Budget Cuts
From PCGamingWiki, the wiki about fixing PC games
| Developers | |
|---|---|
| Neat Corporation | |
| Engines | |
| Unity 2018[Note 1] | |
| Release dates | |
| Windows | June 14, 2018 |
| Reception | |
| Metacritic | 76 |
| IGDB | 60 |
| Taxonomy | |
| Monetization | One-time game purchase |
| Series | Budget Cuts |
| Budget Cuts | |
|---|---|
| Budget Cuts | 2018 |
| Budget Cuts 2: Mission Insolvency | 2019 |
Warnings
- This game requires a virtual reality headset (see VR support for details).
General information
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Humble Store | ||||
| Oculus Store | ||||
| Steam | ||||
| Viveport |
- A demo is available.
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | HKEY_CURRENT_USER\SOFTWARE\Neat Corporation\Budget Cuts\ %USERPROFILE%\Documents\Budget Cuts Save Data\config_machine.cfg %USERPROFILE%\AppData\LocalLow\Neat Corporation\Budget Cuts\config_machine.cfg |
| Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/400940/pfx/[Note 2] |
- Config file location was changed to %USERPROFILE%\AppData\LocalLow in December 2020.
Save game data location
| System | Location |
|---|---|
| Windows | %USERPROFILE%\Documents\Budget Cuts Save Data\*\ %USERPROFILE%\AppData\LocalLow\Neat Corporation\Budget Cuts\*\ |
| Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/400940/pfx/[Note 2] |
-
*is for save file slot0,1or2. - Save data location was changed to %USERPROFILE%\AppData\LocalLow in December 2020.
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
| Steam Cloud |
Video
- This game requires a virtual reality headset (see VR support for details).
| Graphics feature | State | Notes | |
|---|---|---|---|
| Borderless fullscreen windowed | Used for spectator view | ||
| Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
| Anti-aliasing (AA) | No in-game options, and always enabled by default. See Anti-aliasing (AA). | ||
| Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
| 60 FPS and 120+ FPS | Frame rate caps at headset refresh rate[citation needed] | ||
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Anti-aliasing (AA)
| Edit config_machine.cfg to adjust anti-aliasing setting. |
|---|
|
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | Input mapping handled by SteamVR[1] | |
| Mouse acceleration | ||
| Mouse sensitivity | ||
| Mouse input in menus | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support |
| Controller types |
|---|
| Tracked motion controllers | ||
|---|---|---|
| Button/gesture prompts |
| Additional information | ||
|---|---|---|
| Haptic feedback |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Master, effects and music. | |
| Surround sound | ||
| Subtitles | Only for main dialogue. | |
| Closed captions | ||
| Mute on focus lost | ||
| Royalty free audio |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Simplified Chinese | ||||
| Traditional Chinese | ||||
| French | ||||
| German | ||||
| Italian | ||||
| Japanese | ||||
| Korean | ||||
| Polish | ||||
| Portuguese | ||||
| Brazilian Portuguese | ||||
| Russian | ||||
| Spanish | ||||
| Latin American Spanish |
VR support
- This game requires a virtual reality headset.
| Headsets | State | Notes | |
|---|---|---|---|
| SteamVR | Also native Valve Index and Vive Cosmos support. | ||
| Oculus VR (LibOVR) | Three sensors recommended. Steam version can access native Oculus SDK support through the oculussdk beta branch from game's properties.[2] |
||
| Windows Mixed Reality | Supported through SteamVR | ||
| Devices | |||
|---|---|---|---|
| Tracked motion controllers | See Input for details. | ||
| Traditional controller | |||
| Keyboard/Mouse | |||
| Play area | |||
|---|---|---|---|
| Seated | |||
| Standing | Developer still recommends at least 1.5m of room space as game heavily relies on body movement.[3] | ||
| Room-scale | Option for 360° tracking for doing all the movements in the playing area or 180° for snap turning for smaller play areas. | ||
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 11 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
System requirements
| Windows | ||
|---|---|---|
| Minimum | ||
| Operating system (OS) | 7 SP1 or newer | |
| Processor (CPU) | Intel Core i5-4590 AMD Ryzen 1500X |
|
| System memory (RAM) | 6 GB | |
| Hard disk drive (HDD) | ||
| Video card (GPU) | Nvidia GeForce GTX 970/1060 AMD Radeon RX 480 |
|
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2018.4.21[1]
- ↑ 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/400940/in addition to or instead of this directory. The app ID (400940) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ 1.0 1.1 Neat Corporation is proud to present The Performance Update - last accessed on 2020-04-28
- "Unity updated to 2018.4.21
Controllers now use SteamVR Input 2.0, allowing nicer rebinding of buttons"
- "Unity updated to 2018.4.21
- ↑ steamgameswithnativesupport - /r/oculus - last accessed on 2020-01-28
- ↑ FAQ :: Budget Cuts General discussion - last accessed on 2020-01-10
- "How much room do I need?
1.5m - Risk of hitting reality. May be hard to reach items.
2m - Minimum recommended space for the experience we want to give players.
2.5m - Pretty much no risk of hitting things by accident.
3m - Ideal size. Almost no risk of even activating the chaperone grid.
3m+ - Will most likely be worse, as the cable won't be long enough to allow free movement."
- "How much room do I need?