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Castles II: Siege and Conquest

From PCGamingWiki, the wiki about fixing PC games
Castles II: Siege and Conquest
Castles II: Siege and Conquest cover
Developers
Quicksilver Software
Publishers
Interplay Entertainment
Release dates
DOS 1992
Mac OS (Classic) April 1994
Windows (DOSBox) October 21, 2008[1]
macOS (OS X) (DOSBox) 2012
Linux (DOSBox) February 14, 2017[2]
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives Bird's-eye view
Genres RTS
Themes Medieval, Europe
Series Castles
Castles II: Siege and Conquest on HowLongToBeat
Castles II: Siege and Conquest on IGDB
Castles II: Siege and Conquest on MobyGames
Castles II: Siege and Conquest on Wikipedia
Castles
Castles 1991
Castles II: Siege and Conquest 1992

Castles II: Siege and Conquest is a singleplayer bird's-eye view RTS game in the Castles series.

Key points

Using the "Save before quitting" feature may cause gameplay issues when the saves are loaded.[3] Using this feature is not recommended.[4]

General information

GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
DRM details are not known
Floppies or CD-ROM. Run in DOSBox.
DOS
Epic Games Store
DRM details are not known
Windows
macOS (OS X)
GOG.com
DRM-free
Bundled with Castles. Pre-packaged with DOSBox.[5]
Windows
Linux
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux

Essential improvements

Skip intro videos

Edit C2CD.BAT[citation needed]
  1. Go to the installation folder.
  2. Edit C2CD.BAT.
  3. Change c2cdtool quickfades firsttime to c2cdtool quickfades startagain
  4. Save your changes. The game will now go directly to the main menu.

Game data

Configuration file(s) location

System Location
DOS <path-to-game>\OPTIONS.DAT
Windows <path-to-game> (mounted in DOSBox)[Note 1]
Mac OS (Classic)
macOS (OS X) <path-to-game> (mounted in DOSBox)[Note 1]
Linux <path-to-game> (mounted in DOSBox)[Note 1]
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
DOS <path-to-game>\*.GAM
Windows <path-to-game> (mounted in DOSBox)[Note 1]
Mac OS (Classic)
macOS (OS X) <path-to-game> (mounted in DOSBox)[Note 1]
Linux <path-to-game> (mounted in DOSBox)[Note 1]

Save game cloud syncing

Video

Graphics feature State Notes
Widescreen resolution
320x200 only.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
For DOSBox toggle with Alt+ Enter (see the glossary page for other workarounds).
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
For DOSBox use an unofficial build (see the glossary page for other workarounds).
60 FPS and 120+ FPS

Input

Keyboard and mouse State Notes
Remapping
For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds).
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds).

Audio

Audio feature State Notes
Separate volume controls
Music has a volume control; speech is on/off only.
Surround sound
Subtitles
Closed captions
Mute on focus lost
For DOSBox change the priority background value in the DOSBox configuration file.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Issues fixed

Save games don't work correctly

Using the save before quitting feature may break saves, causing issues with gameplay when the saves are loaded.[3]
To avoid this issue simply save the game manually, then quit and choose Don't Save when prompted.[4]

Other information

API

Technical specs Supported Notes
DOS video modes

System requirements

Windows
Minimum Recommended
Operating system (OS) XP, Vista
Processor (CPU) 1 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 730 MB
Video card (GPU) DirectX 7 compatible
macOS (OS X)
Minimum
Operating system (OS) 10.6.8
Processor (CPU) Intel Core Duo 2 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD)
Video card (GPU) 64 MB of VRAM


Notes

  1. 1.0 1.1 1.2 1.3 1.4 1.5 File/folder structure within the installation folder reflects the path(s) listed for DOS game data. For the GOG.com release, file changes in DOSBox are redirected to <path-to-game>/cloud_saves/ even if GOG Galaxy is not used (this folder contains all redirected files, so some files in the cloud_saves folder might be temporary files or other files that do not contain saves or settings).

References