Chicken Invaders 2
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
InterAction Studios | |
Engines | |
Ultra VGA Engine[Note 1] | |
Release dates | |
Windows | December 22, 2002 |
macOS (OS X) | May 27, 2009 |
Linux | May 27, 2009 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Top-down view |
Controls | Direct control |
Genres | Action, Shooter |
Vehicles | Space flight |
Art styles | Cartoon |
Themes | Space, Sci-fi |
Series | Chicken Invaders |
Chicken Invaders | |
---|---|
Chicken Invaders | 1999 |
Chicken Invaders 2 | 2002 |
Chicken Invaders 3 | 2006 |
Chicken Invaders 4 | 2010 |
Chicken Invaders 5 | 2014 |
Chicken Invaders Universe | Early Access |
Key points
- Although the resolution of the game can be changed via the CFG file, any resolution other than 640x480 produces graphical bugs.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Mac App Store | ||||
Steam |
DLC and expansion packs
Name | Notes | |
---|---|---|
Christmas Edition |
Essential improvements
Skip intro and credits[1] |
---|
Notes
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\ChickenInvaders2.cfg[Note 2] |
macOS (OS X) | |
Linux |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\ChickenInvaders2.hst[Note 2] |
macOS (OS X) | |
Linux |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | The game has no default framerate limiter. | ||
High dynamic range display (HDR) |
Windowed
Enable windowed mode through the external CFG file |
---|
Notes
|
Input
Keyboard and mouse, touch | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Touchscreen optimised | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
DualShock 4 controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | No sound options present in game. | |
Surround sound | ||
Subtitles | All speech is text-based. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Polish | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op |
||
LAN play | ||||
Online play |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DirectDraw | 7 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista, 7, 8, 8.1, 10 |
Processor (CPU) | ||
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 80 MB | |
Video card (GPU) | DirectX 9.0c compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.4 | |
Processor (CPU) | Intel processor | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 80 MB |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | 32-bit Linux (or 64-bit Linux with 32-bit drivers) | |
Processor (CPU) | ||
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 80 MB |
Notes
- ↑ UVE engine build: UveDX7.NET[1]
- ↑ 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ 1.0 1.1 Verified by User:Stixoid on 2019-07-19