Not to be confused with Locomotion.
Chris Sawyer's Locomotion
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Chris Sawyer |
|
Atari |
Re-release |
Sold Out Software |
Windows |
September 7, 2004 |
Metacritic |
59 |
Monetization |
One-time game purchase |
Modes |
Singleplayer, Multiplayer |
Pacing |
Real-time |
Perspectives |
Bird's-eye view, Isometric |
Controls |
Point and select |
Genres |
Building, Business, Simulation |
Vehicles |
Bus, Flight, Hovercraft, Naval/watercraft, Train, Transport, Truck |
Themes |
Interwar, Contemporary |
Series |
Transport Tycoon |
|
Chris Sawyer's Locomotion is an isometric transport business simulation and building game running on a modified engine from RollerCoaster Tycoon 2. It is in essence a sequel to the 1994 game Transport Tycoon by the same author, evidenced further by the fact that the 2013 mobile port thereof restores the Transport Tycoon name. Unlike the original game, it is based mostly around scenarios with predefined objectives (like RollerCoaster Tycoon) rather than sandbox mode, but certain scenarios are played on randomly generated maps. A scenario editor is also available, and a hidden manual train driving method was implemented.[1] A 2-player multiplayer mode is playable through direct IP connections.
After release, the game received a single patch to address bugs. It also received a custom company owner editor and a scenario which restored the Japanese Shinkansen train which was cut during development.
The game runs stable on modern systems, but lacks some features like windowed mode and high resolution support. OpenLoco, an open-source rewrite from a similar team as OpenRCT2, is working on fixing the dated engine shortcomings.[2] It requires a Locomotion installation to run, but as of June 2023, it is not yet feature-complete and does not have a functional multiplayer, even though it is planned to be restored the future.
General information
- Transport Tycoon Forums - long-standing community for Transport Tycoon and Locomotion
- Owen's Locomotion Depot - a fan site for the game
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
- A free demo version is available from GameFront.
Essential improvements
Patch 1.76
- Fixes several bugs and inconsistencies. There are two versions: US and European.
Shinkansen Bullet Trains
- Shinkansen Bullet Trains restores content that was cut during development.[3] Once the file is placed in the installation folder, a new scenario with the Shinkansen Bullet Trains will be available, as well as the Shinkansen itself in the Scenario Editor.
Company Owner Editor
- Official tool for creating custom company owner images. Archived here.
Game data
Configuration file(s) location
Save game data location
Video
Input
In-game general control settings.
In-game key map settings.
Audio
Audio feature |
State |
Notes |
Separate volume controls |
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Music and general audio are split; however, only music has a volume slider which is available from within a scenario. |
Surround sound |
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Subtitles |
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No speech. |
Closed captions |
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Mute on focus lost |
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Royalty free audio |
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Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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UK and US versions slightly differ, and are patched through different patch executables. Digital release is US. |
French |
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Retail only. |
German |
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Retail only. |
Italian |
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|
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Retail only. |
Spanish |
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Retail only. |
Network
Multiplayer types
Connection types
Ports
Protocol |
Port(s) and/or port range(s) |
TCP |
2032-2400, 6073 |
- Universal Plug and Play (UPnP) support status is unknown.
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
9.0b |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
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System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
98 |
ME, 2000, XP |
Processor (CPU) |
Intel Pentium III 500 MHz | |
System memory (RAM) |
128 MB |
256 MB |
Hard disk drive (HDD) |
85 MB |
580 MB |
Video card (GPU) |
DirectX 9.0b compatible
| DirectX 9.0c compatible |
Notes
References