Bloodstained: Ritual of the Night
Developers | |
---|---|
ArtPlay | |
DICO[1] | |
Disruptive Games | |
WayForward Technologies[2] | |
Publishers | |
505 Games | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | June 18, 2019 |
Reception | |
Metacritic | 83 |
OpenCritic | 83 |
IGDB | 82 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Side view, Scrolling |
Controls | Direct control |
Genres | Metroidvania, Platform, RPG |
Art styles | Anime |
Themes | Europe, Industrial Age, Fantasy |
Series | Bloodstained |
Bloodstained | |
---|---|
Bloodstained: Curse of the Moon | 2018 |
Bloodstained: Ritual of the Night | 2019 |
Bloodstained: Curse of the Moon 2 | 2020 |
Bloodstained: Ritual of the Night is a side view metroidvania game developed by ArtPlay, DICO, Disruptive Games, and WayForward Technologies, and published by 505 Games. Inti Creates was formally involved in the development of the game until their departure in 2018. It is the spiritual successor to the action-adventure installments in Castlevania series, and was developed using Unreal Engine 4.
The game was crowdfunded through Kickstarter with its campaign launching on May 11, 2015, which met its initial $500,000 funding goal after the first day of the campaign, and eventually raised $5,545,991 (plus extra donations from PayPal) after the campaign's end with version developed for Windows, Mac OS, and Linux among other consoles and handhelds.[4] The game was originally planned to have a release window by 2017, but it was delayed to 2018 along with the cancelation of the Mac OS and Linux versions due to development difficulties of those operating systems.[5] The title was then further delayed to 2019 along with the cancellation of the PlayStation Vita port due to Sony no longer supporting the system.[6] The game was finally released on June 18, 2019 for PC and was successful. One of the game's stretch goals, the Roguelike Mode which challenged players in procedurally-generated dungeons, was scrapped and replaced with a Randomizer Mode due to compatibility in the game's code.[7] Bloodstained: Curse of the Moon was also developed as part of this game's Kickstarter stretch goals.
The game has been getting regular updates to implement features and content promised from the game's Kickstarter compaign as well as fixing bugs. A roadmap of the game's development can be found here. There is also a modding community creating various mods for the game. A number of issues, such as close-up dialogue and inventory screen character models rendering at 1080p maximum at higher resolutions,[8] dialogue text clipping out of text boxes, other bugfixes and engine updates included in the 1.30 patch.[9]
General information
- Official forums
- Official Discord server
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Microsoft Store | ||||
Steam | DRM-free when launched directly from executable. [10] | |||
Origin (unavailable) |
- Certain Kickstarter backers of the $60-tier or higher also receive a digital soundtrack via direct download from their Fangamer backer surveys in FLAC and MP3 formats.[11]
DLC and expansion packs
Name | Notes | |
---|---|---|
Iga's Back Pack | Adds an optional boss battle with Igarashi for those that missed the initial Kickstarter campaign, along with special rewards for defeating him. |
Essential improvements
Skip intro videos
Delete or rename the video files[12] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\BloodstainedRotN\Saved\Config\WindowsNoEditor\ |
Microsoft Store | %LOCALAPPDATA%\Packages\505GAMESS.P.A.BloodstainedRitualoftheNightPCGP_tefn33qh9azfc\LocalCache\Local\BloodstainedRotN\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/692850/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\BloodstainedRotN\Saved\SaveGames\ |
Microsoft Store | %LOCALAPPDATA%\Packages\505GAMESS.P.A.BloodstainedRitualoftheNightPCGP_tefn33qh9azfc\LocalCache\Local\BloodstainedRotN\Saved\SaveGames\ |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/692850/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Origin | ||
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 16:10 resolutions are letterboxed, use the community mod to remove. | ||
Multi-monitor | Use the community mod. | ||
Ultra-widescreen | Use the community mod. | ||
4K Ultra HD | Character models in dialogue sequences and inventory screen being rendered at a locked resolution of 1080p was addressed in Patch 1.30.[8] | ||
Field of view (FOV) | Use the community mod. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Unknown post-processing variation. See Anti-aliasing (AA) for supersampling. |
||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Framerate Smoothing is set to go up to 60 FPS, disable to uncap the framerate. Playing at 120 FPS can double the speed of the Play Time counter and at higher framerates it eventually stops it completely.[citation needed] |
||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Anti-aliasing (AA)
Use Unreal 4 resolution scale[13] |
---|
[ConsoleVariables] r.ScreenPercentage=100
Notes
|
Gamma correction
Add Display Gamma to Engine.ini[14][15] |
---|
[/Script/Engine.Engine] DisplayGamma=2.0
Notes
|
Post-processing
- Toggles for cel shading, bloom, HUD, damage numbers, and black screen transitions.
Use Bloodstained ROTN 3D Vision fix |
---|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Mouse is usable to navigate through menus, but does not provide a cursor, simply working like a controller. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Entering a name to alter the preset one for save files and shortcut sets requires keyboard. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Xbox One variant. | |
Impulse Trigger vibration |
DualShock 4 controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Simultaneous controller+KB/M |
DualShock 4 button prompts
Install DualShock 4 Prompts mod[16] |
---|
|
Switch button prompts
Install Switch Prompts mod[17] |
---|
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Music, Ambient Sound, Sound Effects, Voices | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Brazilian Portuguese | ||||
Russian | ||||
Latin American Spanish |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | Will be added in upcoming free DLC. | ||
LAN play | |||
Online play | Will be added in upcoming free DLC. |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See Helix Mod: Bloodstained: Ritual of the Night. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX |
Unlocking Hard & Nightmare Modes
Start a new game called "NIGHTMARE" |
---|
|
Playing as "Bloodless" Character
Start a new game called "BLOODLESS"[18] |
---|
|
1986 Mode
Enter the Konami Code[19] |
---|
|
Modifications
- Bloodless Shading Fix - Corrects some shading issues on Bloodless's model.
- Make Miriam's Face Like Artwork - Adjusts Miriam's facial features to resemble her official artworks from Ayami Kojima.
- Miriam's Appearance Improved - Redesigns and enhances Miriam's default appearance to resemble her conceptual artwork by Mana Ikeda.
- Chroma Wheel Hair 'Fix' - Changes the base colors of alternate hair colors after the Chroma Wheel update.
- Blonde Hair for Pure Miriam - Restores the original Valkyrie hairstyle's blonde hair color after the Chroma Wheel update.
- Red Map Marker - Changes the original light blue colored map markers to red to standout against the map background.
- Loading Screen Upscale - Upscales the loading screen glyph to higher resolutions by using A.I. Gigapixel upscaling.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8.1, 10 | |
Processor (CPU) | Intel Core i5-4460 AMD FX-4350 |
Intel Core i5-4590 AMD FX-6300 |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 10 GB | |
Video card (GPU) | Nvidia GeForce GTX 760 AMD Radeon R9 280X | Nvidia GeForce GTX 1050 Ti AMD Radeon R9 290 |
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.22.3.0[3]
- ↑ 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/692850/
in addition to or instead of this directory. The app ID (692850) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ November Update: Get To Know The Developers - last accessed on 2019-06-16
- ↑ Development Update – A Hunter Joins The Fray - last accessed on 2019-06-16
- ↑ Verified by User:Baronsmoki on 2022-04-01
- ↑ Bloodstained: Ritual of the Night by Koji Igarashi - Kickstarter - last accessed on 2020-11-08
- ↑ Development Update 6 - YouTube - last accessed on 2020-11-08
- ↑ Bloodstained: Ritual of the Night - 2019 Delay & Vita Cancellation Announcement - last accessed on 2020-11-08
- ↑ Publishing Update: Game Mode Details, Content Cadence, and More - Kickstarter - last accessed on 2020-11-08
- ↑ 8.0 8.1 Dialogue Resolution Fix, page 2, a reply from the fix's developer - The Nexus Forums - last accessed on 2022-04-04
- ↑ Current Status - Bloodstained - last accessed on 2022-04-04
- ↑ Verified by User:Mmachinecodev on 2022-04-07
- ↑ Digital goods are out! Finally!, page 1 - GOG.com Forums - last accessed on 2019-07-04
- ↑ Verified by User:Baronsmoki on 2021-08-03
- ↑ Verified by User:Marioysikax on 2019-06-18
- ↑ Dark Bloodstained: Ritual of the Night - reddit - last accessed on 2019-06-19
- ↑ Verified by User:AmethystViper on 2019-06-19
- Although this was used from the 2018 backer demo, it still works in the final version of the game.
- ↑ ps4 controller buttons :: Bloodstained: Ritual of the Night General discussions - last accessed on 2022-12-03
- ↑ ps4 controller buttons :: Bloodstained: Ritual of the Night General discussions - last accessed on 2022-12-03
- ↑ Bloodless Trailer - Bloodstained: Ritual of the Night - last accessed on 2020-11-12
- "Enter BLOODLESS as the name of a new save file to play!"
- ↑ 1986 Mode - Bloodstained - last accessed on 2021-07-17