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Bloodstained: Curse of the Moon

From PCGamingWiki, the wiki about fixing PC games
Bloodstained: Curse of the Moon
Bloodstained: Curse of the Moon cover
Developers
ArtPlay
Inti Creates
Publishers
ArtPlay
Release dates
Windows May 24, 2018
Reception
Metacritic 77
OpenCritic 80
IGDB 80
Taxonomy
Monetization One-time game purchase
Series Bloodstained
Bloodstained: Curse of the Moon on HowLongToBeat
Bloodstained: Curse of the Moon on IGDB
Bloodstained: Curse of the Moon guide on StrategyWiki
Bloodstained: Curse of the Moon on MobyGames
Bloodstained: Curse of the Moon on Wikipedia
Bloodstained
Bloodstained: Curse of the Moon 2018
Bloodstained: Ritual of the Night 2019
Bloodstained: Curse of the Moon 2 2020

Key points

An 8-bit styled spin-off game, promised as a stretch goal of the 2015 Kickstarter campaign for Bloodstained: Ritual of the Night.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\exe\SystemData.bin[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/838310/pfx/[Note 2]
Configuration file is encrypted.

Save game data location

System Location
Windows <path-to-game>\exe\GameData*.bin[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/838310/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

General settings.
General settings.

Graphics feature State Notes
Widescreen resolution
Scaled from 400x240.
Multi-monitor
Non-1.66:1 resolutions are anamorphic.
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Uses 2D 8-bit-style pixel art.
Windowed
Displays at 1x to 4x of native resolution.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
Vsync is always on as of recent patches.[1] Can be forced off by GPU control panel.
60 FPS
Game slows down under 60 FPS.
120+ FPS
Frame rate is capped at 60 FPS.[2]
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Input

Keyboard rebinding.
Keyboard rebinding.
Controller rebinding.
Controller rebinding.
Controller configuration.
Controller configuration.

Keyboard and mouse State Notes
Remapping
Keyboard and mouse buttons can remappable.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse movement is not used at all.
Mouse Y-axis inversion
Controller
Controller support
DirectInput only.[3]
Full controller support
Controller configuration is given at first start of the game, however some controller models might require pressing keyboard buttons to be rebound correctly.
Mouse cursor stays on the screen.
Controller remapping
Actions are remapped from the Options menu whereas button placements are configured from the Controller Settings menu from the title screen.
Controller sensitivity
Digital movement.
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Through DirectInput. Unplug or disable all DirectInput devices to use.
DualShock 4 controllers
Works through generic controller support.
Pressing triggers too far down during rebinding can register as two button presses.
Generic/other controllers
Buttons are configured into virtual Xbox controller.
Button prompts
Xbox One variation.
Additional information
Controller hotplugging
False for XInput controllers, unless game was started with one plugged in.
Haptic feedback
Simultaneous controller+KB/M

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Only mono sound is available.
Subtitles
All speech is text.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Japanese

Other information

API

Technical specs Supported Notes
Direct3D 9.0c
Shader Model support 3.0
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum
Operating system (OS) XP, 7, 8.1, 10
Processor (CPU) 2 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 500 MB / 1 GB[4]
Video card (GPU) Nvidia GeForce Type
512 MB of VRAM
DirectX 9.0c compatible
Total size after installation at June 3, 2018 was 20 MB.[5]


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/838310/ in addition to or instead of this directory. The app ID (838310) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Verified by User:AmethystViper on 2020-02-24
    There appears to be no more screen tearing as of v1.1.2 without having Vsync forced on by Nvidia Control Panel from previous versions which did exhibit screen tearing issues.
  2. Verified by User:Marioysikax on 2018-06-03
  3. Verified by User:Marioysikax on 2018-06-03
    Disabling XInput API, everything works. Disabling DirectInput API, not even Xbox controllers work.
  4. Bloodstained: Curse of the Moon Official web site - last accessed on 2018-06-03
    "※Steam Ver. System Requirements※...HDD: 1GB or more of free space"
  5. Verified by User:AmethystViper on May 24, 2018
    The actual game installation only took up roughly 20 MB of hard drive space contrary to what the minimum system requires states.