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Big Rigs: Over the Road Racing

From PCGamingWiki, the wiki about fixing PC games
Big Rigs: Over the Road Racing
Big Rigs: Over the Road Racing cover
Developers
Stellar Stone
Publishers
GameMill Publishing
Release dates
Windows November 20, 2003
Reception
Metacritic 8
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Racing
Vehicles Truck
Big Rigs: Over the Road Racing on HowLongToBeat
Big Rigs: Over the Road Racing on IGDB
Big Rigs: Over the Road Racing guide on StrategyWiki
Big Rigs: Over the Road Racing on MobyGames
Big Rigs: Over the Road Racing on Wikipedia

Key points

Game suffers from game-breaking bugs.[1]

Availability

Source DRM Notes Keys OS
Retail
DRM details are not known
Windows

Essential improvements

Patches

The v1.0 patch fixes some issues, including the broken AI (although it never crosses the finish line), sound and in-game text.

Game data

Configuration file(s) location

System Location
Windows

Save game data location

System Location
Windows

Video

Graphics feature State Notes
Widescreen resolution
Changing the horizontal and vertical parameters in scene3d.ini, will cause the game during gameplay to stretch to fit the screen. The stretching does not work well. Running the game at above 800x600 causes the speed counter to be in the wrong place, and running the game at any resolution above 1024x768 causes the view to be split with a squashed view of the truck on the left and a black bar containing the speedometer on the right
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
See the glossary page for potential workarounds.
Borderless fullscreen windowed
Change fourth parameter in scene3d.ini to 1[citation needed]
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
120+ FPS
High dynamic range display (HDR)

Input

Keyboard and mouse State Notes
Remapping
See the glossary page for potential workarounds.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
No spoken dialogue.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Other information

API

Technical specs Supported Notes
Direct3D 8.1
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum
Operating system (OS) 98
Processor (CPU) Intel Pentium III 1.0 GHz
System memory (RAM) 128 MB
Hard disk drive (HDD) 300 MB
Video card (GPU) 3D accelerated
32 MB of VRAM
DirectX 8.1 compatible


References