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Bolt

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Bolt
Bolt cover
Developers
Avalanche Software
Publishers
Disney Interactive Studios
Release dates
Windows November 18, 2008
Taxonomy
Series Disney Classics
Bolt on HowLongToBeat
Bolt on IGDB
Bolt guide on StrategyWiki
Bolt on MobyGames
Bolt on Wikipedia
Subseries of Disney
The Black Cauldron 1986
Basil the Great Mouse Detective 1987
Oliver & Company 1989
Disney's Aladdin 1993
The Jungle Book (series)
The Lion King 1994
Disney's Hercules 1997
Disney's Tarzan (series)
The Emperor's New Groove 2000
Disney's Dinosaur 2000
Treasure Planet: Battle at Procyon 2002
Brother Bear 2003
Chicken Little (series)
Meet the Robinsons 2007
Bolt 2008
The Princess and the Frog 2009
Tangled 2010
Wreck-it Ralph 2013
Disney Classic Games: Aladdin and The Lion King 2019

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SecuROM 7 DRM
Windows
Steam
Icon overlay.png
Windows

Game data

Configuration file(s) location

System Location
Windows %APPDATA%\Disney Interactive Studios\Disney Bolt\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/340990/pfx/[Note 1]

Save game data location

System Location
Windows %APPDATA%\Disney Interactive Studios\Disney Bolt\storage\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/340990/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Widescreen resolution

By default, the game uses 16:10 aspect ratio and 1440x900 for the rendering resolution.
Set custom resolution[1]
The following fix requires a No-CD patch.
  1. Download DXOverride.
  2. Extract to the installation folder.
  3. Open d3d9.ini.
  4. Set the resolution values as needed.
  5. Open DisneyBoltPC.exe with a hex editor such as HxD.
  6. Press Ctrl+F and change Datatype to Hex-values.
  7. Search for 04240000803F8B4DE0E8.
  8. Replace the 0000803F value with:
    • ABAA3A3F for 5:4 screens
    • 5555553F 4:3 screens
    • 3DCF733F 25:16 screens
    • 5555853F 15:9 screens
    • E4388E3F 16:9 screens
    • 2FA1BD3F for 21:9 screens
  9. Save your changes.
  10. Go to <path-to-game>\data_dx\
  11. Open display2w.oct with a text editor.
  12. Press Ctrl+F and search for TexturePool.
  13. Replace all the 1440 and 900 values with your desired rendering resolution dimensions except for the "FullScreenDistort Result" ones.
  14. Run the game at high resolution in the launcher.

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Czech
Dutch
French
German
Italian
Polish
Brazilian Portuguese
Russian
Spanish

Other information

API

Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio FMOD
Cutscenes Bink Video

System requirements

Windows
Minimum
Operating system (OS) XP SP2
Processor (CPU) Intel Pentium 4 3.2 GHz
AMD Athlon 64 3500+
System memory (RAM) 512 MB
Hard disk drive (HDD)
Video card (GPU) 128 MB of VRAM
DirectX 9.0c compatible
Shader model 3.0 support


Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/340990/ in addition to or instead of this directory. The app ID (340990) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Bolt - Widescreen Tutorial - YouTube - last accessed on May 2023