Chex Quest
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Developers | |
---|---|
Digital Café | |
Publishers | |
General Mills | |
Engines | |
id Tech 1 | |
Release dates | |
DOS | December 1, 1996 |
Windows 3.x | December 1, 1996 |
Windows | 2008 |
macOS (OS X) | 2008 |
Linux | 2008 |
Taxonomy | |
Monetization | Freeware |
Microtransactions | None |
Modes | Singleplayer |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter |
Art styles | Cartoon |
Themes | Sci-fi |
Series | Chex Quest |
Chex Quest | |
---|---|
Chex Quest | 1996 |
Chex Quest HD | 2020 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Included for free in Chex cereal boxes. Uses Windows 3.1 launcher. |
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Developer website | Chex Quest 3. Includes updated versions of Chex Quest 1&2, as well as a brand new third episode. Preconfigured with ZDoom and uses the Hexen map format. |
- Any mods designed for the original releases will not work in Chex Quest 3. The original releases can be downloaded from here.
- A standalone icon for Chex Quest 3 is available for use with source ports.
DLC and expansion packs
Name | Notes | |
---|---|---|
Chex Quest 2: Flemoids Take Chextropolis | Originally released as an expansion for the retail release on the official website. Included in Chex Quest 3 as Terror in Chex City. |
Essential improvements
Source ports
Since the release of the engine's source code, various source ports have been released. See the link above for details and recommendations.
- Chex Quest 3 uses ZDoom-specific features, and as such requires a ZDoom-based source port.
PrBoom Ray Traced
Widescreen Status Bar
Designed for compatible source ports that support widescreen resolutions. In addition to removing the brick patterns that appear on the side of the bar when upscaling it, it also helps prevent graphical glitches that sometimes occurs from the upscaling process. Some source ports may require adjusting the status bar upscaling size manually in their respective options menu to retain the intended aspect-ratio.
Game data
Configuration file(s) location
System | Location |
---|---|
DOS | |
Windows | |
macOS (OS X) | |
Linux |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
DOS | |
Windows | |
macOS (OS X) | |
Linux |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See Source ports for original release. | ||
Multi-monitor | Supported by GZDoom.[1] See Source ports. | ||
Ultra-widescreen | See Source ports for original release. | ||
4K Ultra HD | See Source ports for original release. | ||
Field of view (FOV) | See Source ports for original release. | ||
Windowed | Toggle with Alt+↵ Enter in DOSBox or its source ports, if supported. | ||
Borderless fullscreen windowed | See Borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | See Source ports for original release. | ||
Anti-aliasing (AA) | See Source ports for original release. | ||
Vertical sync (Vsync) | See Source ports for original release. | ||
60 FPS and 120+ FPS | Native in Chex Quest 3. Original is capped at 35 FPS;[2] for 60+ FPS, see Source ports. See Source ports for original release. |
||
High dynamic range display (HDR) | For GZDoom, use vid_hdr console variable.[3] |
||
Ray tracing (RT) | See PrBoom Ray Traced. |
Field of view (FOV)
Use the console (source ports only) |
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|
Borderless fullscreen windowed
GZDoom: enable fake fullscreen mode[4] |
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|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | See Source ports for original release. | |
Mouse sensitivity | ||
Mouse input in menus | See Source ports for original release. | |
Mouse Y-axis inversion | See Source ports for original release. | |
Controller | ||
Controller support | ||
Full controller support | Supported by ZDoom and its derivatives as well as Doom Retro. See Source ports for original release. | |
Controller remapping | Limited to only remapping Fire, Use, Sprint, and Strafe in the DOS version. Some source ports feature broader controller remapping options. See Source ports. |
|
Controller sensitivity | Some source ports have adjustable analog stick sensitivity settings. ZDoom and its derivatives also support XInput trigger sensitivity settings. See Source ports. | |
Controller Y-axis inversion | See Source ports. |
Controller types |
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XInput-compatible controllers |
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DualShock 4 controllers |
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Tracked motion controllers |
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Generic/other controllers |
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Additional information | ||
---|---|---|
Button prompts | ![]() |
ZDoom and Doom Retro reference XInput controllers with Xbox notations. |
Controller hotplugging | Supported by ZDoom and Doom Retro. See Source ports. | |
Haptic feedback | Doom Retro features vibration for XInput controllers. | |
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sound Effects, Music. Does not apply to movies. | |
Surround sound | See Source ports for original release. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | A source port is required. See Source ports. | |
EAX support | Use GZDoom and follow this guide for OpenAL Soft. Make sure to enable EFX and HRTF in settings. | |
General MIDI audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | Chex Quest 3 | |||
Italian | Chex Quest 3 |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 32 | Versus Use Skulltag and follow this guide. |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See Helix Mod: GZDoom, requires GZDoom. |
Headsets | |||
---|---|---|---|
SteamVR | Use ViveDoom | ||
Oculus VR (LibOVR) | Use ViveDoom | ||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer, or Windows Mixed Reality for SteamVR. |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | See Input for details. | ||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | See Source ports. | |
OpenGL | See Source ports. | |
Software renderer | ||
Vulkan | See Source ports. | |
DOS video modes | VGA |
Executable | PPC | 16-bit | 32-bit | 64-bit | ARM | Notes |
---|---|---|---|---|---|---|
Windows | See Source ports for original release. | |||||
macOS (OS X) | See Source ports. | |||||
Linux | See Source ports. |
System requirements
Windows 3.x | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 3.1 or 3.11 | 95 |
Processor (CPU) | Intel 486/25SX | |
System memory (RAM) | 8 MB | |
Hard disk drive (HDD) | 30 MB | |
Video card (GPU) | VGA graphics card | |
Sound (audio device) | SoundBlaster compatible | |
Other | Single Speed CD-ROM Drive |
- System requirements for Chex Quest 3 are the same as those of for the ZDoom source port.
References
- ↑ ZDoom 2.5.0 changelog - last accessed on October 11, 2018
- ↑ VOGONS • View topic - Doom in DOS: Original vs Source Ports - last accessed on December 15, 2017
- ↑ ZDoom • View topic - GZDoom 3.5.1 Released - last accessed on 9 June 2023
- ↑ GZDoom 3.2.4 Released - ZDoom Forums - last accessed on December 18, 2017
- "implemented win_borderless for fake fullscreen in Windows"