Key points
- Game was released as BlackSite outside the U.S.
- Game lacks an FPS limiter or Vsync and causes AI scripted problems at frame rates higher than 60 FPS. Limit the frame rate to prevent this.
Availability
- This game is not available digitally.
Essential improvements
Patches
- Install the latest patch (v1.2).
Limit frame rate
The game has issues at frame rates above 60 fps.
Game data
Configuration file(s) location
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Screen.ini only contains screen resolution and option to start in window or fullscreen mode. Other settings are encrypted inside other files.
Save game data location
Video
Post-processing enabled(up) and disabled(down).
Field of View
- FOV can be edited in Coalesced.ini, however this involves editing multiple entries. Comprehensively edited files for Hor+ gameplay in various different resolutions can be downloaded from the game's WSGF.com entry.
- The files provided on WSGF.com give an FOV that is about 7° wider than a true 1:1 Hor+ increase from a base 4:3 image. Also, these files increase the FOV based on the default 75° at a 4:3 aspect ratio, however the game is designed around 75° FOV at a 16:9 aspect ratio, as indicated by the cutscenes which have a fixed FOV.
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Download a comprehensively edited Coalesced.ini from wsgf.com
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- Download the fix from the Blacksite: Area 51 FOV & Shake Fix.
- Replace Coalesced.ini in
<path-to-game>\A52Game\Content\Tweaks\ with the fixed version that corresponds to your screen resolution or preferred FOV.
- If you're increasing FOV as Vert- compensation for an ultrawide aspect ratio, and you want a field of view closer to what the developers intended, use a Coalesced.ini file for one aspect ratio down from the one you're using. I.E. if your aspect ratio is 21:9, use the custom file for 16:9 aspect ratio.
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Post-processing effects
- Motion blur, light bloom and color correction can be disabled by deleting or renaming an external file.
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Disabling post-processing[1]
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- Go to
<path-to-game>\A52Game\CookedPC
- Delete or rename the file
a52postfx.xxx
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Input
Input settings and key mappings.
Audio
| Audio feature |
State |
Notes |
| Separate volume controls |
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Music, sound effects and dialogue |
| Surround sound |
|
5.1 |
| Subtitles |
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| Closed captions |
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| Mute on focus lost |
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Localizations
| Language |
UI |
Audio |
Sub |
Notes |
| English |
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| French |
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| German |
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| Hungarian |
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Fan translation, download. |
| Italian |
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| Polish |
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| Russian |
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| Spanish |
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Network
Multiplayer types
| Type |
Native |
Notes |
| LAN play |
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| Online play |
| The official Quazal multiplayer service has been shut down. |
VR support
| 3D modes |
State |
Notes |
| vorpX |
| G3D User created game profile. Requires important settings to work properly, see vorpx forum profile introduction. |
Issues fixed
Setup could not find file error when swapping discs during installation
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Insert disc 2 into a second real or virtual DVD drive using a different drive letter.[2]
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Other information
API
| Technical specs |
Supported |
Notes |
| Direct3D |
9.0c |
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| Shader Model support |
3 |
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| Executable |
32-bit |
64-bit |
Notes |
| Windows |
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Middleware
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Middleware |
Notes |
| Physics |
Havok |
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| Audio |
FMOD |
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| Cutscenes |
Bink Video |
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| Multiplayer |
Quazal |
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Issues unresolved
Dynamic shadow rendering bug.
Dynamic shadows enabled(up) and disabled(down).
Dynamic shadow rendering bug
- Dynamic shadows of certain characters and objects are rendered incorrectly.
- Turning off dynamic shadows in video settings also turns off light in outdoor areas.
Game freezes when changing video settings
- It can sometimes happen that the game freezes when changing dynamic light, anti-aliasing or filtering mode in the video settings menu.
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Delete the settings file[1]
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- Go to
%LOCALAPPDATA%\Midway\Blacksite
- Delete the file
settings.dat
- Next time the game is launched it will create a new file with default settings. Change the settings in the options menu.
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System requirements
| Windows |
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Minimum |
| Operating system (OS) |
XP, Vista |
| Processor (CPU) |
Intel Pentium 4 3.0 GHz AMD Athlon 64 4000+ |
| System memory (RAM) |
1 GB |
| Hard disk drive (HDD) |
15 GB |
| Video card (GPU) |
256 MB of VRAM DirectX 9 compatible Shader model 3.0 support |
References