Bright Memory: Infinite
From PCGamingWiki, the wiki about fixing PC games
| Developers | |
|---|---|
| FYQD-Studio | |
| Publishers | |
| FYQD-Studio | |
| AGM PLAYISM | |
| Engines | |
| Unreal Engine 4[Note 1] | |
| Release dates | |
| Windows | November 12, 2021 |
| Taxonomy | |
| Monetization | One-time game purchase |
| Microtransactions | Cosmetic |
| Modes | Singleplayer |
| Pacing | Real-time |
| Perspectives | First-person |
| Controls | Direct control |
| Genres | Action, FPS |
| Vehicles | Automobile |
| Themes | China, Sci-fi, Supernatural |
| Series | Bright Memory |
| Bright Memory | |
|---|---|
| Bright Memory | 2020 |
| Bright Memory: Infinite | 2021 |
General information
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| GOG.com | Gold Edition and Ultimate Edition also available. | |||
| Steam | Gold Edition and Ultimate Edition also available. |
- A standalone ray tracing benchmark is available here.
Monetization
DLC and expansion packs
| Name | Notes | |
|---|---|---|
| Skinny Jeans | ||
| Energetic | ||
| Youthful Days | ||
| Black Kitten | ||
| Bikini | ||
| Cheongsam (New Year) | ||
| Cheongsam (Blue Flowers) | ||
| Cyber Rabbit | ||
| Rabbit School Uniform |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | %LOCALAPPDATA%\BrightMemoryInfinite\Saved\Config\WindowsNoEditor |
| Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1178830/pfx/[Note 2] |
Save game data location
| System | Location |
|---|---|
| Windows | %LOCALAPPDATA%\BrightMemoryInfinite\Saved\SaveGames |
| Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/1178830/pfx/[Note 2] |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| GOG Galaxy | ||
| Steam Cloud | Save and all settings. |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | |||
| Ultra-widescreen | Hor+ scaling. Use the fix for correct cutscene scaling. | ||
| 4K Ultra HD | |||
| Field of view (FOV) | 80, 90, or 100. | ||
| Windowed | |||
| Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
| Anisotropic filtering (AF) | |||
| Anti-aliasing (AA) | "Old" or "new" TAA; DLAA | ||
| High-fidelity upscaling | DLSS 2.3, FSR 2.2, XeSS 1.1 DLSS Frame Generation is supported. |
||
| Vertical sync (Vsync) | |||
| 60 FPS and 120+ FPS | Frame-cap-options for at least 30, 60, 120, and 144Hz. | ||
| High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
| Ray tracing (RT) | |||
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse acceleration | ||
| Mouse sensitivity | Control and targeting sensitivity can be set independently. | |
| Mouse input in menus | Only mouse can be used in menu, no keyboard. | |
| Mouse Y-axis inversion | X-axis can also be inverted. | |
| Controller | ||
| Controller support | ||
| Full controller support | ||
| Controller remapping | See the glossary page for potential workarounds. | |
| Controller sensitivity | Sensitivity for x- and y-axis can be set independently. | |
| Controller Y-axis inversion | X-axis can also be inverted. |
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Haptic feedback | ||
| Simultaneous controller+KB/M |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | ||
| Surround sound | ||
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Simplified Chinese | ||||
| Traditional Chinese | ||||
| French | ||||
| German | ||||
| Italian | ||||
| Japanese | ||||
| Korean | ||||
| Brazilian Portuguese | ||||
| Russian | ||||
| Latin American Spanish |
Issues
Crash after Statue boss fight
| Increase priority of the game in Task Manager |
|---|
|
| Or temporarily lower graphics settings until the level has loaded. |
|---|
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 11, 12 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
| Middleware | Notes | |
|---|---|---|
| Physics | PhysX |
System requirements
| Windows | ||
|---|---|---|
| Minimum | Recommended | |
| Operating system (OS) | 10 (v.2004) | 10 (v2004) |
| Processor (CPU) | Intel Xeon E3-1230 v2 AMD FX-8350 |
Intel Core i7-4790K AMD FX-9590 |
| System memory (RAM) | 8 GB | 16 GB |
| Hard disk drive (HDD) | 13 GB | |
| Video card (GPU) | Nvidia GeForce GTX 960 4 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 1060 Nvidia GeForce RTX 3060 (normal ray tracing) Nvidia GeForce RTX 3080 (high ray tracing) 6 GB of VRAM DirectX 12 compatible |
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.26.2.0[1]
- ↑ 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/1178830/in addition to or instead of this directory. The app ID (1178830) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ Verified by User:Mastan on 2022-09-26