Bleeding Edge
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| Developers | |
|---|---|
| Ninja Theory | |
| Publishers | |
| Xbox Game Studios | |
| Engines | |
| Unreal Engine 4 | |
| Release dates | |
| Windows | March 24, 2020 |
| Reception | |
| Metacritic | 62 |
| OpenCritic | 66 |
| IGDB | 68 |
| Taxonomy | |
| Monetization | One-time game purchase, Subscription gaming service |
| Modes | Multiplayer |
General information
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Microsoft Store | Xbox Play Anywhere, Xbox Game Pass for PC | |||
| Steam |
- All versions require an Xbox Live account.
Monetization
| Type | Notes |
|---|---|
| One-time game purchase | The game requires an upfront purchase to access. |
| Subscription gaming service | Available via Xbox Game Pass for PC. |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | |
| Microsoft Store | %LOCALAPPDATA%\Packages\Microsoft.BleedingEdge_8wekyb3d8bbwe\LocalCache\Local\Moblade\Saved\Config\WindowsClient |
| Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1189800/pfx/[Note 1] |
Save game data location
| System | Location |
|---|---|
| Windows | |
| Microsoft Store | %LOCALAPPDATA%\Packages\Microsoft.Moblade_8wekyb3d8bbwe\SystemAppData\wgs |
| Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1189800/pfx/[Note 1] |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Steam Cloud | ||
| Xbox Cloud |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | |||
| Ultra-widescreen | [citation needed] | ||
| 4K Ultra HD | |||
| Field of view (FOV) | |||
| Windowed | |||
| Borderless fullscreen windowed | |||
| Anisotropic filtering (AF) | Low 1x, Medium 2x, High 4x, Epic 8x, Ultra 16x | ||
| Anti-aliasing (AA) | Low, High | ||
| Vertical sync (Vsync) | On, Off | ||
| 60 FPS | |||
| 120+ FPS | |||
| High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
| Color blind mode | |||
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse acceleration | ||
| Mouse sensitivity | From value 0 to 100, default is 27 | |
| Mouse input in menus | Left or Right-handed | |
| Mouse Y-axis inversion | Normal, Inverted | |
| Controller | ||
| Controller support | ||
| Full controller support | ||
| Controller remapping | Full remap | |
| Controller sensitivity | From value 0 to 100 | |
| Controller Y-axis inversion | Y and X are invertable |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger vibration |
| DualShock 4 controllers | See the glossary page for potential workarounds. |
|---|
| Generic/other controllers |
|---|
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Haptic feedback | ||
| Simultaneous controller+KB/M | Keyboard, Mouse and Controller |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Master, Music, FX and Dialogue | |
| Surround sound | ||
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | On, Off | |
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Arabic | ||||
| Simplified Chinese | ||||
| Traditional Chinese | ||||
| Danish | ||||
| Dutch | ||||
| Finnish | ||||
| French | ||||
| German | ||||
| Italian | ||||
| Japanese | ||||
| Korean | ||||
| Norwegian | ||||
| Polish | ||||
| Portuguese | ||||
| Brazilian Portuguese | ||||
| Russian | ||||
| Spanish | ||||
| Swedish | ||||
| Turkish |
Network
Multiplayer types
| Type | Native | Notes | |
|---|---|---|---|
| Local play | |||
| LAN play | |||
| Online play | |||
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 11 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
| Middleware | Notes | |
|---|---|---|
| Physics | PhysX | |
| Audio | Ogg Vorbis | |
| Cutscenes | MPEG-4 Visual | |
| Multiplayer | Microsoft Azure PlayFab | |
| Anti-cheat | Easy Anti-Cheat | [1] |
System requirements
| Windows | ||
|---|---|---|
| Minimum | ||
| Operating system (OS) | 7, 8, 10 | |
| Processor (CPU) | Intel Core i5-4430 AMD FX-8350 |
|
| System memory (RAM) | 8 GB | |
| Hard disk drive (HDD) | 15 GB | |
| Video card (GPU) | Nvidia GeForce GTX 760 AMD Radeon HD 7950 DirectX 11 compatible |
|
| Other | Broadband Internet connection | |
- A 64-bit operating system is required.
- Screen resolution: 1280 x 720. All of these min. specs are for the Bleeding Edge technical alpha only and subject to change.
Notes
- ↑ 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/1189800/in addition to or instead of this directory. The app ID (1189800) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ Bleeding Edge on Steam - last accessed on 2020-03-27
- "Incorporates 3rd-party DRM: Easy Anti-Cheat"