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BlackSite: Area 51

From PCGamingWiki, the wiki about fixing PC games
BlackSite: Area 51
BlackSite: Area 51 cover
Developers
Midway Studios Austin
Publishers
Midway Games
Engines
Unreal Engine 3
Release dates
Windows November 12, 2007
Reception
Metacritic 60
IGDB 58
Taxonomy
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Shooter
Themes North America
Series Area 51
BlackSite: Area 51 on HowLongToBeat
BlackSite: Area 51 on IGDB
BlackSite: Area 51 on MobyGames
BlackSite: Area 51 on Wikipedia
Area 51
Area 51 1995
Area 51 (2005) 2005
BlackSite: Area 51 2007

Key points

Game was released as BlackSite outside the U.S.
Game lacks an FPS limiter or Vsync and causes AI scripted problems at frame rates higher than 60 FPS. Limit the frame rate to prevent this.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SecuROM DRM
Windows
This game is not available digitally.

Essential improvements

Patches

Install the latest patch (v1.2).

Limit frame rate

The game has issues at frame rates above 60 fps.

Limit with RTSS

You can use external tools like Rivatuner Statistics Server (RTSS) to manually limit the frame rate to 60.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\Midway\Blacksite\Config\
Screen.ini only contains screen resolution and option to start in window or fullscreen mode. Other settings are encrypted inside other files.

Save game data location

System Location
Windows %LOCALAPPDATA%\Midway\Blacksite\

Video

Video settings.
Video settings.
Post-processing enabled(up) and disabled(down).
Post-processing enabled(up) and disabled(down).

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Image is Vert- and FOV will need to be increased to compensate. See Field of View.
Ultra-widescreen
Image is Vert- and FOV will need to be increased to compensate. See Field of View.
4K Ultra HD
Field of view (FOV)
See Field of View. Default is 75°.
Windowed
Borderless fullscreen windowed
Run in windowed mode and use Borderless Gaming.
Anisotropic filtering (AF)
Up to 16x.
Anti-aliasing (AA)
Available in the options menu, but doesn't do anything. Force in the graphics card control panel.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
Game can be played in windowed mode which enables double buffering in modern Windows and prevents screen tearing, but the framerate won't be capped.[1]
60 FPS and 120+ FPS
No frame rate or refresh rate cap. High frame rates may break NPC scripting during scripted events. Limit the frame rate to prevent this.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Field of View

FOV can be edited in Coalesced.ini, however this involves editing multiple entries. Comprehensively edited files for Hor+ gameplay in various different resolutions can be downloaded from the game's WSGF.com entry.
The files provided on WSGF.com give an FOV that is about 7° wider than a true 1:1 Hor+ increase from a base 4:3 image. Also, these files increase the FOV based on the default 75° at a 4:3 aspect ratio, however the game is designed around 75° FOV at a 16:9 aspect ratio, as indicated by the cutscenes which have a fixed FOV.
Download a comprehensively edited Coalesced.ini from wsgf.com
  1. Download the fix from the Blacksite: Area 51 FOV & Shake Fix.
  2. Replace Coalesced.ini in <path-to-game>\A52Game\Content\Tweaks\ with the fixed version that corresponds to your screen resolution or preferred FOV.
  3. If you're increasing FOV as Vert- compensation for an ultrawide aspect ratio, and you want a field of view closer to what the developers intended, use a Coalesced.ini file for one aspect ratio down from the one you're using. I.E. if your aspect ratio is 21:9, use the custom file for 16:9 aspect ratio.

Post-processing effects

Motion blur, light bloom and color correction can be disabled by deleting or renaming an external file.
Disabling post-processing[1]
  1. Go to <path-to-game>\A52Game\CookedPC
  2. Delete or rename the file a52postfx.xxx

Input

Input settings and key mappings.
Input settings and key mappings.

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Music, sound effects and dialogue
Surround sound
5.1
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
French
German
Hungarian
Fan translation, download.
Italian
Polish
Russian
Spanish

Network

Multiplayer types

Type Native Notes
LAN play
Online play
The official Quazal multiplayer service has been shut down.

VR support

3D modes State Notes
vorpX
G3D
User created game profile. Requires important settings to work properly, see vorpx forum profile introduction.

Issues fixed

Setup could not find file error when swapping discs during installation

Insert disc 2 into a second real or virtual DVD drive using a different drive letter.[2]

Other information

API

Technical specs Supported Notes
Direct3D 9.0c
Shader Model support 3
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics Havok
Audio FMOD
Cutscenes Bink Video
Multiplayer Quazal

Issues unresolved

Dynamic shadow rendering bug.
Dynamic shadow rendering bug.
Dynamic shadows enabled(up) and disabled(down).
Dynamic shadows enabled(up) and disabled(down).

Dynamic shadow rendering bug

Dynamic shadows of certain characters and objects are rendered incorrectly.
Turning off dynamic shadows in video settings also turns off light in outdoor areas.

Game freezes when changing video settings

It can sometimes happen that the game freezes when changing dynamic light, anti-aliasing or filtering mode in the video settings menu.
Delete the settings file[1]
  1. Go to %LOCALAPPDATA%\Midway\Blacksite
  2. Delete the file settings.dat
  3. Next time the game is launched it will create a new file with default settings. Change the settings in the options menu.

System requirements

Windows
Minimum
Operating system (OS) XP, Vista
Processor (CPU) Intel Pentium 4 3.0 GHz
AMD Athlon 64 4000+
System memory (RAM) 1 GB
Hard disk drive (HDD) 15 GB
Video card (GPU) 256 MB of VRAM
DirectX 9 compatible
Shader model 3.0 support


References

  1. 1.0 1.1 1.2 Verified by User:Antrad on November 28, 2017
  2. Verified by User:Demon272481 on 2023-01-15