Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.

The Invincible

From PCGamingWiki, the wiki about fixing PC games
The Invincible
The Invincible cover
Developers
Starward Industries
Publishers
11 bit studios
Engines
Unreal Engine 4
Release dates
Windows November 6, 2023
Reception
Metacritic 71
OpenCritic 72
Taxonomy
Modes Singleplayer
Pacing Relaxed
Perspectives First-person
Controls Direct control
Genres Exploration
Vehicles Off-roading
Art styles Realistic
Themes Sci-fi, Space
The Invincible on HowLongToBeat
The Invincible on IGDB

The Invincible is a singleplayer sci-fi exploration game developed by Starward Industries and published by 11 bit studios.

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\TheInvincible\Saved\Config\WindowsNoEditor
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/731040/pfx/[Note 1]

Save game data location

System Location
Windows %LOCALAPPDATA%\TheInvincible\Saved\Config\SaveGames
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/731040/pfx/[Note 1]

Save game cloud syncing

Video

Graphics settings.
Graphics settings.
Accessibility settings.
Accessibility settings.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Pillarboxed.[3]
4K Ultra HD
Field of view (FOV)
70-90°
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Controlled by Textures option. Low disables AF, Medium uses 1x AF, High uses 2x AF, and Epic uses 4x AF.[4]
Anti-aliasing (AA)
TAA. [5]
High-fidelity upscaling
FSR 2.2, DLSS 2.3
DLSS always uses Auto option which selects a preset based on the output rendering resolution.[6] See High-fidelity upscaling for how to force different presets.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Uncapped frame rate; cap of 24, 30, 60, 120, 144, 180, and 240 available.
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
Ray tracing (RT)
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

High-fidelity upscaling

Using third-party utilities, it's possible to force the game to use a different screen percentage than the game otherwise uses.
Special K[7]
  1. Run the game using the latest development build of Special K.
  2. Start playing the game via either a new game or an existing save game.
  3. Open the Special K overlay (default key combo is Control+ Shift+← Backspace).
  4. Click on Direct3D 12 Settings if not already open.
  5. Click on NVIDIA DLSS if not already open.
  6. Note the quality preset listed in the DLSS Perf/Quality row. (For these instructions, it will be assumed the listed preset is Quality.)
  7. Right-click on DLSS Perf/Quality.
  8. From the window which appears, click the check box on the Quality row.
  9. Using the slider on the Quality row, lower the resolution percentage until the desired percentage is reached. (Default percentages for other quality presets, such as Performance, are also shown and can be used for reference.)
  10. Close the Special K overlay and exit the game.
  11. Run the game again using Special K.

Notes:

Works independently of driver version.
If the game is using a quality preset other than Quality, ensure the appropriate check box and slider is used. For example, if the game is using the Performance preset, use the Performance row instead of the Quality row when adjusting screen resolutions.
The game must always be run via Special K using this fix; otherwise, the original screen percentage will be restored.
DLSSTweaks[8]
  1. Download DLSSTweaks.
  2. Follow the official installation instructions, ensuring to copy the chosen DLL as well as dlsstweaks.ini to
  3. Once installation is complete, open the installed dlsstweaks.ini in a text editor.
  4. Navigate to the [DLSSQualityLevels] section.
  5. Modify the appropriate quality preset to a desired screen percentage between 0.0 (DLSS disabled) and 1.0 (native resolution/DLAA) based on the following:
    • Quality: System resolution is between 1920x1080 and 2560x1440.
    • Performance: System resolution is greater than 2560x1440 and less than or equal to 3840x2160.
    • Ultra Performance: System resolution is greater than 3840x2160.
  6. Save and close the file.

Note:

Requires Nvidia driver version 528, 531, or later.
[DLSSQualityLevels] section of dlsstweaks.ini uses default screen percentages for all quality presets; these are usable as a reference when modifying the quality preset appropriate to the system's actual resolution.

Input

Control bindings.
Control bindings.
Keybindings.
Keybindings.

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
See the glossary page for potential workarounds.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
DualShock 4 controllers
DualShock button prompts
Prompts are for DualSense controllers.
Light bar support
Connection modes unknown
Generic/other controllers
See the glossary page for potential workarounds.
Additional information
Controller hotplugging
Haptic feedback
Disabled by dragging setting's slider all the way to the left.
Simultaneous controller+KB/M
Steam Input
Steam Input API support
Hook input (legacy mode)
Official controller preset(s)
Official preset uses Valve's default Gamepad controller template.
Steam Controller button prompts
Cursor detection

Audio

Audio settings.
Audio settings.
Language settings.
Language settings.

Audio feature State Notes
Separate volume controls
Voice, music, sounds, interface.
Surround sound
Subtitles
Subtitle language can be set independently from interface language.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Polish
Brazilian Portuguese
Russian
Spanish
Latin American Spanish
Turkish

Other information

API

Technical specs Supported Notes
Direct3D 12
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio FMOD

System requirements

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) Intel Core i5-10400F 2.9 GHz
AMD Ryzen 5 3600 3.5 GHz
System memory (RAM) 16 GB
Hard disk drive (HDD) 25 GB
Video card (GPU) Nvidia GeForce GTX 1060
AMD Radeon RX 5600 XT
6 GB of VRAM
DirectX 11 compatible
A 64-bit operating system is required.


Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/731040/ in addition to or instead of this directory. The app ID (731040) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. EpicData GitHub User Content - cb3f6c4c209045238ce938b0d7fe215f namespace - last accessed on 2023-11-08
  2. GOG Database - The Invincible - last accessed on 2023-11-08
  3. Verified by User:Macgovern on 2023-11-06
    Tested by setting my 4K TV to use custom 2560x1080 and 3840x1080 resolutions and comparing the image between 16:9 and ultrawide.
  4. Verified by User:Macgovern on 2023-11-06
    Tested using Universal Unreal Engine 4 Unlocker and tweaking Textures option in-game.
  5. Verified by User:Macgovern on 2023-11-06
    Tested using Universal Unreal Engine 4 Unlocker and tweaking Antialiasing option in-game. r.DefaultFeature.AntiAliasing is always 2, which per official UE4 console command documentation, means the game is using TAA. In-game Antialiasing setting follows standard UE4 AA quality presets, which will always leave the chosen post-processing AA method even on the lowest setting.
  6. Verified by User:Dgrdsv on 2023-11-07
    DLSS here is always using "Auto" mode. Confirmed with a 4K display and DLSS HUD where you can see that the game is upscaling from 1080p. Auto mode select rendering resolution depending on the output one. See more here: RTX UI Developer Guidelines.pdf
  7. Verified by User:Macgovern on 2023-11-07
    Tested using Special K v.23.11.5.3.)
  8. GitHub - emoose/DLSSTweaks - last accessed on 2023-11-10