BPM: Bullets per Minute
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Awe Interactive | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | September 15, 2020 |
Reception | |
Metacritic | 73 |
OpenCritic | 74 |
IGDB | 74 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Music/rhythm, Roguelike, Shooter |
Art styles | Stylized |
Themes | Fantasy |
BPM: Bullets per Minute is a singleplayer first-person music/rhythm, roguelike and shooter game.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GOG.com | ||||
Green Man Gaming | ||||
Steam |
Essential improvements
Skip intro videos
Delete or rename movie files[2] |
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|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\BPM\Saved\Config\WindowsNoEditor |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1286350/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\BPM\Saved\SaveGames |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1286350/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Vert- FOV and viewmodel scaling. See Ultra-widescreen for the available workarounds.[3] | ||
4K Ultra HD | [4] | ||
Field of view (FOV) | 40 to 145 in increments of 1. See Field of view (FOV) for higher values. | ||
Windowed | |||
Borderless fullscreen windowed | Exclusive fullscreen also supported. | ||
Anisotropic filtering (AF) | Always at 8.[5] See Anisotropic filtering (AF) for more. | ||
Anti-aliasing (AA) | TAA is used by default. FXAA can be forced instead.[6] See Anti-aliasing (AA). | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Toggleable between 30, 60, 90, 120, 144, 200 and unlimited. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Ultra-widescreen
Use the community patcher |
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|
Increase in-game field of view |
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|
Field of view (FOV)
Use the Universal Unreal Engine 4 Console Unlocker[7] |
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|
Change FOV scaling to vertical FOV[7] |
---|
[/Script/Engine.LocalPlayer] AspectRatioAxisConstraint=AspectRatio_MaintainYFOV |
Anisotropic filtering (AF)
Custom anisotropic samples[7] |
---|
[SystemSettings] r.MaxAnisotropy=16
|
Anti-aliasing (AA)
Disable TAA through a configuration file[7] |
---|
[SystemSettings] r.PostProcessAAQuality=0 Notes
|
Enable FXAA through a configuration file |
---|
[SystemSettings] r.DefaultFeature.AntiAliasing=1 Notes
|
Chromatic aberration
Disable chromatic aberration[7] |
---|
[SystemSettings] r.SceneColorFringeQuality=0 |
Depth of field
Disable depth of field[7] |
---|
[SystemSettings] r.DepthOfFieldQuality=0 |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Labeled Look Sensitivity, 0.5 to 5 in increments of 0.1. Y-axis and X-axis sensitivity can be adjusted individually. |
|
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Ability to choose from 6 presets. | |
Controller sensitivity | From 0% to 100%. Y-axis and X-axis sensitivity can be adjusted individually. | |
Controller Y-axis inversion | Labeled Invert Look. |
Controller types |
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XInput-compatible controllers | [8] | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
DualShock 4 controllers | See the glossary page for potential workarounds. |
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Generic/other controllers |
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Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Simultaneous controller+KB/M |
Mouse smoothing
Change configuration file[9] |
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[/script/engine.inputsettings] bEnableMouseSmoothing=False |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Music, SFX, Menu music. | |
Surround sound | [10] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Korean | Available but not shown as supported.[11] | |||
Brazilian Portuguese | Mistakenly advertised as Portuguese.[12] | |||
Russian | ||||
Spanish | ||||
Japanese | Fan Translation, Download |
- The game has no audio nor subtitles.[13]
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | Vorbis |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-4590 | Intel Core i7 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 25 GB | |
Video card (GPU) | Nvidia GeForce GTX 960 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce RTX 2060 3 GB of VRAM DirectX 12 compatible |
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.26.2.0[1]
- ↑ 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/1286350/
in addition to or instead of this directory. The app ID (1286350) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ Verified by User:Mastan on 2022-09-25
- ↑ Verified by User:Baronsmoki on 2021-03-08
- ↑ Verified by User:Fayaine on 2020-10-06
- Tested using a custom resolution of 2560x1080.
- ↑ Verified by User:Fayaine on 2020-10-06
- Tested at 3840x2160 custom resolution.
- ↑ Verified by User:Fayaine on 2020-10-06
- Checked with the Unreal Engine 4 Console Unlocker while changing graphic settings. Tied to texture quality setting which does not exist here. The AF value stays at 8x at all times.
- ↑ Verified by User:Fayaine on 2020-10-06
- Tested with the Unreal Engine 4 console unlocker.
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 Verified by User:Fayaine on 2020-10-06
- ↑ Verified by User:AlRayes BRN on 2020-09-16
- Tested the game with Microsoft's Xbox One controller connected through a USB cable
- ↑ Mouse Smoothing :: BPM: BULLETS PER MINUTE General Discussions - last accessed on 2022-06-11
- ↑ Verified by User:Rose on 2020-10-08
- Tested on a 5.1 sound system and used Orban Loudness Meter to confirm the use of the rear speakers.
- ↑ Verified by User:DarkSonicPT on 2023-03-18
- ↑ Verified by User:DarkSonicPT on 2023-03-18
- ↑ Verified by User:DarkSonicPT on 2023-03-18