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Chex Quest

From PCGamingWiki, the wiki about fixing PC games
This page may require cleanup to meet basic quality standards. The specific problem is: Many of these should be marked as true instead of hackable because the rerelease uses ZDoom. You can help by modifying the article. The discussion page may contain useful suggestions.
Chex Quest
Chex Quest cover
Developers
Digital Café
Publishers
General Mills
Engines
id Tech 1
Release dates
DOS December 1, 1996
Windows 3.x December 1, 1996
Windows 2008
macOS (OS X) 2008
Linux 2008
Taxonomy
Monetization Freeware
Microtransactions None
Modes Singleplayer
Perspectives First-person
Controls Direct control
Genres Action, FPS, Shooter
Art styles Cartoon
Themes Sci-fi
Series Chex Quest
Chex Quest guide on StrategyWiki
Chex Quest on MobyGames
Chex Quest on Wikipedia
Chex Quest
Chex Quest 1996
Chex Quest HD 2020

General information

Chex Quest Fan Forums
Doom Wiki

Availability

Source DRM Notes Keys OS
Retail
DRM-free
Included for free in Chex cereal boxes.
Uses Windows 3.1 launcher.
DOS
Developer website
DRM-free
Chex Quest 3. Includes updated versions of Chex Quest 1&2, as well as a brand new third episode.
Preconfigured with ZDoom and uses the Hexen map format.
Windows
Any mods designed for the original releases will not work in Chex Quest 3. The original releases can be downloaded from here.
A standalone icon for Chex Quest 3 is available for use with source ports.

DLC and expansion packs

Name Notes
Chex Quest 2: Flemoids Take Chextropolis Originally released as an expansion for the retail release on the official website. Included in Chex Quest 3 as Terror in Chex City.
DOS

Essential improvements

Source ports

Since the release of the engine's source code, various source ports have been released. See the link above for details and recommendations.

Chex Quest 3 uses ZDoom-specific features, and as such requires a ZDoom-based source port.

PrBoom Ray Traced

Widescreen Status Bar

Designed for compatible source ports that support widescreen resolutions. In addition to removing the brick patterns that appear on the side of the bar when upscaling it, it also helps prevent graphical glitches that sometimes occurs from the upscaling process. Some source ports may require adjusting the status bar upscaling size manually in their respective options menu to retain the intended aspect-ratio.

Game data

Configuration file(s) location

System Location
DOS
Windows
macOS (OS X)
Linux
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location

System Location
DOS
Windows
macOS (OS X)
Linux

Video

Graphics feature State WSGF Notes
Widescreen resolution
See Source ports for original release.
Multi-monitor
Supported by GZDoom.[1] See Source ports.
Ultra-widescreen
See Source ports for original release.
4K Ultra HD
See Source ports for original release.
Field of view (FOV)
See Source ports for original release.
Windowed
Toggle with Alt+ Enter in DOSBox or its source ports, if supported.
Borderless fullscreen windowed
See Borderless fullscreen windowed.
Anisotropic filtering (AF)
See Source ports for original release.
Anti-aliasing (AA)
See Source ports for original release.
Vertical sync (Vsync)
See Source ports for original release.
60 FPS and 120+ FPS
Native in Chex Quest 3.
Original is capped at 35 FPS;[2] for 60+ FPS, see Source ports.
See Source ports for original release.
High dynamic range display (HDR)
For GZDoom, use vid_hdr console variable.[3]
Ray tracing (RT)
See PrBoom Ray Traced.

Field of view (FOV)

Use the console (source ports only)
  • For ZDoom-based ports: enter fov <1-179>.

Borderless fullscreen windowed

GZDoom: enable fake fullscreen mode[4]
Requires v3.2.4 or newer; Windows only.
  1. Open the *.ini file(s) where the GZDoom folder is located with a text editor.
  2. Find the variables fullscreen= and set it to false, then find win_borderless= and set it to true.
  3. Save the file(s). GZDoom should now run in borderless fullscreen windowed.

Input

Keyboard and mouse State Notes
Remapping
Mouse acceleration
See Source ports for original release.
Mouse sensitivity
Mouse input in menus
See Source ports for original release.
Mouse Y-axis inversion
See Source ports for original release.
Controller
Controller support
Full controller support
Supported by ZDoom and its derivatives as well as Doom Retro. See Source ports for original release.
Controller remapping
Limited to only remapping Fire, Use, Sprint, and Strafe in the DOS version.
Some source ports feature broader controller remapping options. See Source ports.
Controller sensitivity
Some source ports have adjustable analog stick sensitivity settings. ZDoom and its derivatives also support XInput trigger sensitivity settings. See Source ports.
Controller Y-axis inversion
See Source ports.
Controller types
XInput-compatible controllers
DualShock 4 controllers
Tracked motion controllers
Generic/other controllers
Additional information
Button prompts Input settings icon - Generic Controller.svg ZDoom and Doom Retro reference XInput controllers with Xbox notations.
Controller hotplugging
Supported by ZDoom and Doom Retro. See Source ports.
Haptic feedback
Doom Retro features vibration for XInput controllers.
Simultaneous controller+KB/M

Audio

Audio feature State Notes
Separate volume controls
Sound Effects, Music. Does not apply to movies.
Surround sound
See Source ports for original release.
Subtitles
Closed captions
Mute on focus lost
A source port is required. See Source ports.
EAX support
Use GZDoom and follow this guide for OpenAL Soft. Make sure to enable EFX and HRTF in settings.
General MIDI audio

Localizations

Language UI Audio Sub Notes
English
French
Chex Quest 3
Italian
Chex Quest 3

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
32 Versus
Use Skulltag and follow this guide.

VR support

Other information

API

Technical specs Supported Notes
Direct3D
See Source ports.
OpenGL
See Source ports.
Software renderer
Vulkan
See Source ports.
DOS video modes VGA
ExecutablePPC16-bit 32-bit 64-bitARM Notes
Windows
See Source ports for original release.
macOS (OS X)
See Source ports.
Linux
See Source ports.

System requirements

Windows 3.x
Minimum Recommended
Operating system (OS) 3.1 or 3.11
Processor (CPU) Intel 486/25SX
System memory (RAM) 8 MB
Hard disk drive (HDD) 30 MB
Video card (GPU) VGA graphics card
Sound (audio device) SoundBlaster compatible
Other Single Speed CD-ROM Drive
System requirements for Chex Quest 3 are the same as those of for the ZDoom source port.


References

  1. ZDoom 2.5.0 changelog - last accessed on October 11, 2018
  2. VOGONS • View topic - Doom in DOS: Original vs Source Ports - last accessed on December 15, 2017
  3. ZDoom • View topic - GZDoom 3.5.1 Released - last accessed on 9 June 2023
  4. GZDoom 3.2.4 Released - ZDoom Forums - last accessed on December 18, 2017
    "implemented win_borderless for fake fullscreen in Windows"