Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.

Blue Fire

From PCGamingWiki, the wiki about fixing PC games
This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
Blue Fire
Blue Fire cover
Developers
Robi Studios
Publishers
Graffiti Games
Engines
Unreal Engine 4
Release dates
Windows February 4, 2021
Reception
Metacritic 70
OpenCritic 71
IGDB 74
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, Metroidvania, Platform
Art styles Stylized
Themes Fantasy
Series Blue Fire
Blue Fire on HowLongToBeat
Blue Fire on IGDB
Blue Fire on MobyGames
Blue Fire
Blue Fire 2021
Blue Fire: Void Maker 2022

Blue Fire is a singleplayer third-person action, metroidvania and platform game in the Blue Fire series.

General information

Official Discord server
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions The game does not contain microtransactions.

Game data

Configuration file(s) location

System Location
Windows
Amazon Games %LOCALAPPDATA%\Local\PROA34\Saved\Config\WindowsNoEditor\
Steam %LOCALAPPDATA%\Blue Fire\Saved\Config\WindowsNoEditor\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1220150/pfx/[Note 1]

Save game data location

System Location
Windows
Amazon Games %LOCALAPPDATA%\Local\PROA34\Saved\SaveGames\
Steam %LOCALAPPDATA%\Blue Fire\Saved\SaveGames\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1220150/pfx/[Note 1]

Save game cloud syncing

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Vert- gameplay.[1]
Ultra-widescreen
Vert- gameplay.[1] Use the related PCGW community tool as a workaround.
4K Ultra HD
Field of view (FOV)
Use the related PCGW community tool.
Windowed
Borderless fullscreen windowed
The default fullscreen mode has no menu option to use exclusive fullscreen. Exclusive fullscreen can be enabled through editing config files.
Anisotropic filtering (AF)
Anti-aliasing (AA)
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Unlimited, 30, 60, and 120 FPS caps are selectable.
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
Ray tracing (RT)
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
All dialogue is text-based.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Italian
Korean
Brazilian Portuguese
Russian
Spanish
Latin American Spanish

Issues fixed

Windows 7 compatibility

Create support files[citation needed]
  1. Go to %SystemRoot%\System32 (i.e. C:\Windows\System32).
  2. Create a copy of xinput1_3.dll and rename it to xinput1_4.dll.
  3. Download DXVK (not the source code) and extract the dxvk-*.tar.gz archive.
  4. From the extracted x64 directory copy d3d11.dll and dxgi.dll into <path-to-game>\Blue Fire\Binaries\Win64\
Exiting the main menu without having first entered the actual game will lead to a crash.

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) 3.0 GHz Dual Core
System memory (RAM) 8 GB
Hard disk drive (HDD) 5 GB
Video card (GPU) DirectX 11 compatible
A 64-bit operating system is required.


Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1220150/ in addition to or instead of this directory. The app ID (1220150) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. 1.0 1.1 Ultrawide Support - last accessed on 2021-03-09