Brickadia
From PCGamingWiki, the wiki about fixing PC games
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
| Developers | |
|---|---|
| Brickadia, LLC | |
| Engines | |
| Unreal Engine 5[Note 1] | |
| Former | Unreal Engine 4 |
| Release dates | |
| Windows | Early access |
| Linux | Early access |
| Taxonomy | |
| Monetization | One-time game purchase |
| Microtransactions | None |
| Modes | Singleplayer, Multiplayer |
| Pacing | Real-time |
| Perspectives | First-person, Third-person |
| Controls | Direct control |
| Genres | Sandbox |
| Art styles | Stylized |
Brickadia is a brick-building sandbox game developed by Brickadia, LLC as a spiritual successor to Blockland.
General Information
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Official website | ||||
| Steam |
- All versions require a Brickadia account.
Monetization
| Type | Notes |
|---|---|
| One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
| Type | Notes |
|---|---|
| No microtransactions | The game does not contain microtransactions. |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | %LOCALAPPDATA%\Brickadia\Saved\Config\WindowsNoEditor |
| Linux | $HOME/.config/Epic/Brickadia/Saved/Config/LinuxNoEditor |
Save game data location
| System | Location |
|---|---|
| Windows | %LOCALAPPDATA%\Brickadia\Saved |
| Linux | $HOME/.config/Epic/Brickadia/Saved |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| Steam Cloud |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | |||
| Ultra-widescreen | Long text chat messages can get cut off, otherwise perfect support. | ||
| 4K Ultra HD | |||
| Field of view (FOV) | 50-90° vertical via the Vertical FOV slider, with a horizontal equivalent shown underneath it. Can be set to any desired amount with the fov console command. |
||
| Windowed | |||
| Borderless fullscreen windowed | |||
| Anisotropic filtering (AF) | Appears to be controlled by the Texture Quality setting. | ||
| Anti-aliasing (AA) | FXAA, TAA, and SSAA with the r.ScreenPercentage console command. |
||
| High-fidelity upscaling | DLSS 2.2 |
||
| Vertical sync (Vsync) | |||
| 60 FPS and 120+ FPS | Unlocked. Can be capped to any desired framerate by clicking on the Framerate Cap slider and typing. | ||
| High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
| Ray tracing (RT) | Requires the game to be launched with -dx12 -raytracing and must be enabled through console commands.[1] Not supported on the Linux client. |
||
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse acceleration | ||
| Mouse sensitivity | ||
| Mouse input in menus | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | ||
| Full controller support | Menus cannot be navigated with a controller. | |
| Controller remapping | ||
| Controller sensitivity | ||
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger vibration |
| DualShock 4 controllers | See the glossary page for potential workarounds. |
|---|
| Generic/other controllers | See the glossary page for potential workarounds. |
|---|
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Haptic feedback | ||
| Simultaneous controller+KB/M |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Sliders for master volume, music, interface and sound effects. | |
| Surround sound | ||
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | Enable Unfocused Audio setting. | |
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English |
Network
Multiplayer types
| Type | Native | Players | Notes | |
|---|---|---|---|---|
| Local play | ||||
| LAN play | 30 | |||
| Online play | 30 | Maximum player limit was lowered from 50 down to 30 in Alpha 5 due to performance concerns. | ||
Connection types
| Type | Native | Notes |
|---|---|---|
| Matchmaking | ||
| Peer-to-peer | ||
| Dedicated | ||
| Self-hosting | ||
| Direct IP |
Ports
| Protocol | Port(s) and/or port range(s) |
|---|---|
| UDP | 7777 |
- This game does not support Universal Plug and Play (UPnP) for automatic port configuration.
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 11, 12 | |
| Vulkan | Can be used on Windows with -vulkan. |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows | |||
| Linux |
Middleware
| Middleware | Notes | |
|---|---|---|
| Physics | PhysX | 5.1 |
| Multiplayer | Epic Online Services | [2] |
System requirements
| Windows | ||
|---|---|---|
| Minimum | Recommended | |
| Operating system (OS) | 10, 11 | |
| Processor (CPU) | 3 GHz | AMD Ryzen 5000 Series |
| System memory (RAM) | 4 GB | 8 GB |
| Hard disk drive (HDD) | 2 GB | |
| Video card (GPU) | 1 GB of VRAM DirectX 11 compatible Shader model 5 support |
Nvidia GeForce GTX 1070 |
- A 64-bit operating system is required.
| Linux | ||
|---|---|---|
| Minimum | Recommended | |
| Operating system (OS) | Debian distribution (11+), such as Ubuntu | |
| Processor (CPU) | 3 GHz | AMD Ryzen 5000 Series |
| System memory (RAM) | 4 GB | 8 GB |
| Hard disk drive (HDD) | 2 GB | |
| Video card (GPU) | 1 GB of VRAM Shader model 5 support |
Nvidia GeForce GTX 1070 |
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 5 engine build: 5.1
References
- ↑ Brickadia Alpha 5 Patch 5 - last accessed on 2021-11-3
- "Ray tracing shaders are now packaged with the game and effects can be enabled from the console if the game was launched with -DX12. Results may vary. Some commands to get you started:
r.RayTracing.Reflections 1,r.RayTracing.Reflections.MaxBounces 4,r.RayTracing.AmbientOcclusion 1,r.RayTracing.AmbientOcclusion.SamplesPerPixel 4,r.RayTracing.SkyLight 1."
- "Ray tracing shaders are now packaged with the game and effects can be enabled from the console if the game was launched with -DX12. Results may vary. Some commands to get you started:
- ↑ Home - Brickadia - last accessed on 2022-12-21
- "We use EOS relay servers, so online play is secure and private across platforms. Servers are protected from DoS attacks, and your IP address is hidden from players."
- ↑ Brickadia on Steam - last accessed on 2022-12-21
- "Game performance requirements and memory usage increase with the amount of bricks placed and complexity of your world."