 2021 and is maintained by Team17 and DO Games.

Game data

Configuration file(s) location

System Location
Windows HKEY_CURRENT_USER\SOFTWARE\Balancing Monkey Games\Before We Leave\
Microsoft Store
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1073910/pfx/[Note 3]

Save game data location

System Location
Windows %USERPROFILE%\AppData\LocalLow\Balancing Monkey Games\Before We Leave\
Microsoft Store
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1073910/pfx/[Note 3]

Save game cloud syncing

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Tested on 32:9 5120x1440, Tested on 21:9 2560x1080
4K Ultra HD
Field of view (FOV)
20-84, default 52; controls camera hover on landscape.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
On/off toggle.
Anti-aliasing (AA)
Off/Low/High
Vertical sync (Vsync)
60 FPS
120+ FPS
Framerate is capped at 60 FPS.[7]
High dynamic range display (HDR)
See the glossary page for potential alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

Keyboard and mouse State Notes
Remapping
Two bindings per slot. bindings cannot use modifier keys.
Mouse acceleration
There's a slider to enable and adjust "Smoothed Camera". Other movements snap on hexagonal tiles and can't be smoothed.
Mouse sensitivity
Separate "zoom" and "rotate" settings
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
[8]
Controller types

Audio

Audio feature State Notes
Separate volume controls
SFX, UI, and Music
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
French
German
Italian
Brazilian Portuguese
Russian
Spanish
Turkish

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)

Middleware

Middleware Notes
Audio FMOD

System requirements

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) Intel Core i5-4300U
AMD Phenom II X4 975
System memory (RAM) 4 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) Nvidia GeForce GTX 550 Ti
ATI Radeon HD 4890
DirectX 11 compatible
A 64-bit operating system is required.


Notes

  1. Unity engine build: 2019.4.26f1[3]
  2. Unity engine build: 2019.4.30f1[3]
  3. 3.0 3.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1073910/ in addition to or instead of this directory. The app ID (1073910) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Before We Leave - Official Discord Server - #player-support (permalink) - last accessed on 2022-07-27
    "Sam Barham, Creative Director & Lead Developer at Balancing Monkey Games (chiefmonkey#8853) on July 27, 2022:
    Yeah, it was self published on EGS
    "
  2. Before We Leave - Official Discord Server - #announcements (permalink) - last accessed on 2022-07-27
    "Sam Barham, Creative Director & Lead Developer at Balancing Monkey Games (chiefmonkey#8853) on April 28, 2021:
    We’re partnering with Team17 to help us launch Before We Leave on Steam!
    "
  3. 3.0 3.1 Verified by User:Aemony on 2022-08-15
  4. Team17's Official Twitter account - last accessed on 2022-07-16
    "The Wasteland Update will not be coming to the console versions of Before We Leave. Team17 and DoGames did their best, but in the end it wasn’t feasible."
  5. Before We Leave - Official Discord Server - #general (permalink) - last accessed on 2022-07-27
    "Sam Barham, Creative Director & Lead Developer at Balancing Monkey Games (chiefmonkey#8853) on July 16, 2022:
    Yup. I don’t think [the Planet Editor] was ever going to come to consoles - lack of file sharing made it a lot less valuable
    "
  6. Verified by User:Bowi on 2022-08-08
    I did not check it myself, but a trustworthy member of the Discord and Fandom community did.
  7. Before We Leave - Official Discord Server - #patch-notes (permalink) - last accessed on 2022-07-27
    "Sam Barham, Creative Director & Lead Developer at Balancing Monkey Games (chiefmonkey#8853) on May 20, 2021:
    1.0238 [...] When VSync is off, limit framerate to 60 fps not 120
    "
  8. Verified by User:Bowi on 2022-06-30
    I'm also active on the official Discord Server and developer are clear.