Bloodstained: Curse of the Moon
From PCGamingWiki, the wiki about fixing PC games
| Developers | |
|---|---|
| ArtPlay | |
| Inti Creates | |
| Publishers | |
| ArtPlay | |
| Release dates | |
| Windows | May 24, 2018 |
| Reception | |
| Metacritic | 77 |
| OpenCritic | 80 |
| IGDB | 80 |
| Taxonomy | |
| Monetization | One-time game purchase |
| Series | Bloodstained |
| Bloodstained | |
|---|---|
| Bloodstained: Curse of the Moon | 2018 |
| Bloodstained: Ritual of the Night | 2019 |
| Bloodstained: Curse of the Moon 2 | 2020 |
Key points
- An 8-bit styled spin-off game, promised as a stretch goal of the 2015 Kickstarter campaign for Bloodstained: Ritual of the Night.
General information
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Humble Store | ||||
| Steam |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | <path-to-game>\exe\SystemData.bin[Note 1] |
| Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/838310/pfx/[Note 2] |
- Configuration file is encrypted.
Save game data location
| System | Location |
|---|---|
| Windows | <path-to-game>\exe\GameData*.bin[Note 1] |
| Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/838310/pfx/[Note 2] |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Steam Cloud |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | Scaled from 400x240. | ||
| Multi-monitor | Non-1.66:1 resolutions are anamorphic. | ||
| Ultra-widescreen | |||
| 4K Ultra HD | |||
| Field of view (FOV) | Uses 2D 8-bit-style pixel art. | ||
| Windowed | Displays at 1x to 4x of native resolution. | ||
| Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
| Anisotropic filtering (AF) | |||
| Anti-aliasing (AA) | |||
| Vertical sync (Vsync) | Vsync is always on as of recent patches.[1] Can be forced off by GPU control panel. | ||
| 60 FPS | Game slows down under 60 FPS. | ||
| 120+ FPS | Frame rate is capped at 60 FPS.[2] | ||
| High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | Keyboard and mouse buttons can remappable. | |
| Mouse acceleration | ||
| Mouse sensitivity | ||
| Mouse input in menus | Mouse movement is not used at all. | |
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | DirectInput only.[3] | |
| Full controller support | Controller configuration is given at first start of the game, however some controller models might require pressing keyboard buttons to be rebound correctly. Mouse cursor stays on the screen. |
|
| Controller remapping | Actions are remapped from the Options menu whereas button placements are configured from the Controller Settings menu from the title screen. | |
| Controller sensitivity | Digital movement. | |
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers | Through DirectInput. Unplug or disable all DirectInput devices to use. |
|---|
| DualShock 4 controllers | Works through generic controller support. Pressing triggers too far down during rebinding can register as two button presses. |
|---|
| Generic/other controllers | Buttons are configured into virtual Xbox controller. | |
|---|---|---|
| Button prompts | Xbox One variation. |
| Additional information | ||
|---|---|---|
| Controller hotplugging | False for XInput controllers, unless game was started with one plugged in. | |
| Haptic feedback | ||
| Simultaneous controller+KB/M |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | ||
| Surround sound | Only mono sound is available. | |
| Subtitles | All speech is text. | |
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Japanese |
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 9.0c | |
| Shader Model support | 3.0 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
System requirements
| Windows | ||
|---|---|---|
| Minimum | ||
| Operating system (OS) | XP, 7, 8.1, 10 | |
| Processor (CPU) | 2 GHz | |
| System memory (RAM) | 2 GB | |
| Hard disk drive (HDD) | 500 MB / 1 GB[4] | |
| Video card (GPU) | Nvidia GeForce Type 512 MB of VRAM DirectX 9.0c compatible |
|
- Total size after installation at June 3, 2018 was 20 MB.[5]
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%,%PROGRAMDATA%, or%WINDIR%might be redirected to%LOCALAPPDATA%\VirtualStoreon Windows Vista and later (more details). - ↑ 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/838310/in addition to or instead of this directory. The app ID (838310) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ Verified by User:AmethystViper on 2020-02-24
- There appears to be no more screen tearing as of v1.1.2 without having Vsync forced on by Nvidia Control Panel from previous versions which did exhibit screen tearing issues.
- ↑ Verified by User:Marioysikax on 2018-06-03
- ↑ Verified by User:Marioysikax on 2018-06-03
- Disabling XInput API, everything works. Disabling DirectInput API, not even Xbox controllers work.
- ↑ Bloodstained: Curse of the Moon Official web site - last accessed on 2018-06-03
- "※Steam Ver. System Requirements※...HDD: 1GB or more of free space"
- ↑ Verified by User:AmethystViper on May 24, 2018
- The actual game installation only took up roughly 20 MB of hard drive space contrary to what the minimum system requires states.