Brushwood Buddies
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Developers | |
---|---|
Steven Colling | |
Engines | |
Windows | XNA |
OS X, Linux | FNA |
Release dates | |
Windows | February 17, 2016 |
Linux | February 17, 2016[citation needed] |
General information
Availability
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\BrushwoodBuddies\settings.xml |
Linux |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\BrushwoodBuddies\savegames |
Linux | $HOME/.local/share/BrushwoodBuddies/savegames |
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Brazilian Portuguese | ||||
Spanish |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | Dual Core CPU | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 200 MB | |
Video card (GPU) | 128 MB of VRAM DirectX 9.0c compatible Shader model 2.0+ support |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | glibc 2.15+ | 32/64-bit (tested with Ubuntu 12.10 32-bit, SteamOS/Debian 64-bit and Arch) |
Processor (CPU) | Dual Core CPU | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 200 MB | |
Video card (GPU) | OpenGL 3.0+ compatible |