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Brickadia

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This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Brickadia
Brickadia cover
Developers
Brickadia, LLC
Engines
Unreal Engine 5[Note 1]
Former Unreal Engine 4
Release dates
Windows Early access
Linux Early access
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person, Third-person
Controls Direct control
Genres Sandbox
Art styles Stylized

Brickadia is a brick-building sandbox game developed by Brickadia, LLC as a spiritual successor to Blockland.

General Information

Official Discord server
Official manual
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Official website
Windows
Linux
Steam
Icon overlay.png
Windows
Linux
All versions require a Brickadia account.

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions The game does not contain microtransactions.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\Brickadia\Saved\Config\WindowsNoEditor
Linux $HOME/.config/Epic/Brickadia/Saved/Config/LinuxNoEditor

Save game data location

System Location
Windows %LOCALAPPDATA%\Brickadia\Saved
Linux $HOME/.config/Epic/Brickadia/Saved

Save game cloud syncing

System Native Notes
Steam Cloud

Video

In-game graphics settings.
In-game graphics settings.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Long text chat messages can get cut off, otherwise perfect support.
4K Ultra HD
Field of view (FOV)
50-90° vertical via the Vertical FOV slider, with a horizontal equivalent shown underneath it. Can be set to any desired amount with the fov console command.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Appears to be controlled by the Texture Quality setting.
Anti-aliasing (AA)
FXAA, TAA, and SSAA with the r.ScreenPercentage console command.
High-fidelity upscaling
DLSS 2.2
Vertical sync (Vsync)
60 FPS and 120+ FPS
Unlocked. Can be capped to any desired framerate by clicking on the Framerate Cap slider and typing.
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
Ray tracing (RT)
Requires the game to be launched with -dx12 -raytracing and must be enabled through console commands.[1] Not supported on the Linux client.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Input

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Sliders for master volume, music, interface and sound effects.
Surround sound
Subtitles
Closed captions
Mute on focus lost
Enable Unfocused Audio setting.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
30
Online play
30 Maximum player limit was lowered from 50 down to 30 in Alpha 5 due to performance concerns.

Connection types

Ports

Protocol Port(s) and/or port range(s)
UDP 7777
This game does not support Universal Plug and Play (UPnP) for automatic port configuration.

Other information

API

Technical specs Supported Notes
Direct3D 11, 12
Vulkan
Can be used on Windows with -vulkan.
Executable 32-bit 64-bit Notes
Windows
Linux

Middleware

Middleware Notes
Physics PhysX 5.1
Multiplayer Epic Online Services [2]

System requirements

Windows
Minimum Recommended
Operating system (OS) 10, 11
Processor (CPU) 3 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) 1 GB of VRAM
DirectX 11 compatible
Shader model 5 support
A 64-bit operating system is required.
Linux
Minimum Recommended
Operating system (OS) Debian distribution (11+), such as Ubuntu
Processor (CPU) 3 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) 1 GB of VRAM
Shader model 5 support
A 64-bit operating system is required.
RAM usage increases with the amount of bricks present in-game.[3]


Notes

  1. Unreal Engine 5 engine build: 5.1

References

  1. Brickadia Alpha 5 Patch 5 - last accessed on 2021-11-3
    "Ray tracing shaders are now packaged with the game and effects can be enabled from the console if the game was launched with -DX12. Results may vary. Some commands to get you started: r.RayTracing.Reflections 1, r.RayTracing.Reflections.MaxBounces 4, r.RayTracing.AmbientOcclusion 1, r.RayTracing.AmbientOcclusion.SamplesPerPixel 4, r.RayTracing.SkyLight 1."
  2. Home - Brickadia - last accessed on 2022-12-21
    "We use EOS relay servers, so online play is secure and private across platforms. Servers are protected from DoS attacks, and your IP address is hidden from players."
  3. Brickadia on Steam - last accessed on 2022-12-21
    "Game performance requirements and memory usage increase with the amount of bricks placed and complexity of your world."