PCGamingWiki:Taxonomy
From PCGamingWiki, the wiki about fixing PC games
(Redirected from Taxonomy)
Project aim
- Taxonomy is a project on PCGamingWiki to categorise every game on the wiki.
- A game should only include a category if the category forms a major part or section of a game, for example parachuting is a major gameplay mechanic of Just Cause but not of Call of Duty: Modern Warfare which only features parachuting in a small section of the game.
Contact
- Andytizer is leading this project. To discuss further please visit our Discord on the #taxonomy channel.
New categories
- A new category should encompass at least 10 games before being proposed.
- Categories exist to help group games meaningfully, however they should not be too granular so as to cause thousands of categories to require creating, e.g. we have shooter which meaningfully encompasses a large number of games, however an AK-47 category does not meaningfully distinguish from other shooter games.
- Please discuss on the Discord on the #taxonomy channel before creating new categories as core templates (which are not freely editable) must be updated to support the new category. Note though that the individual {{Glossary}} pages are freely editable.
Glossary guidelines
- Category names should be as short as possible.
- Definition is intended primarily for visitors and should explain the category within one or two sentences. Do not use any wikitext as this appears unformatted in the abbreviation tooltip.
- Notes should be filled out with any relevant in-depth editing notes or guidelines, such as detailed exclusions or requirements. It is fine to use wikitext in this field.
- Examples needs 4-5 games to be as clear as possible.
References
- Forum thread
- MobyGames Genre Definitions page
- IGDB Categorization
- Video game monetization.
- Categories are originally based on MicroTransaction Zone and their useful tags.
Templates
- {{Infobox game/row/taxonomy/monetization}}
- {{Infobox game/row/taxonomy/microtransactions}}
- {{Infobox game/row/taxonomy/modes}}
- {{Infobox game/row/taxonomy/pacing}}
- {{Infobox game/row/taxonomy/perspectives}}
- {{Infobox game/row/taxonomy/controls}}
- {{Infobox game/row/taxonomy/genres}}
- {{Infobox game/row/taxonomy/sports}}
- {{Infobox game/row/taxonomy/vehicles}}
- {{Infobox game/row/taxonomy/art styles}}
- {{Infobox game/row/taxonomy/themes}}
- {{Infobox game/row/taxonomy/series}}
Instructions
- These below rows should sit within the {{Infobox game}} and below the reception rows.
Syntax
|taxonomy = {{Infobox game/row/taxonomy/monetization | DLC }} {{Infobox game/row/taxonomy/microtransactions | Cosmetic }} {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} {{Infobox game/row/taxonomy/pacing | Real-time }} {{Infobox game/row/taxonomy/perspectives | First-person }} {{Infobox game/row/taxonomy/controls | Direct control }} {{Infobox game/row/taxonomy/genres | Action, Shooter }} {{Infobox game/row/taxonomy/sports | }} {{Infobox game/row/taxonomy/vehicles | }} {{Infobox game/row/taxonomy/art styles | Stylized }} {{Infobox game/row/taxonomy/themes | Sci-fi }} {{Infobox game/row/taxonomy/series | Doom }}
Notes
- Limit of 5 categories per row (except for monetization/microtransactions) - pick the items which most apply to the game.
- {{Glossary}} and new use of Glossary namespace to hold definitions which will be transcluded to every Taxonomy term.
- For example, FPS adds the categories First-person and Shooter.
- Place FPS into the standard {{Infobox game/row/taxonomy/genres}} row and remove the Shooter category (don't remove the perspectives, only remove from genres).
Monetization and Microtransactions tables
When completing the monetization/microtransactions taxonomy, please also add the relevant tables under Availability:
- {{Monetization}} - see the Editing guide - Monetization
- {{Microtransactions}} - see the Editing guide - Microtransactions
Definitions
Monetization
- Battle/season passes are not handled through a separate definition but is instead covered by the individual content it is made up of.
Category | Definition | Notes | Examples |
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Ad-supported | Monetized through advertisements which do not form natural part of the game, e.g. watching a video before playing, on-screen launcher ads, ads in the in-game menu system, etc. |
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Cross-game bonus | Games that encourage buying other games, which'd unlock bonus items like (but not limited to) items, cosmetics, extra currency, unique dialogues, or other features, be they exclusive or not. |
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DLC | For the purposes of PCGamingWiki's taxonomy, 'DLC' specifically refers to medium size chunks of additional game content such as maps, levels, quests, new gameplay mechanics etc. that is normally created in addition to the game, paid for and downloaded, but less substantial than an 'expansion pack'. |
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Expansion pack | Game content which can extend the percentage of playtime substantially. Including and not limited to: large story campaigns, a large number of new maps or levels, expanded gameplay, etc. |
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Free-to-play | Free-to-play or F2P games give players access to a significant portion of their content without paying. They might include an optional subscription, or are supported by expansion packs, DLCs, microtransactions, or advertisements. |
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Freeware | Games that are completely free to own in their entirety. | ||
One-time game purchase | Games which requires an upfront purchase to access. |
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Sponsored | Sponsored content is a type of in-game advertising that forms part of the natural game experience. |
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Subscription | Game may require continuous subscription payment from a player, or a subscription offers premium features. |
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Subscription gaming service | Game is included in a collection of games accessible as part of a monthly video game subscription service such as EA Play or Xbox Game Pass. |
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Microtransactions
Category | Definition | Notes | Examples |
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Boost | Allows player to pay to accelerate progress in a game, whether it is faster speed, levelling, level skipping, boosting % chance to find rare items, etc. or to instantly unlock rewards. |
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Cosmetic | Cosmetic microtransactions are any paid additional content that are designed to be cosmetic in nature and are not intended to affect gameplay substantially nor alter game mechanics. |
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Currency | A virtual currency that must be purchased using a real-world currency. The virtual currency can then in turn be used to buy other microtransaction items, or be traded for account credit. Typically the virtual currency is locked to a single game or publisher. |
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Finite spend | Finite spend games have a limit to the number of microtransactions that can be purchased. For example, a game could have x5 unlock microtransactions, and after those have been purchased no more can be purchased by the player. |
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Free-to-grind | The main gameplay unlocks/goals of the game can be achieved through grinding or naturally in gameplay without real money payments. |
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Infinite spend | Infinite cap games have microtransactions that can be purchased over and over again without any limit. |
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Loot box | A variation of microtransaction where the player purchases a loot box where there is a chance to receive varying qualities of in-game item, similar to gambling. |
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No microtransactions | Game does not contain any microtransactions. |
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Player trading | In-game items and digital currencies can be traded between players on the game marketplace that allows the developer to receive a cut on transactions that players make. Also covers blockchain games involving the trading of NFTs. | ||
Time-limited | Game sells microtransactions that are exclusive to a specific time period, promotion, or pre-order bonus. Once the time period is over, the microtransaction cannot normally be purchased again, or there is a long duration of time between periods of availability. |
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Unlock | 'Unlocks' are normally chunks of a game that have been already developed and have been 'locked', and can be 'unlocked' with a purchase. This commonly includes individual characters, maps, levels, weapons, armors, etc. |
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Category | Definition | Examples | Notes |
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Limited use items | Purchaseable items that have a limited number of uses or may expire. |
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Physical DLC | Only a handful of PC games use 'physical DLC' and are defunct e.g. Skylanders: Spyro's Adventure. | ||
Singleplayer only |
Modes
- The following modes are not mutually exclusive. If a game includes e.g. a singleplayer campaign as well as a multiplayer mode, add both modes to the article (comma-delimited).
Category | Definition | Notes | Examples |
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Multiplayer | The game supports some form of multiplayer either locally (e.g. hot seat play/pass-and-play) or remotely across the network or internet. | ||
Singleplayer | The game supports solo play through a singleplayer mode. |
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PCGW | MobyGames | Definition to be modified | Notes | Examples |
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Local multiplayer | ||||
Online only | Only playable online. | Defined by {{DRM}}. | Diablo III | |
Online multiplayer | ||||
LAN | ||||
Co-op | ||||
Versus | ||||
Asynchronous | ||||
Hotseat | ||||
Splitscreen |
Pacing
Category | Definition | Notes | Examples |
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Continuous turn-based | Plays in real-time but based on turns. Includes real-time with pause, active time battle and timed turns. |
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Persistent | Gameplay continues even when player is not playing the game, and the game state is either simulated on a remote server or changes over time are calculated when the player returns to the game. | MobyGames | |
Real-time | Real-time games present the game continuously, as opposed to in turns. | MobyGames | |
Relaxed | Meditative may aim to relax the player and often have no goals and no fail states. | MobyGames | |
Turn-based | Turn-based games are divided in turns and rounds. Players can usually only interact with the game during their turn. | MobyGames |
Perspectives
- A game can have multiple perspectives.
Category | Definition | Notes | Examples |
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Audio-based | Audio games have no graphical viewpoint and feature only audio. Audio games can have visuals, but can be played on audio cues alone. | MobyGames |
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Bird's-eye view | Any view that is above a player character or is an overview of a larger world, often at a small angle. | MobyGames | |
Cinematic camera | Fixed camera positions that the player cannot exert control, or exert limited control over. | MobyGames | |
First-person | View from the first-person. | MobyGames | |
Flip screen | Flip screen divides the game world into fixed screens, displayed one at a time. Commonly found in 2D platform games. | MobyGames | |
Free-roaming camera | Player can freely control the camera to scroll, rotate or zoom through a larger environment. | MobyGames | |
Isometric | View using isometric 2D assets to create the impression of 3D space. Often incorporates a bird’s-eye view. | MobyGames | |
Scrolling | Game world scrolls according to movement of the character. | MobyGames | |
Side view | Any view from the side for both scrolling and static environments. | MobyGames | |
Text-based | These games have no graphical viewpoint as they are composed entirely of text or spreadsheets. | MobyGames | |
Third-person | View from the third-person of a player character, normally behind or over the shoulder. |
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Top-down view | A view from directly above facing down, is relatively fixed and does not have much of an angle. Also called an overhead view. | MobyGames |
Controls
Category | Definition | Notes | Examples |
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Direct control | Directly control a single character at a time, usually using directional buttons and other action buttons to interact with the environment directly. | MobyGames | |
Gestures | Controls captured through motion controllers, gyroscopes or cameras. | MobyGames | |
Menu-based | Controls primarily through menus or an abstracted interface. | MobyGames | |
Multiple select | Control or selects multiple characters or units at the same time. | MobyGames | |
Point and select | Controls actions or movements of characters or objects through pointing and selecting. This can be done by mouse, controller or motion controls or other gestures. | MobyGames | |
Text input | Control through text input from the player, typically in the form of typed sentences or keystrokes. | MobyGames | |
Voice control | Controlled by the voice of the player or other sounds the player (or their environment) makes. | MobyGames |
Genres
- Renamed MobyGames 'Gameplay' into 'Genres'.
- Some categories, most notably FPS, sets two or more other genres when used (e.g. First-person and Shooter).
Category | Definition | Notes | Examples |
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4X | 4X is the abbreviation for "eXploration, eXpansion, eXploitation, and eXtermination" and are often a type of grand strategy game. | MobyGames | |
Action | Primary gameplay tests some of the following: accuracy, movement, reflexes, timing. |
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Adventure | Primary emphasises on narrative, dialogue and puzzle solving, with less emphasis on action. | MobyGames | |
Arcade | Simple games with origins in coin-op arcades. | MobyGames | |
ARPG | Role-playing games with more focus on real-time action elements, such as combat and exploration, than most role-playing games. | MobyGames | |
Artillery | Tactical games in which players try to damage each other by shooting artillery shells or other weaponry influenced by gravity over large distances. | MobyGames | |
Battle royale | Battle royale (BR) is an online multiplayer genre that blends the survival, exploration, and scavenging elements of a survival game with last-man-standing gameplay. Battle royale games involve dozens to hundreds of players, who start with minimal equipment and then must eliminate all other opponents while avoiding being trapped outside of a shrinking "safe area", with the winner being the last player or team alive. | ||
Board | Board games are usually strategy games which often represent or are recreations of real-life tabletop board games. | MobyGames | |
Brawler | Focus on melee combat with a large number of enemies. Usually divided into levels similar to platform games or action games. Not to be confused with fighting games. | MobyGames | |
Building | Players manage a city or other construction project, including but not limited to theme parks, hospitals, towers, zoos, etc. | MobyGames, Wikipedia | |
Business | Business games normally have the player manage resources in order to make money or grow a company. | ||
Card/tile | Card games such as Poker, Solitaire or Bridge, as well as modern games that use the format of a card game or a card game as a mini-game. | ||
CCG | Collectible card games (CCG) or trading card games (TCG) simulate trading card games in which players can buy or earn booster packs of randomly selected cards with which to build a deck for play. | MobyGames | |
Chess | Chess refers to any game featuring chess or its variations. | MobyGames | |
Clicker | Gameplay revolving around clicking and menus with often very shallow gameplay. | ||
Dating | Player dates characters with the goal of developing a romantic relationship with gameplay consisting mostly of conversations with multiple branching paths that change the character's disposition towards you. |
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Driving | Driving gameplay, which could be in a vehicle or mount and not just as a short sequence within the greater game. Distinct from racing category. | MobyGames | |
Educational | Teaching educational topics through gameplay. | MobyGames | |
Endless runner | Endless runners are platformers where the character always moves forward and is unable to stop at all, having to avoid obstacles by moving sideways and sometimes up or down. The character is often limited to moving between lanes, but can also be moving within a much wider or less precise area. | Wikipedia | |
Exploration | Exploration is a genre of video game where roaming around the game world and exploring the various nooks and crannies is a major part of game play. | TheAlmightyGuru | |
Falling block | Action based puzzle game in which objects enter the screen and have to be arranged by the player to form pairs, lines, or other shapes or combinations of colors and/or shapes. | MobyGames | |
Farming | Games involving farming of plants, animals, or similar, whether on an industrial or sustenance scale. Has large overlap with life sim, and some overlap with simulation and time management. | ||
Fighting | Players fight one-on-one in a constricted melee arena, or in teams of 2 or 3. Fights continue until one of the characters or teams is knocked out. | MobyGames If the game makes the player face multiple enemies in levels, it is more likely to be a Brawler. |
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FPS | First-person shooter (FPS) are action shooting games from the first person perspective. | Combination of First-person and Shooter categories. | |
Gambling/casino | Simulation of a casino game (slots, poker, blackjack, roulette, etc.) or any other form of gambling or betting. | MobyGames | |
Hack and slash | Hack and slash refers to third-person weapon-based action games that emphasize combat, usually against multiple opponents at the same time. | ||
Hidden object | Games where the player must find objects hidden in a picture. | MobyGames | |
Hunting | These games simulate hunting of wildlife or game as the primary gameplay. | MobyGames | |
Idle | Minimal gameplay that rewards players who do not interact with the game. | Wikipedia calls this an Incremental game. | |
Immersive sim | Immersive sims are made up of simulated systems that respond to a variety of player actions which, combined with a comparatively broad array of player abilities, allow the game to support varied and creative solutions to problems, as well as emergent gameplay beyond what has been explicitly designed by the developer. | Wikipedia | |
Interactive book | Game is represented as a picture book where the story is read or narrated and are often educational and aimed at children. Players can interact with parts of the book for a short sequence or a reaction. This does not influence the story and interactions do not represent a choice that alters the course of events. | MobyGames | |
JRPG | Japanese role-playing games (JRPGs) usually feature a linear story with a focus on character development of a group of fixed characters. Actions are often selected from a pop-up menu, and the art style is often anime or stylized. | MobyGames | |
Life sim | Life simulation and social simulation games allow the player to control the life of humans, animals or other things that are alive or resemble living things. | MobyGames | |
Mental training | Mental training games serve as means for the player to improve their mental capacity. These games most often offer various puzzles, sums and reflex mini-games that serve to train and exercise the mind. | MobyGames | |
Metroidvania | Metroidvania refers to games set in an explorable world that is gated in content mainly by specific abilities that need to be acquired by the player, and which gradually opens up more as the player overcomes its obstacles. |
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Mini-games | Some games have a collection of mini-games. Either this is the entire game, or the mini-games are in addition of a core game. Mini-games are short activities with almost instant gratification. Games should have a significant amount of mini-games to be tagged with this category. | MobyGames | |
MMO | Massively multiplayer online games (MMOs) are online games where a 'massive' number of players can play within the same space. While the majority of games often features RPG style progression systems (so-called MMORPGs), MMOs can technically be combined with most other genres. |
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MMORPG | Massively multiplayer online games that feature an RPG-style progression system. | Combination of MMO and RPG categories. | |
Music/rhythm | Music and rhythm games are games in which the player makes music or must operate at a certain beat or rhythm. Some music game might require actual music instruments or controller facsimiles (or singing) as input for the game. | MobyGames | |
Open world | Players have a game world in which they can freely explore and try to interfere with the status quo. Open world games usually do feature certain goals, side quests and main quests. Usually the player is given a broad freedom of how to achieve these goals. | MobyGames | |
Paddle | Paddle/Pong games are arcade action games in which the players control one or more paddles which can be used to bounce a ball in various directions. Goals can include scoring goals or destroying bricks inside the playing field. | MobyGames | |
Party game | Party games focus on play sessions with a group of players. Party games are focused more on social interaction. Party games usually have simple controls and allow for easy drop-in and out so that everyone can enjoy them. | MobyGames | |
Pinball | Pinball games simulate existing or fictional coin-op Pinball machines. | MobyGames | |
Platform | Platform games can be both 2D and 3D games in which jumping or climbing onto platforms on various elevations is a major focus of the game. Early platform games mostly focused on climbing onto platforms using ladders, while later games generally focus more on jumping. | MobyGames | |
Puzzle | Puzzle solving gameplay, which could include physical, logical, trivia, word puzzles and others etc. | MobyGames | |
Quick time events | Games with Quick Time Events ask the player to react to prompts on the screen to progress. A small time window is provided for a single, exact key or button to be pressed. Contrary to Timed Input games where such gameplay forms the entire game, Quick Time Events are small events in addition to very different gameplay which forms that majority of the gameplay. | MobyGames | |
Racing | Racing gameplay to win a race, which could be in a vehicle or mount and not just as a short sequence within the greater game. Distinct from driving category. | MobyGames | |
Rail shooter | Rail shooters are shooter games that place the player on rails. Usually the player can only control a targeting reticule or has very limited control over the vehicle, being or thing the player controls. | MobyGames | |
Roguelike | Roguelike games are games that mimic the gameplay of the 1980 Mainframe game Rogue. These games allow players to crawl through a randomized dungeon in which the player encounters randomized monsters and randomized loot. In most of these games if the player dies, they cannot reload earlier save games (permadeath) and must start anew. Certain abilities are permanent and unlock through multiple sessions, while other are drawn randomly for each session. | MobyGames | |
Rolling ball | Games where the player controls a round sphere or the environment around it, to lead it through a maze, path or track, towards a finish line. Distinct from ordinary platformers by their heavy physics reliance and in some games being unable to jump. | MobyGames Wikipedia |
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RPG | Player controls a character or party members in a world which often includes quests, items, dialogue, and character progression in the form of experience, levels and skill points. | MobyGames | |
RTS | Real-time strategy (RTS) games focus control of a real-time battlefield with multiple units, and often (but not always) features resource gathering and base building. | ||
Sandbox | Sandbox games present the players with a game world in which they can freely explore and try to interfere with the status quo, and do not necessarily have fixed goals. | MobyGames | |
Shooter | Shooter games are a broad action genre in which the player shoots enemies or targets as a primary gameplay mechanic. This can be from any perspective. | MobyGames | |
Simulation | Gameplay closely models real world activities in a more realistic manner than most other games. | MobyGames | |
Sports | Players control either players or managers of a real or fictional sports. | MobyGames | |
Stealth | Stealth games require the player to avoid contact with enemies in the game and instead try to pass them by silently and hidden or using disguises. Goals can range from reaching a certain position, theft, sabotage, etc. | MobyGames | |
Strategy | Games that use strategy. | ||
Survival | Survival gameplay including gathering food, materials, crafting etc. | MobyGames | |
Survival horror | Survival horror games drop the player in a horror setting where survival against usually supernatural enemies is made difficult by sparse distribution of weaponry and ammunition and often a more realistic approach to the protagonist's physical capabilities. The goal of these games is usually to escape the hazardous situation and trying to survive. | MobyGames | |
Tactical RPG | Tactical RPGs are role playing games with a focus on tactical combat. |
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Tactical shooter | Tactical Shooters are a type of Shooter game with a higher degree of realism than most shooters. Many tactical shooters are squad-based where the player either has control over multiple squad members directly or can issue commands to the AI. | MobyGames | |
TBS | Turn-based strategy (TBS) is a sub-genre of strategy video games in which the game progresses incrementally in turns. |
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Text adventure | Text adventures are adventure games where the player navigates through a game primarily through text or typing sentences or commands. | MobyGames | |
Tile matching | Tile matching puzzle games are puzzle games in which the player must match tiles. | ||
Time management | The player must use their insight and reflexes to perform the tasks in the best order and as quickly as possible. Time management games often simulate jobs. | MobyGames | |
Tower defense | Tower Defense games are a type of strategy game in which the player builds so-called towers to thwart an invading NPC army to reach a certain location on the map. Towers typically shoot at NPC units or otherwise hinder them from reaching their destination. Some of these games allow the player to build mazes out of towers for the NPCs to navigate, while others only allow towers to be build on predefined positions. | MobyGames | |
TPS | Third-person shooter (TPS) is any game where the player controls the character shooting from a third-person perspective, normally over the shoulder (not from the side). | ||
Tricks | The game requires the player to perform stunts to score points or advance in the game. | MobyGames | |
Trivia/quiz | Trivia/quiz or game show games test the player on their knowledge on certain subjects or their ability to discover hidden words or pictures. Usually the player is rewarded with points or virtual currency. | MobyGames | |
Vehicle combat | Vehicle simulators in which the player engages in combat. The vehicles may be fictional such as "mechs" or space ships. | MobyGames | |
Vehicle simulator | Vehicle Simulator games are games in which the player takes control of any type of vehicle in a peaceful manner. A game is required to have a certain level of realism to be considered a simulator. Vehicles may be fictional such as space ships. This genre is not to be used for games that allow the player to perform combat in said vehicles; use Vehicular Combat Simulator instead. | MobyGames | |
Visual novel | Games in which the story is told through text overlaid on a background representing the scene being described. The player input is confined to periodically making choices which might affect the direction and outcome of the story. Mostly regarded as a branch of Japanese adventure, but Western examples exist as well. Also known as "VL" or "NVL" games, "digital novels", and "choose-your-own-adventure" (CYOA) games. | MobyGames | |
Wargame | Wargames are military simulation games. Most wargames revolve around a single war, campaign or battle in which the player can play out various what-if scenarios by trying out different tactics and/or strategies. | MobyGames | |
Word | Word Construction games are Puzzle or Educational games in which the player must form words. Usually the player is given a series of letters or letter combinations that have to be rearranged. | MobyGames |
Sports
Category | Definition | Notes | Examples |
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American football | Codes of gridiron football, including American football and Canadian football. | MobyGames | |
Australian football | Also known as Australian rules football or "Aussie Rules". | ||
Baseball | Incorporates the bat-and-ball sports of baseball and softball. | MobyGames | |
Basketball | MobyGames | ||
Bowling | Bowling is a target sport and recreational activity in which a player rolls a ball toward pins (in pin bowling) or another target (in target bowling). |
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Boxing | MobyGames | ||
Cricket | MobyGames | ||
Darts/target shooting | These games simulate target shooting with either darts, guns, bows or other projectiles for sport. | MobyGames | |
Dodgeball | MobyGames | ||
Extreme sports | |||
Fictional sport | A fictional depicted sport. | ||
Fishing | MobyGames | ||
Football (Soccer) | Association football. | MobyGames | |
Golf | Golf or miniature golf. | MobyGames | |
Handball | |||
Hockey | Ice hockey and field hockey. | MobyGames | |
Horse | Managing horses or horse competitions. | MobyGames | |
Lacrosse | |||
Martial arts | Including mixed martial arts. | ||
Mixed sports | Multiple sports, similar to the Olympics. | MobyGames | |
Paintball | MobyGames | ||
Parachuting | Parachuting, including also skydiving, is a method of transiting from a high point in the atmosphere to the surface of Earth with the aid of gravity, involving the control of speed during the descent using a parachute or parachutes. | ||
Pool or snooker | Referring to such cue sports (billiards). | MobyGames | |
Racquetball/squash | MobyGames | ||
Rugby | Any of the rugby union, rugby league, or rugby sevens sports disciplines. | ||
Sailing/boating | These games simulate piloting or racing sailboats, wind sails, rowing boats, powerboats, etc. | MobyGames | |
Skateboarding | MobyGames | ||
Skating | Including roller skating and ice skating. | ||
Snowboarding or skiing | MobyGames | ||
Surfing | MobyGames | ||
Table tennis | MobyGames | ||
Tennis | MobyGames | ||
Volleyball | MobyGames | ||
Water sports | Jet skis, wakeboarding, scuba diving, etc. | MobyGames | |
Wrestling | Including competitive forms of wrestling (e.g. freestyle wrestling, Greco-Roman/Graeco-Roman/classical wrestling) or theatrical forms of wrestling made "real" thanks to video games (i.e. professional wrestling). | MobyGames |
Vehicles
Category | Definition | Notes | Examples |
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Automobile | These games allow the player to take control of an automobile (both driving and racing it) or otherwise focus on automobiles even if they are not driven. | MobyGames | |
Bicycle | These games allow the player to take control of a non-motorized bike to explore or race, or allow the player to manage a bike racing team. | Overlap with cycling category? MobyGames |
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Bus | These games allow the player to take control of or otherwise focus on buses. This includes both racing, simulation driving or any managerial game focusing on buses. | MobyGames | |
Flight | These games allow the player to take control of an aircraft (both flight and combat) or otherwise focus on aircrafts or aviation. Helicopters have their own genre where Flight/Aviation is implied. This genre also covers hot air balloons, blimps, zeppelins, gliders, hang-gliders and similar ones. | MobyGames | |
Helicopter | These games allow the player to take control of a helicopter (both flight and battle) or otherwise focus on helicopters. | MobyGames | |
Hovercraft | These games allow the player to take control of a hovercraft, a hybrid craft capable of travelling over land, water, mud or ice and other surfaces. This also includes futuristic crafts that hover above the ground. Hovercraft games do not have the genres Flight/Aviation or Naval/Watercraft. | MobyGames | |
Industrial | Games that prominently feature agricultural / industrial vehicles controlled directly in a simulation. | MobyGames | |
Motorcycle | These games allow the player to take control of a motorcycle, dirtbike or similar vehicle or otherwise focus on motorcycles. | MobyGames | |
Naval/watercraft | These games allow the player to take control of a boat, ship or other type of watercraft, or otherwise focus on watercraft or naval combat or navigation. Hovercrafts are considered a separate genre. | MobyGames | |
Off-roading | These games allow the player to participate in or otherwise focus on off-road racing/driving. | MobyGames | |
Robot | These games allow the player to take control of or otherwise focus on robots or machines controlled by people. These machines vary great in size and shape, but are distinguished from other vehicles by their humanoid or biomorphic appearance. | MobyGames | |
Self-propelled artillery | These games allow the player to take control of a self-propelled artillery or otherwise focus on self-propelled or mobile artillery. | MobyGames | |
Space flight | These games allow the player to take control of spacecraft or otherwise focus on spacecrafts. | MobyGames | |
Street racing | Games which revolve around the practice of street racing, i.e. racing of motor vehicles on a public road. This practice is mostly illegal in real life, and many games depict it as an underground, illicit affair (and may feature themes such as dodging regular traffic or avoiding police), but this is not necessary for inclusion in the group. | MobyGames | |
Tank | Gameplay featuring tanks whether they are fictional or based on reality. | MobyGames | |
Track racing | These games allow the player to participate in or otherwise focus on racing/driving on racing tracks. |
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Train | These games allow the player to take control of a train or otherwise focus on trains. | MobyGames | |
Transport | These games allow the player to take control of or otherwise focus on transporting people or cargo using vehicles. | MobyGames | |
Truck | These games allow the player to take control of or otherwise focus on trucks. This includes racing, but also transport. | MobyGames |
Art styles
Category | Definition | Notes | Examples |
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Abstract | Abstract and not representing reality, usually reliant on shapes. | ||
Anime | Using an anime, or anime-esque art style, including manga and hentai. Not necessarily Japanese-only, but also not to be confused with cartoon art styles. | MobyGames | |
Cartoon | Exaggerated art styles based primarily on Western animated films and TV shows, with non-realistic character body shapes and proportions, colorful, larger-than-life environments, and sometimes a disregard of the laws of physics. Often runs on the rule of fun. Not to be confused with anime art styles. | ||
Cel-shaded | Art style that makes use of hard, flat shadows in a similar vein to animation cels. | Wikipedia list | |
Comic book | Art style that implements graphical elements typically seen in comic books. | ||
Digitized | Using footage or photographs of real-world actors, stop-motion figures, or 3D-rendered models as digitized sprites. | Giant Bomb | |
FMV | Games in which most of the game is presented as full motion video (FMV) or other forms of animations as well as live action. Many of these games are interactive movies where the player can from time to time choose a path to take with minimal or timed input. It also covers games where most of the game content is shown through full motion video. This art style refers to the gameplay content, not the cut-scenes. | MobyGames | |
Live action | Games where a large part of the interactive gameplay makes use of live action scenes. |
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Pixel art | Graphics with old-school "blocky" by-pixel sprites and/or backgrounds. This was one of two default graphical styles of the early days of computer and video games, vector art being the other. |
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Pre-rendered graphics | Computer-generated graphics rendered beforehand by the development staff and thus handled by the software, not the client's hardware. Used as static background images, animated cutscenes and game sprites. This technique was used most often during the earliest days of three-dimensional gaming, back when most home computers could only render simplistic 3D graphics, if at all. | TV Tropes | |
Realistic | Aims for realistic depictions of characters and environments with no exaggerations. | ||
Stylized | Rather hard to define on its own, "stylized" refers to something with its own distinct visual style. However, it is more often than not also used for exaggerated realism or hyperrealism, such where the game's world or environment is rendered realistically but contains some exaggerations, ranging from the subtle (e.g. a highly idealized version of an otherwise realistic environment; think "Disneyfied" versions of the real world) to the obvious (e.g. buildings with architecture that's very difficult or otherwise impossible to pull off in real life). | [1] | |
Vector art | Uses mathematical vectors to create geometric shapes, which can be transformed in many ways without loss of detail, unlike with raster images. | Wikipedia | |
Video backdrop | Games where the interactive gameplay largely or entirely takes place against a backdrop with recorded footage. |
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Voxel art | Graphics are constructed entirely out of 3D cubes called voxels. |
Themes
Category | Definition | Notes | Examples |
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Adult | Adult games feature explicit sexual situations. | MobyGames | |
Africa | Setting is in the African continent, excepting Egypt but including the island of Madagascar and various archipelagos such as the Seychelles, or in an African-inspired setting. | MobyGames | |
Amusement park | Games that primarily take place at an amusement park (including theme parks and water parks) or involve the construction and/or management of one. May or may not involve the ability to ride the attractions themselves. | MobyGames | |
Antarctica | Setting is on Antarctica, Earth's southernmost and coldest continent and the only one without permanent inhabitants. |
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Arctic | Setting is within the cold northern tundra of the Arctic Circle, including the Arctic Ocean. | ||
Asia | Takes place anywhere in the continent of Asia, except Japan, China, or the Middle East. |
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China | Includes the People's Republic of China, Hong Kong, Macau, Manchuria, and any pre-1949 empires that were considered part of the wider Chinese culture. | MobyGames | |
Classical | Ancient Greek and Roman, or use significant visual styles or themes from this period. | MobyGames | |
Cold War | Setting focuses on the geopolitical tension between the Soviet Union and the United States and their respective allies, the Eastern Bloc and the Western Bloc, after World War II. |
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Comedy | Comedy games present events in the game in comedic fashion. They feature jokes in conversations or one-liners, or rely on satire or absurdity. | ||
Contemporary | Taking place in a modern day setting, primarily any time period after World War II up to the present day. However, this does not include games that are focused on or themed after the Cold War from 1947 to 1991. | MobyGames | |
Cyberpunk | MobyGames | ||
Dark | Games with a dark theme usually contain disturbing elements that aim to make the player feel a sense of uneasiness. | ||
Detective/mystery | Detective/mystery games feature a traditional detective story or mystery that needs to be solved. | ||
Eastern Europe | Setting is on the eastern part of the European continent. | Wikipedia | |
Egypt | Setting is in the transcontinetal Middle Eastern (more specifically, northern African and southwest Asian) country of Egypt, whether it be in Ancient Egypt or Modern Egypt (including the present-day Arab Republic of Egypt). | MobyGames | |
Europe | Setting is on the European continent or the British Isles. |
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Fantasy | Settings that are inspired by fairytales, revolve strongly around magic, include fantastic creatures, or make use of old myths. | MobyGames | |
Healthcare | Games that have as a theme the maintenance or improvement of health via the diagnosis, treatment, and prevention of disease, illness, injury, and other physical and mental impairments in human beings. | MobyGames | |
Historical | Setting takes place in and/or focuses on a historical time period. | MobyGames | |
Horror | Featuring elements that attempt to frighten, shock or instill dread in substantial parts of the game. | ||
Industrial Age | Takes place in the 1800's West, or equivalent settings with steam machines, street lamps, trains or fountains. | ||
Interwar | Setting in the periods between 1918-1939, excluding games mainly set in World War I or World War II. | MobyGames | |
Japan | Setting is on the island country of Japan in East Asia, whether it's set in one of Japan's historical periods (such as the Edo period) or in Modern Japan (Meiji era onward). | MobyGames | |
LGBTQ | Games that prominently feature lesbian, gay, bisexual, transgender or queer characters, or plots with these themes. | ||
Lovecraftian | Based on the works of writer H. P. Lovecraft. | Wikipedia | |
Medieval | Takes place in Europe or the Middle East between roughly the years 900 and 1550, or equivalent settings. | MobyGames | |
Middle East | Games taking place on the Arabian peninsula or the easternmost Mediterranean coast. | ||
North America | Setting is on the North American continent. This includes the United States (except Hawaii, which is in Oceania), Canada, Mexico, and Central America. Does not include games set in the Pre-Columbian Americas. | MobyGames | |
Oceania | Setting is in the geographical region of Oceania. |
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Piracy | Sea pirates or air pirates. | MobyGames | |
Post-apocalyptic | Taking place in a world set after the fall of modern human civilization or generally after a major world-destroying disaster. | MobyGames | |
Pre-Columbian Americas | Taking place on either of the Americas during historical and prehistorical times before the influence of European colonization. Aztec, Incan, and Mayan cultures are common themes. | MobyGames | |
Prehistoric | Setting predates the beginning of human written history, and usually take place prior to year 5000 BCE. Also includes settings revolving around dinosaurs or cavemen. | MobyGames | |
Renaissance | Setting focuses on the European Renaissance of the 15th and 16th centuries. | Wikipedia | |
Romance | Games that are about (not just feature) romance. | MobyGames | |
Sci-fi | Typically deals with imaginative and futuristic concepts such as advanced science and technology. | MobyGames | |
South America | Setting is in the South American continent and certain archipelagos including the Galápagos Islands and the Falkland Islands (Malvinas). Does not include games set in the Pre-Columbian Americas. | MobyGames | |
Space | Setting is in outer space, either within our universe outside of Earth or in a constructed universe. | ||
Steampunk | Features steam machines being used for more advanced purposes than they ever were in real life, whereas electricity is uncommon. | MobyGames | |
Supernatural | Supernatural games have elements that are based on the real-world but violate natural laws, e.g. superheroes, vampires, werewolves. | ||
Victorian | Setting focuses on the Victorian England, years 1837-1901. | Wikipedia | |
Western | Focus on the 1800s USA west of the Mississippi River, including cowboys, duels, saloons, and pre-citizenship Native American tribes. | MobyGames | |
World War I | Setting is during the First World War (July 28, 1914 – November 11, 1918) or a fictional post-1918 continuation of said war. | MobyGames | |
World War II | Setting is during the Second World War (September 1, 1939 – September 2, 1945) or a fictional post-1945 continuation of said war. | MobyGames | |
Zombies | Features zombies in the game. |
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Series
Type in the name of the game series if one exists. This then populates a floating seriesbox below the infobox, see e.g. Halo: Combat Evolved or Tomb Raider (1996) for examples.
This template replaces the previous {{Series}} template that used to reside below the {{Infobox game}}.
References
- ↑ Final Fantasy XV - All Cup Noodles Quest choices - last accessed on 2020-04-19
- ↑ Assassin’s Creed®IV Black Flag™ Time saver: Technology Pack (DLC) - last accessed on 2020-04-19
- "This pack will save you time by revealing all of the collectibles locations on your map. Note that you will still need to travel to these locations and beat the game play in order to get the rewards."
- ↑ League of Legends - MICROTRANSACTION.ZONE - last accessed on 2020-04-15
- ↑ Earbuds - Official TF2 Wiki - last accessed on 2020-04-26