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Blair Witch Volume 2: The Legend of Coffin Rock

From PCGamingWiki, the wiki about fixing PC games
Blair Witch Volume 2: The Legend of Coffin Rock
Blair Witch Volume 2: The Legend of Coffin Rock cover
Developers
Human Head Studios
Publishers
Gathering of Developers
Engines
Nocturne
Release dates
Windows October 25, 2000
Taxonomy
Series Blair Witch
Blair Witch Volume 2: The Legend of Coffin Rock on MobyGames
Blair Witch Volume 2: The Legend of Coffin Rock on Wikipedia
Blair Witch
Blair Witch Volume 1: Rustin Parr 2000
Blair Witch Volume 2: The Legend of Coffin Rock 2000
Blair Witch Volume 3: The Elly Kedward Tale 2000
Blair Witch 2019

Key points

Nocturne Editor is available for download here. This game uses a newer version of the engine, so not all features work.

General information

MobyGames page

Availability

Source DRM Notes Keys OS
Retail
DRM details are not known
Windows
This game is not available digitally.

Essential improvements

DDrawCompat

DDrawCompat by narzoul is essential for the game to render properly in modern systems.
Limits the framerate to 60fps both in Hardware and Software mode to prevent issues.
Allows for running in high resolutions without shrinking HUD or Menus, similar to Peixoto's Patch and dgvoodoo.
Fixes the Intro video to display properly.
Fixes System RAM and swap disk space warning error and crashing on startup.
Instructions[1]
  1. Get the latest release of DDrawCompat (v0.4.0 or higher) here.
  2. Extract its contents; ddraw.ini to <path-to-game>
  3. Create a new text file within the same directory named DDrawCompat.ini (Case-sensitive).
  4. Open DDrawCompat.ini and add the following lines:
# Limits the framerate to 60fps. 30fps is recommended.
FpsLimiter = msgloop(60)

# Resolution Scaing options. This allows you to increase the resolution without
# shrinking the HUD or Menus. Both of the below lines are necessary for this to work properly
# Select 640x480 in-game first. But not below that as it will reduce the quality of the pre-rendered backgrounds.
# If you wish to play in the native in-game resolutions or Software mode. add a # before the two lines below.

ResolutionScale = display(1)
ResolutionScaleFilter = bilinear

# DEBUG. Only modify and uncomment (remove the # before the line) the below lines if facing issues.

# BltFilter = bilinear
# TextureFilter = app
# CpuAffinity = 1
# WinVersionLie = 98
# FullscreenMode = borderless
# LogLevel = none
# DesktopColorDepth = initial
# DisplayFilter = bilinear(0)
# DisplayRefreshRate = app
# DisplayResolution = desktop
# DpiAwareness = permonitor
While this caps the game at 60fps. A 30fps cap is recommended as cloth physics are tied to framerate, though the difference is minimal.

dgVoodoo 2

Can be used to force higher resolutions, anti-aliasing and anisotropic filtering.
Bilinear blit stretch makes the pre-rendered backgrounds less pixelated on higher resolutions.
Instructions[2]
  1. Download the latest version of dgVoodoo 2 and unpack it (verified working on version 2.54).
  2. Copy all the files from the MS folder.
  3. Paste the files into the game installation folder.
  4. Run dgVoodooCpl.exe and configure the settings to you liking.
  • Game uses DirectX in hardware mode, so the above mentioned improvements should be activated in the DirectX tab.
Increasing HUD and subtitle size[2]
  1. Run dgVoodooCpl.exe and in DirectX tab select your desired resolution.
  2. In game video settings select a resolution that is lower than the one set in dgVoodoo 2. The lower the resolution selected in game, the bigger the HUD and subtitles will be rendered on screen. Don't select a resolution lower than 640x480, because that will reduce the quality of pre-rendered backgrounds.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\SYSTEM\[Note 1]

Save game data location

System Location
Windows <path-to-game>\save\[Note 1]

Video

Graphic options menu.
Graphic options menu.

Graphics feature State Notes
Widescreen resolution
In software mode resolutions up to 640x480 are available, in hardware mode up to 1280x960. Menus remain 640x480. See DDrawCompat for higher resolutions.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Use dgVoodoo 2. In DirectX tab under Behavior disable Application controlled windows/fullscreen state and Disable Alt-Enter to toggle screen state, then in game press Alt+ Enter.
Borderless fullscreen windowed
Use DDrawCompat.
Anisotropic filtering (AF)
Force using DDrawCompat.
Anti-aliasing (AA)
Use dgVoodoo 2 to force MSAA. Not recommended as it can break graphics.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
Enabled by default in hardware mode, but only during gameplay. Force using DDrawCompat to enable it in the menus too.
60 FPS
Cloth physics are slightly sped up, as the logic is tied to framerate.
120+ FPS
Framerate is uncapped only in software mode, but causes clothes physics to speed up and spaz out.
High dynamic range display (HDR)

Input

Control options menu.
Control options menu.
Key configuration menu.
Key configuration menu.

Audio

Sound options menu.
Sound options menu.

Audio feature State Notes
Separate volume controls
Sound effects, dialogue and music.
Surround sound
Subtitles
Closed captions
Mute on focus lost
EAX support
EAX1
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Polish
Local retail only. Download.
Spanish
Fan translation.

VR support

3D modes State Notes
vorpX
Z3D
User created profile, requires DGVoodoo2 v 2.6, see profile introdution.
Note: Profile may not work with the latest wrapper, in case of issues please report to the vorpx forum.

Issues unresolved

Game saving and loading issue

In some areas after reloading the game some ambient sounds will not play and some particle effect will not be rendered which were active when the game was saved.

Dialogue sound issue

Sometimes dialogue will not start to play, even after reloading the game.
Reset the sound engine[2]
  1. Go to Sound options menu.
  2. Change the Hardware mixing setting, then change it back to the original setting.

Issues fixed

System RAM and swap disk space warning

When launching the game two warning messages are displayed about 0.0MB of system RAM and 0.0MB of free swap disk space. These can be ignored or the game can be run in Windows 98 compatibility mode to avoid these messages from appearing.
See DDrawCompat
Turning on Windows 98 compatibility mode[2]
  1. Right click the game shortcut or nocturne.exe.
  2. Click Properties, then open the Compatibility tab.
  3. Under Compatibility mode check Run this program in compatibility mode for and select Windows 98/Windows ME.
  4. Click Apply and OK.

Notes

This will disable any enhancements set in dgVoodoo 2.

High frame rate issues

The physics are linked to framerate, so playing at high FPS can cause problems.
See DDrawCompat
Limit the Framerate to 60FPS[citation needed]
Vsync (Enabled by default)
  1. Set the monitor refresh rate to 60 Hz.

Other information

API

Technical specs Supported Notes
Direct3D 6, 7
Software renderer
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows[3]
Minimum Recommended
Operating system (OS) 98, NT 4.0, 2000
Processor (CPU) Intel Pentium 2, Celeron (233 MHz)
System memory (RAM) 64 MB (96 MB for hardware acceleration)
Hard disk drive (HDD) 850 MB
Video card (GPU) Matrox G200/G400, ATI Rage 128, or TnT/TnT2
DirectX 6.1 compatible


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Verified by User:Arhummk on November 10, 2023
  2. 2.0 2.1 2.2 2.3 Verified by User:Antrad on February 1, 2018
  3. Information taken from game manual.