ChromaGun
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Pixel Maniacs | |
Engines | |
Unity 5[Note 1] | |
Release dates | |
Windows | February 16, 2016 |
macOS (OS X) | February 16, 2016 |
Linux | February 16, 2016 |
Reception | |
OpenCritic | 71 |
IGDB | 74 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Puzzle |
Art styles | Realistic |
ChromaGun is a singleplayer first-person puzzle game.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | ||||
GamersGate | ||||
Humble Store | ||||
Steam | Can be played without Steam running.[1] | |||
Mac App Store (unavailable) |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | None |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Benjamin Lochmann New Media GmbH\Chromagun |
macOS (OS X) | |
Linux | $XDG_CONFIG_HOME/unity3d/Benjamin Lochmann New Media GmbH/Chromagun/prefs |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
The game can not be explicitly saved. Saving happens implicitly whenever a level has been completed.
System | Location |
---|---|
Windows | <path-to-game>\chromagun_Data\save*.chapp[Note 2] |
macOS (OS X) | <path-to-game>/Chromagun.app/Contents/save*.chapp |
Linux | <path-to-game>/Chromagun_Data/save*.chapp |
- This game does not follow the XDG Base Directory Specification on Linux.
- Files are in JSON format.
save.chapp
holds the persistent progress.savec.chapp
the last played level, which may be lower than the highest level reached.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Hor+. Some settings menus like resolution selection may be partially visible. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Borderless is default. To enable exclusive, see Unity/Exclusive fullscreen mode. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Image effects setting enables some form of AA. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | [2] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) | |||
Color blind mode | Puts symbols over WorkerDroids and colored walls. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Key bindings and controller calibration windows lose focus if Cancel button is pressed and require mouse input to return and use main menu. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
DualShock 4 controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Sound Effects | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
German |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9, 11 | |
OpenGL | OS X and Linux only. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 8.1 | |
Processor (CPU) | 2.0 GHz Dual Core | 2.4 GHz Intel Core i5 |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | Nvidia GeForce GT 460 AMD Radeon HD 5550 1024 MB of VRAM | Nvidia GeForce GTX 660 Ti AMD Radeon HD 7870 1024 MB of VRAM |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.8 | 10.9 |
Processor (CPU) | 2.0 GHz Dual Core | 2.4 GHz Intel Core i5 |
System memory (RAM) | 2 GB | 4 MB |
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | Nvidia GeForce GT 460 AMD Radeon HD 5550 1024 MB of VRAM | Nvidia GeForce GTX 660 Ti AMD Radeon HD 7870 1024 MB of VRAM |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Linux | Ubuntu 14.04 |
Processor (CPU) | 2.0 GHz Dual Core | 2.4 GHz Intel Core i5 |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | 1024 MB of VRAM Shader model 3 support |
1 GB of VRAM Shader model 4 support |
Notes
- ↑ Unity engine build: 5.4.2f2[1]
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ 1.0 1.1 Verified by User:Mastan on 2023-04-16
- ↑ Verified by User:Nico 0 on 2021-01-04
- Tested at 165 FPS