Cellfactor: Revolution
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| Developers | |
|---|---|
| Artificial Studios, Inc. | |
| Timeline Interactive | |
| Immersion Software & Graphics Ltda. | |
| Publishers | |
| AGEIA Technologies, Inc. | |
| Engines | |
| Reality | |
| Release dates | |
| Windows | May 8, 2007 |
| Taxonomy | |
| Monetization | Freeware |
| Series | Cellfactor |
| Cellfactor | |
|---|---|
| Cellfactor: Combat Training | 2006 |
| Cellfactor: Revolution | 2007 |
| CellFactor: Psychokinetic Wars | 2010 |
Key points
- Extreme Physics Levels require Physics Acceleration Card or a hack.
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Publisher website | Available for free. |
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | <path-to-game>\RealityEngine.ini[Note 1] |
Video
| Graphics feature | State | WSGF | Notes |
|---|---|---|---|
| Widescreen resolution | |||
| Multi-monitor | |||
| Ultra-widescreen | |||
| 4K Ultra HD | |||
| Field of view (FOV) | |||
| Windowed | |||
| Borderless fullscreen windowed | |||
| Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
| Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
| Vertical sync (Vsync) | |||
| 60 FPS and 120+ FPS | |||
| High dynamic range display (HDR) | Rendered image uses SDR color space. In-game HDR option refers only to HDR Rendering. | ||
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse acceleration | ||
| Mouse sensitivity | ||
| Mouse input in menus | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Features only Master volume and Music Volume (doesn't allow do modify sound effects volume). | |
| Surround sound | ||
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | No option to disable it. |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English |
Network
Multiplayer types
| Type | Native | Notes | |
|---|---|---|---|
| LAN play | |||
| Online play | |||
Connection types
| Type | Native | Notes |
|---|---|---|
| Peer-to-peer | ||
| Dedicated | ||
| Self-hosting | ||
| Direct IP |
Issues Fixed
Crash at start-up
| Start game in windowed mode[1] |
|---|
|
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 9 | |
| Shader Model support | 3 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
Middleware
| Middleware | Notes | |
|---|---|---|
| Physics | PhysX | Uses ver. 2.6.4.2 |
System requirements
| Windows | ||
|---|---|---|
| Minimum | Recommended | |
| Operating system (OS) | XP (SP2) / Vista | |
| Processor (CPU) | 2.2 GHz | Intel Core 2 Duo 1.8 GHz |
| System memory (RAM) | 1 GB | 2 GB |
| Hard disk drive (HDD) | 2 GB | |
| Video card (GPU) | Nvidia GeForce 6800 ATI Radeon X800 256 MB of VRAM DirectX 9.0c compatible | Nvidia GeForce 7900 ATI Radeon X1900 512 MB of VRAM |
| Other | Ageia PhysX Acceleration Card | |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%,%PROGRAMDATA%, or%WINDIR%might be redirected to%LOCALAPPDATA%\VirtualStoreon Windows Vista and later (more details).
References
- ↑ Verified by User:Demon272481 on 2022-08-25