Cities in Motion
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Colossal Order | |
Linux | Edward Rudd |
Publishers | |
Paradox Interactive | |
Release dates | |
Windows | February 23, 2011 |
macOS (OS X) | May 20, 2011 |
Linux | January 9, 2014 |
Reception | |
Metacritic | 70 |
Taxonomy | |
Monetization | One-time game purchase, DLC |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Bird's-eye view |
Controls | Point and select |
Genres | Building, Simulation |
Themes | Contemporary |
Series | Cities in Motion |
Cities in Motion | |
---|---|
Cities in Motion | 2011 |
Cities in Motion 2 | 2013 |
Cities: Skylines | 2015 |
Cities: Skylines II | 2023 |
Cities in Motion is a singleplayer bird's-eye view building and simulation game in the Cities in Motion series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | General European release. | |||
Retail | Polish release. | |||
Publisher website | Collection. | |||
Amazon.com | ||||
GOG.com | Collection also available. | |||
Green Man Gaming | ||||
Humble Store | ||||
Steam | Complete Edition also available. | |||
Games for Windows Marketplace (unavailable) | [1] | |||
Mac App Store (unavailable) | Collection |
Version differences
- The Collection / Complete edition includes the base game and all DLC.
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
London | ||
Design Classics | ||
Design Marvels | ||
Design Now | ||
Tokyo | ||
Metro Stations | ||
German Cities | ||
US Cities | ||
Design Dreams | ||
Ulm | ||
Paris | ||
St. Petersburg | ||
Design Quirks |
Essential improvements
Modifications
- Ultimate Camera Control - Introduces several new camera modes as well as allowing you to zoom down to ground level.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Cities In Motion\ |
macOS (OS X) | $HOME/Library/Application Support/Cities in Motion/ |
Linux | $XDG_DATA_HOME/Cities In Motion/ |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Cities In Motion\ |
macOS (OS X) | $HOME/Library/Application Support/Cities in Motion/ |
Linux | $XDG_DATA_HOME/Cities In Motion/ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | No frame rate cap; to set a cap see Set maximum frame rate. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Over-all and music slider. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Spanish |
Issues fixed
Set maximum frame rate
- Cities in Motion does not limit FPS by default. This can potentially cause overheating of your computer.
FPS limiting[citation needed] |
---|
|
Poor performance
- Since the game engine is poorly optimized, the game may have trouble on many computers.
- The following settings might make a difference in performance.
Poor performance[citation needed] |
---|
|
Game doesn't load
- If the game will not load, try forcing the game to run in a window.
Game doesn't load[citation needed] |
---|
|
Running on ATI/AMD cards
- If you are running the game on an ATI/AMD card, then placing an older version of an ATI DLL file in the installation folder may allow it to work.
Running on ATI/AMD cards[citation needed] |
---|
|
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Input | SDL2 | Linux only. |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista, 7 |
Processor (CPU) | 2.0 GHz Dual Core | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia GeForce 8800 ATI Radeon HD 3850 512 MB of VRAM OpenGL 3.0 compatible |
- Integrated video cards are not supported.
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6.3 | |
Processor (CPU) | 2.0 GHz Dual Core | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia GeForce 8800 ATI Radeon HD 3850 512 MB of VRAM OpenGL 3.0 compatible |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04 LTS | |
Processor (CPU) | Intel Core Duo 2.0 GHz | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia GeForce 8800 ATI Radeon HD 3850 512 MB of VRAM OpenGL 2.1 compatible |
References
- ↑ cities-in-motion - Games for Windows - last accessed on 19 August 2022