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Burning Knight

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Burning Knight
Burning Knight cover
Developers
Rexcellent Games
Engines
MonoGame[1]
Release dates
Windows June 5, 2020[2]
macOS (OS X) June 5, 2020[2]
Linux June 5, 2020[2]
Taxonomy
Modes Multiplayer

Key points

Source code released on October 8, 2020 under the GPL-3.0,[3] relicensed to the MIT License on October 16, 2020.

General information

Burning Knight on GitHub
Steam Community Discussions

Availability

Source DRM Notes Keys OS
itch.io
DRM-free
Windows
Linux
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux

Game data

Configuration file(s) location

System Location
Windows
macOS (OS X)
Linux
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
Windows
macOS (OS X)
Linux

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

' not recognised. Supported values for fan status (case sensitive): true, false, or blank" class="svg-icon svg-25 tickcross-error">
Language UI Audio Sub Notes
English
Simplified Chinese
French
German
Russian
Spanish
<div title="Error: fan translation status '
Polish
Brazilian Portuguese
Italian

Network

Multiplayer types

Type Native Notes
Local play
LAN play
Online play

Other information

API

Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

System requirements

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) Intel Core i3
System memory (RAM) 4 GB
Hard disk drive (HDD) 150 MB
macOS (OS X)
Minimum Recommended
Operating system (OS) OSX Yosemite
Processor (CPU)
System memory (RAM) 4 GB
Hard disk drive (HDD) 300 MB
Linux
Minimum Recommended
Operating system (OS)
Processor (CPU) Intel Core i3
System memory (RAM) 4 GB
Hard disk drive (HDD) 150 MB


References

  1. A chat with the developer of the action-packed roguelike Burning Knight - last accessed on 2020-10-25
    "Why did you settle with MonoGame instead of a game engine like Unity, Unreal, Godot and so on?"
  2. 2.0 2.1 2.2 Burning Knight is out! - last accessed on 2020-10-25
  3. @egordorichev's tweet - last accessed on 2020-10-25