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Bright Memory

From PCGamingWiki, the wiki about fixing PC games
Bright Memory
Bright Memory cover
Developers
FYQD-Studio
Publishers
FYQD-Studio
AGM PLAYISM
Engines
Unreal Engine 4[Note 1]
Release dates
Windows March 25, 2020
Reception
OpenCritic 59
IGDB 53
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS
Themes Sci-fi, Supernatural
Series Bright Memory
Bright Memory on HowLongToBeat
Bright Memory on IGDB
Bright Memory on MobyGames
Bright Memory on Wikipedia
Bright Memory
Bright Memory 2020
Bright Memory: Infinite 2021

General information

GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
GOG.com
DRM-free
Windows
Steam
Icon overlay.png
Windows

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\BrightMemory_EP1\Saved\Config\WindowsNoEditor\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/955050/pfx/[Note 2]

Save game data location

System Location
Windows %LOCALAPPDATA%\BrightMemory_EP1\Saved\SaveGames
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/955050/pfx/[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Vert- by default. See Ultra-widescreen for Hor+. Alternatively, FOV can be increased to compensate.
4K Ultra HD
Field of view (FOV)
90°, 100°, 110°
Windowed
Borderless fullscreen windowed
Fullscreen is borderless windowed.
Anisotropic filtering (AF)
4x, 8x, and 16x.
Anti-aliasing (AA)
FXAA, options to choose are medium and high.
Vertical sync (Vsync)
Even though there is an option to turn it on or off, it is always on.
60 FPS and 120+ FPS
Maximum FPS in game is 120.
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
Ray tracing (RT)
Nvidia RTX hardware only officially supported
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Ultra-widescreen

Change the way FOV is calculated[2]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini in a text editor.
  3. Add the following lines:
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

Input

Control settings
Control settings

Keyboard and mouse State Notes
Remapping
See the glossary page for potential workarounds.
Mouse acceleration
Mouse sensitivity
Called View Adjustment Sensitivity.
Mouse input in menus
Mouse Y-axis inversion
Can also invert X-axis.
Controller
Controller support
Full controller support
Controller remapping
See the glossary page for potential workarounds.
Controller sensitivity
Called View Adjustment Sensitivity.
Controller Y-axis inversion
Can also invert X-axis.
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Master, SFX, Voices, BGM, Menu SFX.
Surround sound
5.1.[3]
Subtitles
Closed captions
Mute on focus lost
Cannot be enabled.
Royalty free audio

Localizations

Text and audio languages can be chosen separately.
Language UI Audio Sub Notes
English
Simplified Chinese
French
German
Japanese
Brazilian Portuguese
Russian
Latin American Spanish

VR support

3D modes State Notes
vorpX
G3D
User created game profile, see vorpx forum profile introduction.

Other information

API

Technical specs Supported Notes
Direct3D 11, 12 Ray tracing require the use of DX12.
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX
Audio Vorbis

System requirements

Windows
Minimum Recommended
Operating system (OS) 7, 10
Processor (CPU) Intel Core i5-3470
System memory (RAM) 6 GB
Hard disk drive (HDD) 4 GB
Video card (GPU) Nvidia GeForce GTX 660
AMD Radeon HD 7770
DirectX 11 compatible
A 64-bit operating system is required.


Notes

  1. Unreal Engine 4 engine build: 4.23.1.0[1]
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/955050/ in addition to or instead of this directory. The app ID (955050) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Verified by User:Mastan on 2022-09-26
  2. Verified by User:Aaronth07 on 2021-07-30
  3. Verified by User:Expack3 on 2020-04-09
    Tested using Special K 0.10.x.