This is an automated list of games whose Linux versions are believed to support the Motorola 68k CPU architecture.
Although Debian retains some degree of support for Motorola 68k as of April 2023, the general lack of new 68k devices for commercial sale since circa 2005 has contributed to that most 68k Linux games have been ported from open-source projects.
Automated lists
Native support
Total number of games: 32
Game |
Series |
Developer |
Publisher |
Released |
2048 |
|
Lucas Alexander Visual Arts, Nicolai Clemmensen, Gabriele Cirulli, Ketchapp, xiaoyong |
Lucas Alexander Visual Arts |
January 1, 2018 |
CRRCSim |
|
CRRCSim Team |
|
January 1, 2000 |
Cube 2: Sauerbraten |
Cube |
Wouter van Oortmerssen, Lee Salzman, Mike Dysart, Robert Pointon, Quinton Reeves, Dot3 Labs |
|
May 6, 2004 |
DDraceNetwork |
|
DDNet Team |
|
August 17, 2020 |
Dungeon Crawl Stone Soup |
|
The Stone Soup Team |
|
September 19, 2006 |
Endless Sky |
|
Michael Zahniser |
|
July 22, 2015 |
Extreme Tux Racer |
Tux Racer |
Extreme Tux Racer Team, Dmitry Rodin |
|
September 22, 2007 |
Foobillard++ |
|
Holger Schäkel |
|
September 14, 2011 |
FreeCol |
Colonization |
|
|
January 2, 2003 |
Frets on Fire |
|
Unreal Voodoo |
|
August 3, 2006 |
Gish |
|
Cryptic Sea |
Chronic Logic |
August 2, 2004 |
HyperRogue |
|
Zeno Rogue |
|
January 16, 2015 |
Lugaru |
Lugaru |
Wolfire Games |
Wolfire Games |
August 26, 2005 |
MegaGlest |
|
SoftCoder |
Mega Glest Team |
November 13, 2012 |
Minetest |
|
Perttu "celeron55" Ahola and contributors |
|
December 6, 2012 |
NetHack |
|
The NetHack DevTeam |
|
January 1, 1992 |
Neverball |
|
Neverball Team |
|
January 1, 2005 |
OpenArena |
|
OpenArena Team |
|
August 19, 2005 |
OpenClonk |
|
RedWolf Design, OpenClonk Team |
|
December 7, 2010 |
OpenTTD |
Transport Tycoon |
OpenTTD Team |
|
December 24, 2004 |
Passage |
|
Jason Rohrer |
|
November 13, 2007 |
Red Eclipse |
|
Quinton Reeves, Lee Salzman |
Quinton Reeves |
March 25, 2011 |
Seven Kingdoms |
Seven Kingdoms |
Enlight Software |
Interactive Magic |
January 19, 2012 |
SimCity (1989) |
SimCity |
Maxis |
Electronic Arts |
|
Simutrans |
|
The Simutrans Team |
Open Source Publishing |
May 24, 2016 |
SuperTux |
Tux |
SuperTux Development Team |
SuperTux Development Team |
May 11, 2004 |
SuperTuxKart |
Tux |
SuperTuxKart Team |
|
January 1, 2006 |
Teeworlds |
|
Teeworlds Team |
|
August 24, 2015 |
The Battle for Wesnoth |
|
BfW project team |
|
October 2, 2005 |
TORCS |
|
Eric Espié, Christophe Guionneau, Bernhard Wymann |
|
January 1, 1997 |
TripleA |
|
Sean Bridges |
|
October 1, 2001 |
Warzone 2100 |
|
Pumpkin Studios, Warzone 2100 Project |
Eidos Interactive, Sold Out Software, Warzone 2100 Project |
December 7, 2004 |
Hackable support
For instance when a game's architecture can be modified from non-68k to 68k.
Total number of games: 11
Game |
Series |
Developer |
Publisher |
Released |
Doom (1993) |
Doom |
id Software |
GT Interactive, id Software |
October 10, 1994 |
Doom II: Hell on Earth |
Doom |
id Software |
GT Interactive |
January 1, 1995 |
Final Doom |
Doom |
TeamTNT, Casali brothers, id Software |
GT Interactive |
|
Heretic |
Heretic |
Raven Software |
id Software, GT Interactive |
|
Heroes of Might and Magic II |
Heroes of Might and Magic |
New World Computing, Cyberlore Studios |
3DO, Ubisoft, Sold Out Software |
|
Heroes of Might and Magic III |
Heroes of Might and Magic |
New World Computing |
3DO, Ubisoft, Sold Out Software, Loki Software |
December 20, 1999 |
Hexen: Beyond Heretic |
Heretic |
Raven Software |
id Software |
|
Quake |
Quake |
id Software, Hipnotic Interactive, Rogue Entertainment |
GT Interactive, Activision, MacSoft, Macmillan Digital Publishing USA, Bethesda Softworks |
July 5, 1996 |
Quake II |
Quake |
id Software, Xatrix Entertainment, Rogue Entertainment |
Activision, Bethesda Softworks |
January 6, 1998 |
Quake III Arena |
Quake |
id Software |
Activision |
December 27, 1999 |
Strife |
Strife |
Rogue Entertainment |
Velocity Inc. |
|